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ÜberKiller

Philosopher
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  • Posts

    7682
  • Joined

  • Last visited

Everything posted by ÜberKiller

  1. I've noticed Mine-imator has a render distance, so perhaps that can be used for users to load whole maps instead of a pre-made schematic. I ask this be added since I want to make a video involving this map without having to take a century loading the whole schematic.
  2. -Animations marked in green will work fine. Animations marked in orange may look buggy- Pack of 4 includes a character doing these three things: Striking into an ore Running Loop Opening a chest, taking out a sword. (or an item you so choose.) Pulling back a bow Click me for download
  3. You might need a whole team to complete this with you. This kind of thing woukd take a long time because there are always going to be new hats/miscs all the time, and alone that's about 864 hats to make!
  4. ÜberKiller

    No avi export?

    This has been happening to tons of users. There hasn't been a fix yet sadly.
  5. When animating, it would be nice to be able to have any item stay in permanent place as the user animates. (Even if parented to another object) Also a way for users to parent an item to the hand instead of the shoulder would be nice. I don't have any mock-up art to explain what I mean, sorry.
  6. Not bad. To the point and punchline quickly.
  7. This would be very useful to have, since lip sync and sound sync is quite a hassle for me. I obviously didn't expect this to be added right away, since it's quite complex to code. I'll still stick my neck out for any beta of this or sorts.
  8. A sound timeline would be very useful for lip syncing. Also upon a sound's addition, it will spawn an entity that can be moved around and even have certain Sound Environments. Like the simple cave or indoor/outdoor etc. Also one sound timeline might not completely do it, but having the ability to add/remove timelines would make everything all the better.
  9. More exporting info would be useful. Even examples of how the quality of the video will turn out.
  10. Whats going on everyone. I choose to keep my identity withheld and my location a secret, though I am from a cold place. My interests are Video Games and Video Game Development. Animating is something I do in my free time and most of anything I do is right from scrap. I am constantly spontaneous and will always change my interest, but they all relate to video games. Maybe soon I will release a video made with Mine-imator for my Mulitimedia design class. I am using this program as a foot step to increasing my interest into Video Game Development and everything behind it, so I'll take any advice and constructive criticism with gusto. Hopefully it will be an enjoyable experience for everyone here as well as everyones interest in these forums for any help.
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