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Archlich

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About Archlich

  • Rank
    Astral
    Newbie
  • Birthday 01/24/1916

Profile Information

  • Member Title
    Astral
  • Gender
    Male
  • Location
    Blue Ridge Mountains of North Carolina
  • Interests
    H.P. Lovecraft, D&D, Science, Dr. Who, Science Fiction, Horror, Minecraft, Metal, Art, Exploring spaces between.
  • Minecraft username
    Archlyche

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  1. Not much to it, but it's a start! I'm also practicing thumbnail design. No, the ship pictured isn't in there.
  2. Mine-Imator imports the fences directly as unjoined as well.. :/
  3. How do I build a schematic? The target data: and in MCEdit they don't connect: What other tools might do it?
  4. No, that simply turns this: into this: :/
  5. This has probably been asked, but my search didn't find anything. How can I get Netherbrick fences to attach to other blocks? Thanks much! noob
  6. I'm modeling a small spaceship. Things were going ok until today. Here's the log: Mine-imator log, please paste this into your bug report! 8:46:50 PM version: 1.0.4 (official laa) 8:46:50 PM gm_version: 1.4.1542 8:46:50 PM build date: 11/19/2015 4:08:24 PM 8:46:50 PM YYC: yes 8:46:50 PM LAA: yes 8:46:50 PM OS: Windows_NT 8:46:50 PM USERDOMAIN: THEWONDERBOX 8:46:50 PM USERNAME: Owner 8:46:51 PM USERPROFILE: C:\Users\Owner 8:46:51 PM APPDATA: C:\Users\Owner\AppData\Roaming 8:46:51 PM video_adapter_0_name: AMD Radeon HD 7700 Series 8:46:51 PM video_adapter_1_driver_version_low: 656693 8:46:51 PM video_adapter_1_name: AMD Radeon HD 7700 Series 8:46:51 PM video_adapter_0_driver_version_high: 524305 8:46:51 PM video_adapter_0_device_name: \\.\DISPLAY1 8:46:51 PM video_adapter_1_driver_version_high: 524305 8:46:51 PM video_adapter_0_driver_version_low: 656693 8:46:51 PM video_adapter_1_device_identifier: {D7B71EE2-2B7D-11CF-C676-6AA7BEC2C535} 8:46:51 PM video_adapter_0_device_identifier: {D7B71EE2-2B7D-11CF-C676-6AA7BEC2C535} 8:46:51 PM os_version: 393218 8:46:51 PM os_is_network_connected: yes 8:46:51 PM os_get_language: en 8:46:51 PM os_get_region: US 8:46:51 PM working_directory: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\ 8:46:51 PM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\ 8:46:51 PM DLL init 8:46:51 PM file.dll 8:46:51 PM gzunzip.dll 8:46:51 PM movie.dll 8:46:51 PM Movie init 8:46:51 PM window.dll 8:46:53 PM texture.dll 8:46:53 PM Texture init 8:46:53 PM exe_directory: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\ 8:46:53 PM Trying to save files 8:46:53 PM surface_save OK 8:46:53 PM texture_create OK 8:46:53 PM file_delete_dll OK 8:46:53 PM Shader init 8:46:53 PM shaders_are_supported: yes 8:46:53 PM shader_high_ssao_blur compiled: yes 8:46:53 PM shader_high_ssao compiled: yes 8:46:53 PM shader_high_ssao_depth_normal compiled: yes 8:46:53 PM shader_high_light_apply compiled: yes 8:46:53 PM shader_high_light_night compiled: yes 8:46:53 PM shader_high_light_point compiled: yes 8:46:53 PM shader_high_light_spot compiled: yes 8:46:53 PM shader_high_light_sun compiled: yes 8:46:53 PM shader_high_fog_apply compiled: yes 8:46:53 PM shader_high_fog compiled: yes 8:46:53 PM shader_high_dof compiled: yes 8:46:53 PM shader_high_aa compiled: yes 8:46:53 PM shader_replace compiled: yes 8:46:53 PM shader_draw_texture compiled: yes 8:46:53 PM shader_depth compiled: yes 8:46:53 PM shader_color_fog_lights compiled: yes 8:46:53 PM shader_color_fog compiled: yes 8:46:53 PM shader_blend_fog compiled: yes 8:46:53 PM shader_blend compiled: yes 8:46:53 PM shader_border compiled: yes 8:46:53 PM Create vertex format 8:46:53 PM Render init 8:46:53 PM Ground model init 8:46:53 PM Character models init 8:46:53 PM Windows init 8:46:53 PM Lists init 8:46:53 PM Load language file: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\Languages\english.txt 8:46:53 PM Make transitions 8:46:53 PM linear 8:46:53 PM instant 8:46:53 PM easeinquad 8:46:53 PM easeoutquad 8:46:53 PM easeinoutquad 8:46:53 PM easeincubic 8:46:53 PM easeoutcubic 8:46:53 PM easeinoutcubic 8:46:53 PM easeinquart 8:46:53 PM easeoutquart 8:46:53 PM easeinoutquart 8:46:53 PM easeinquint 8:46:53 PM easeoutquint 8:46:53 PM easeinoutquint 8:46:53 PM easeinsine 8:46:53 PM easeoutsine 8:46:53 PM easeinoutsine 8:46:53 PM easeinexpo 8:46:53 PM easeoutexpo 8:46:53 PM easeinoutexpo 8:46:53 PM easeincirc 8:46:53 PM easeoutcirc 8:46:53 PM easeinoutcirc 8:46:53 PM easeinelastic 8:46:53 PM easeoutelastic 8:46:53 PM easeinoutelastic 8:46:53 PM easeinback 8:46:53 PM easeoutback 8:46:53 PM easeinoutback 8:46:53 PM easeinbounce 8:46:53 PM easeoutbounce 8:46:53 PM easeinoutbounce 8:46:53 PM linear 8:46:53 PM instant 8:46:53 PM easeinquad 8:46:53 PM easeoutquad 8:46:53 PM easeinoutquad 8:46:53 PM easeincubic 8:46:53 PM easeoutcubic 8:46:53 PM easeinoutcubic 8:46:53 PM easeinquart 8:46:53 PM easeoutquart 8:46:53 PM easeinoutquart 8:46:53 PM easeinquint 8:46:53 PM easeoutquint 8:46:53 PM easeinoutquint 8:46:54 PM easeinsine 8:46:54 PM easeoutsine 8:46:54 PM easeinoutsine 8:46:54 PM easeinexpo 8:46:54 PM easeoutexpo 8:46:54 PM easeinoutexpo 8:46:54 PM easeincirc 8:46:54 PM easeoutcirc 8:46:54 PM easeinoutcirc 8:46:54 PM easeinelastic 8:46:54 PM easeoutelastic 8:46:54 PM easeinoutelastic 8:46:54 PM easeinback 8:46:54 PM easeoutback 8:46:54 PM easeinoutback 8:46:54 PM easeinbounce 8:46:54 PM easeoutbounce 8:46:54 PM easeinoutbounce 8:46:54 PM Transitions OK 8:46:54 PM Globals init 8:46:54 PM Opening pack from folder: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\Textures\ 8:46:54 PM mob_texture 8:46:54 PM block_texture 8:46:54 PM colormap_grass_texture 8:46:54 PM colormap_foliage_texture 8:46:54 PM item_texture 8:46:54 PM particles_texture 8:46:54 PM block_preview_texture 8:46:54 PM sun_texture 8:46:54 PM moonphases_texture 8:46:54 PM moon_texture 8:46:54 PM clouds_texture 8:46:54 PM Pack opened 8:46:54 PM Found key_file: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\key.file 8:46:54 PM Loading settings: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\settings.file 8:46:54 PM load_format: 3 8:46:54 PM Loading recent: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\recent.file 8:46:54 PM Loading closed alerts: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\alerts.file 8:46:54 PM Startup OK 8:46:54 PM Resetting project 8:46:54 PM Destroying instances 8:46:54 PM Project resetted 8:46:54 PM Show popup: startup 8:46:56 PM Opening project: C:\Users\Owner\Desktop\Spaceship 1 copy 2\Spaceship 1 copy 2.mproj 8:46:56 PM load_folder: C:\Users\Owner\Desktop\Spaceship 1 copy 2 8:46:56 PM load_format: 10 8:46:56 PM Resetting project 8:46:56 PM Destroying instances 8:46:56 PM Project resetted 8:46:56 PM save_folder: C:\Users\Owner\Desktop\Spaceship 1 copy 2 8:46:56 PM load_iid_offset: 0 8:46:56 PM Templates: 14 8:46:56 PM Timelines: 68 8:46:56 PM Resources: 6 8:46:57 PM Get template iids 8:46:57 PM Get particle type iids 8:46:57 PM Get keyframe iids 8:46:57 PM Get timeline iids 8:46:57 PM Update program 8:46:57 PM Project loaded 8:47:37 PM Action: action_tl_select 8:47:38 PM Action: action_tl_select 8:47:46 PM Action: action_lib_animate Any ideas? Thanks!
  7. Archlich

