Everything posted by kingnicolas27
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@BloxTheRigger These are pretty good! If it's not too much to ask, how did you make each piece of armor? For example, each piece of the helmet with the full texture around it. That. Any tutorials on how do do things like that?
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
Well the reasoning behind their dream and soul stealing positions is that they're in a "T" position. I'm pretty sure I think that's what 3D modelers would call it, but when you have a character rig, some people place them in the "T" position as you see in the photo. The character would have their hands, eyes, mouth open, etc. So because I chose that, I can see why you'd think it's pretty creepy at first. XP- 22 replies
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
@LucianAnimations Thanks! I'll take that into consideration! @Astro Animations 1. Yeah, I understand, thank you for the complement though! 2. Will do! Hopefully as I implement more and more features it'll one day truly gain that "advanced" title that I hope to earn from the community, rather then just being self appointed as it currently is. ;P- 22 replies
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
Well that's alright. If you feel like it's not up to par for the title "advanced" then that's your decision. There's also the fact that this is my first time rigging, so there's MUCH room for improvement. There's plenty of things i'm going to change and add as the rigs are nowhere close to done. Have any tips/suggestions for things I should add?- 22 replies
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
ATTENTION EVERYONE! UPDATE 1.1 HAS COME OUT! TELL ME WHAT YOU ALL THINK! HOPE YOU ENJOY! ^-^- 22 replies
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
Update! Working on advanced hands now! (They're color coded, so just ignore the rainbow xP)- 22 replies
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
Also, here's a less creepy version ;P (Just a quick 1 minute facial expression I threw together) http://imgur.com/iu4tgb3- 22 replies
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
Oh? Are you sure? I recently made a topic asking if AdFly / AdFocus links are allowed, and a moderator replied back saying it was ok. Edit: Here's the post itself,- 22 replies
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
I appreciate the offer, but I want to make an attempt to learn and make my own rigs. Thank you though!- 22 replies
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rigs Advanced Steve/Alex Rigs! V - 1.1 (4/9/16 New Update! Advanced Hands!)
kingnicolas27 replied to kingnicolas27's topic in Rigs
They're obviously going to look creepy as their mouths/eyes need to be wide open to show every feature on the model. Would you like me to make a version of them with a regular facial expression/pose? ;P- 22 replies
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Thanks for the help!
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Besides direct links, are you able to use AdFly or AdFocus links for your downloads if you choose to do so? Or is that not allowed?
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I use Microsoft Paint and Gimp Nvm, I was able to figure it out. Thanks anyways.
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May I get step by step details please?
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So i'm making a rig for a character, and i'm trying to make the eyelids, etc. But I can't seem to match the color of the eyelid/skintone of the skin itself. Is there any copy/paste feature I could do with colors? Thanks.
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Why thank you. I actually do speak very regularly almost all the time. Rarely do I speak so to say, "fancier" like in my reply from time to time. It eludes me as to why I do this so randomly... but alas, it is what it is. ;P
- 8 replies
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Ah, you'll have to excuse me. I noticed it way back when it was in the program, played with it, and never really touched it again. So I wasn't enlightened towards this detail. It only came to concern when I tried to find it literally moments ago. However. Regardless of me being that late, thank you so kindly for your help!
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I completely understand how stupid of a question this may be as I could find them on the internet myself, but i'm just curious. It may be me, but I remember long ago that when installing Mine-Imator, you also installed a set of TF2 character skins, and you were able to have other models for the baby versions of the characters as well. What happened to that?
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help Are you able to import rigs from other Mine-Imator projects?
kingnicolas27 replied to kingnicolas27's question in Help
Ah, thank you. Also, yes. It would be helpful for future users that may have the same question/others that would need a visual. Thanks- 3 replies
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help Are you able to import rigs from other Mine-Imator projects?
kingnicolas27 posted a question in Help
The title says it all. But let me give an example of what i'm asking to give a better understanding. Let's say I was making an animation for charactersss... let's just call them "x" and "y". I was too busy to make them myself so I went to look for the character rigs on the Mine-Imator forums and I found them! But they were made by two separate people so they're in two separate projects. So now i'm in Mine-Imator viewing character "y", but since they're in two separate projects I can only view one at a time. So there's where my question comes in, is there any way I could take the "x" character rig and import it to the current project i'm in where character "y" is located?- 3 replies
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[Minecraft Animation] - TF2 Kazotsky Kick (Heavy)
kingnicolas27 replied to kingnicolas27's topic in Random/Test animations
What's so bad about the Vaccinator though? I mean, don't get me wrong, it sucks at healing. (Quick-Fix Master Race) But if you know how to use it properly it could be amazing XP- 7 replies
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[Minecraft Animation] - TF2 Kazotsky Kick (Heavy)
kingnicolas27 replied to kingnicolas27's topic in Random/Test animations
Lol, I plan to animate every TF2 animation, update trailer, taunts, etc. in MineImator. Mannrobics isn't my next project, but i'll definitely do it at one point ;P- 7 replies
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[Minecraft Animation] - TF2 Kazotsky Kick (Heavy)
kingnicolas27 replied to kingnicolas27's topic in Random/Test animations
Ah, thanks. For some reason I didn't notice that. XP- 7 replies
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[Minecraft Animation] - TF2 Kazotsky Kick (Heavy)
kingnicolas27 replied to kingnicolas27's topic in Random/Test animations
Realized it when I was basically done. Atm it was too tedious for me to just add in, so I kept it out. And thanks- 7 replies
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