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Crazy.Shadow.XD

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Everything posted by Crazy.Shadow.XD

  1. How do you add the Walking preset?

    1. Artleck

      Artleck

      A custom one? or the one that is in the Program it self. I highly recommend NOT to sue the one in the program since it's just a classic Stick walk with no bending. But to add that one you just click on the keyframes at the start and then Click the preset walk at the bottom of the MI timeline. 

    2. Crazy.Shadow.XD

      Crazy.Shadow.XD

      Thank's. but it doesn't highlight to show it'll do it. and yeah im meaning the custom ones

    3. Artleck

      Artleck

      custom ones. Yu have to get saved keyframes. How you insert rigs/objects is the same way you insert custom Keyframes.

  2. So far when i add a number of Rigs it'll crash every time. Mine-imator log, please paste this into your bug report! 9:16:23 PM version: 1.0.3 (official) 9:16:23 PM gm_version: 1.4.1657 9:16:23 PM build date: 11/12/2015 3:26:42 PM 9:16:23 PM YYC: yes 9:16:23 PM OS: Windows_NT 9:16:23 PM USERDOMAIN: DELTA107 9:16:23 PM USERNAME: Dillon 9:16:23 PM USERPROFILE: C:\Users\Dillon 9:16:23 PM APPDATA: C:\Users\Dillon\AppData\Roaming 9:16:23 PM video_adapter_0_name: NVIDIA GeForce GTX 745 9:16:23 PM video_adapter_0_driver_version_high: 589842 9:16:23 PM video_adapter_0_device_name: \\.\DISPLAY1 9:16:23 PM video_adapter_0_driver_version_low: 855234 9:16:23 PM os_version: 393218 9:16:23 PM os_is_network_connected: yes 9:16:23 PM os_get_language: en 9:16:23 PM os_get_region: US 9:16:23 PM working_directory: C:\Users\Dillon\Mine-imator\ 9:16:23 PM file_directory: C:\Users\Dillon\AppData\Roaming\Mine_imator\ 9:16:23 PM Old log found 9:16:23 PM DLL init 9:16:23 PM file.dll 9:16:23 PM gzunzip.dll 9:16:23 PM movie.dll 9:16:23 PM Movie init 9:16:23 PM window.dll 9:16:23 PM texture.dll 9:16:23 PM Texture init 9:16:25 PM exe_directory: C:\Users\Dillon\Mine-imator\ 9:16:25 PM Trying to save files 9:16:25 PM Files saved 9:16:25 PM Shader init 9:16:25 PM shaders_are_supported: yes 9:16:25 PM shader_high_ssao_blur compiled: yes 9:16:25 PM shader_high_ssao compiled: yes 9:16:25 PM shader_high_ssao_depth_normal compiled: yes 9:16:25 PM shader_high_light_apply compiled: yes 9:16:25 PM shader_high_light_night compiled: yes 9:16:25 PM shader_high_light_point compiled: yes 9:16:25 PM shader_high_light_spot compiled: yes 9:16:25 PM shader_high_light_sun compiled: yes 9:16:25 PM shader_high_fog_apply compiled: yes 9:16:25 PM shader_high_fog compiled: yes 9:16:25 PM shader_high_dof compiled: yes 9:16:25 PM shader_high_aa compiled: yes 9:16:25 PM shader_replace compiled: yes 9:16:25 PM shader_draw_texture compiled: yes 9:16:25 PM shader_depth compiled: yes 9:16:25 PM shader_color_fog_lights compiled: yes 9:16:25 PM shader_color_fog compiled: yes 9:16:25 PM shader_blend_fog compiled: yes 9:16:25 PM shader_blend compiled: yes 9:16:25 PM shader_border compiled: yes 9:16:25 PM Create vertex format 9:16:25 PM Render init 9:16:25 PM Ground model init 9:16:25 PM Character models init 9:16:25 PM Windows init 9:16:25 PM Lists init 9:16:25 PM Load language file: C:\Users\Dillon\Mine-imator\Other\Languages\english.txt 9:16:25 PM Make transitions 9:16:25 PM Globals init 9:16:25 PM Opening pack from folder: C:\Users\Dillon\Mine-imator\Other\Textures\ 9:16:26 PM Found key_file: C:\Users\Dillon\Mine-imator\Other\key.file 9:16:26 PM Loading settings: C:\Users\Dillon\Mine-imator\Other\settings.file 9:16:26 PM load_format: 3 9:16:26 PM Loading recent: C:\Users\Dillon\Mine-imator\Other\recent.file 9:16:26 PM Loading closed alerts: C:\Users\Dillon\Mine-imator\Other\alerts.file 9:16:26 PM Startup OK 9:16:26 PM Resetting project 9:16:26 PM Destroying instances 9:16:26 PM Project resetted 9:16:26 PM Show popup: startup 9:16:31 PM Opening project: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2\Black Albatross 2.mproj 9:16:31 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2 9:16:31 PM load_format: 10 9:16:31 PM Resetting project 9:16:31 PM Destroying instances 9:16:31 PM Project resetted 9:16:31 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2 9:16:31 PM load_iid_offset: 0 9:16:31 PM Templates: 30 9:16:31 PM Timelines: 255 9:16:31 PM Resources: 17 9:16:31 PM Get template iids 9:16:31 PM Get particle type iids 9:16:31 PM Get keyframe iids 9:16:31 PM Get timeline iids 9:16:31 PM Update program 9:16:31 PM Project loaded 9:16:31 PM Loading schematic: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2\Piece of steampunk 2.blocks 9:16:31 PM Loading schematic: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2\Piece of steampunk.blocks 9:17:37 PM Action: asset_open 9:17:37 PM Opening asset: C:\Users\Dillon\Mine-imator\Rig's\Steam rig\pipe 1.object 9:17:37 PM load_folder: C:\Users\Dillon\Mine-imator\Rig's\Steam rig 9:17:37 PM load_format: 10 9:17:37 PM save_folder: 10 9:17:37 PM Opening object 9:17:37 PM load_iid_offset: 1539 9:17:37 PM Templates: 3 9:17:37 PM Timelines: 14 9:17:37 PM Resources: 2 9:17:37 PM Get template iids 9:17:37 PM Get particle type iids 9:17:37 PM Get keyframe iids 9:17:37 PM Get timeline iids 9:17:37 PM Update program 9:17:37 PM Asset loaded
  3. that oven went to good use nwn/
  4. um yeah i have a glitch. the window wont change its size.
  5. very good nwn/ but id have less vines and a higher ratio of cracked bricks and mossy bricks
  6. very voxel dude good job
  7. A update lured me out from a long hiatus. how is people?