    Parenting

    I have a similar problem. I'm trying to group some blocks together into a complex structure that can then be moved, rotated, and/or scaled all together later. Should my "core" block be only a 1x1? Thanks!
  8. Ditto! I wuv my 'Ctrl-Z'
  9. Yeah! myluki2000 mentioned that as well: There's no way to have Mine Imator duplicate that vignette that looks so nice. Oh well. Off it goes in the recording I guess. Ambient occlusion might just have to go. What about Mipmapping? Thank you both L.
  10. Oh, I recorded seven minutes or so in survival, to show character resting behavior, walking forward, running forward, walking backward, stepping down off a block, climbing up onto a block, turning around, and jumping. I loaded it into VSDC Video Editor, slowed it to 30%, zoomed in, and maxed-out certain settings. Even converted to grayscale, the result has taken over 2 hours to render, yielding a 20 minute, 2-Gig study aid. I'm also looking into color-grading tools, just in case the lighting in Mine Imator and my video editing toolkit can't go the last yoctometer. Trying to reproduce them? Yeah. You could say I'm on it. Thanks. So, to repeat myself: Does anyone know of some work I can look at and study?
  11. Hello! A project I'm working on requires as close to a seamless transition from PixelCam captured movement to an animation as possible. The showcases and how-to content here are great, but they all lean toward fancier effects. What I'm after is for the viewer not to immediately know they're no longer watching machinima. Then, as the scene develops, more complex effects ensue. Does anyone know of some work I can look at and study? A tutorial would be wonderful, but I'm not holding my breath. Cheers! Lich
  12. Welcome to the forums!

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