    1. Emaniplex

      Emaniplex

      Awaken creature!

      I is gud, tanks.  ^w^

    2. Crazy.Shadow.XD
  8. thank you and i'll remember that when i make more silly videos nwn
  9. This is my first vid i made so far and im starting to get the groove. so leave a like, comment, subscribe and check out my channel for more vids in the future. it'll help me make more.
  10. Minecraft is Offline i cant join servers and my skin is defualt. what are mojang doing? 

  11. I just made a 3D pot and thought of this joke and made this for the laugh's XDD
  12. I felt like adding this because i hadnt post in a while. these three skins i made are for the upcoming ZSO animation DeathMatch Weapons are from ÜberKiller nwn/
  13. New episode of Beta's play on You-Tube >whttps://www.youtube.com/watch?v=u3dLkDRAZ7k

  14. DMR Direct Marksmen Rifle this live action ammo gun is out fitted with incendiary rounds even with the cell guns live ammo guns are still dominate within ZSO
  15. not yet it'll be part of the ZSO (zombie survival online) Rig pack
  16. yup nwn named like that but in the code its called a medical injector
  17. It will be released with the ZSO Rig pack once i have made all the weapons and equipment of ZSO nwn
  18. Medical Pack and Injector these healing products are a must need for any group with the back containing a built in storage of vials and a Crafting GUI to synthesis a multitude of medical products good or bad so stop on by a shop or barter and get your medical groove on at ZSO today (PS. I HATE NEEDLES!!! QwQ)
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