So far when i add a number of Rigs it'll crash every time.
Mine-imator log, please paste this into your bug report!
9:16:23 PM version: 1.0.3 (official)
9:16:23 PM gm_version: 1.4.1657
9:16:23 PM build date: 11/12/2015 3:26:42 PM
9:16:23 PM YYC: yes
9:16:23 PM OS: Windows_NT
9:16:23 PM USERDOMAIN: DELTA107
9:16:23 PM USERNAME: Dillon
9:16:23 PM USERPROFILE: C:\Users\Dillon
9:16:23 PM APPDATA: C:\Users\Dillon\AppData\Roaming
9:16:23 PM video_adapter_0_name: NVIDIA GeForce GTX 745
9:16:23 PM video_adapter_0_driver_version_high: 589842
9:16:23 PM video_adapter_0_device_name: \\.\DISPLAY1
9:16:23 PM video_adapter_0_driver_version_low: 855234
9:16:23 PM os_version: 393218
9:16:23 PM os_is_network_connected: yes
9:16:23 PM os_get_language: en
9:16:23 PM os_get_region: US
9:16:23 PM working_directory: C:\Users\Dillon\Mine-imator\
9:16:23 PM file_directory: C:\Users\Dillon\AppData\Roaming\Mine_imator\
9:16:23 PM Old log found
9:16:23 PM DLL init
9:16:23 PM file.dll
9:16:23 PM gzunzip.dll
9:16:23 PM movie.dll
9:16:23 PM Movie init
9:16:23 PM window.dll
9:16:23 PM texture.dll
9:16:23 PM Texture init
9:16:25 PM exe_directory: C:\Users\Dillon\Mine-imator\
9:16:25 PM Trying to save files
9:16:25 PM Files saved
9:16:25 PM Shader init
9:16:25 PM shaders_are_supported: yes
9:16:25 PM shader_high_ssao_blur compiled: yes
9:16:25 PM shader_high_ssao compiled: yes
9:16:25 PM shader_high_ssao_depth_normal compiled: yes
9:16:25 PM shader_high_light_apply compiled: yes
9:16:25 PM shader_high_light_night compiled: yes
9:16:25 PM shader_high_light_point compiled: yes
9:16:25 PM shader_high_light_spot compiled: yes
9:16:25 PM shader_high_light_sun compiled: yes
9:16:25 PM shader_high_fog_apply compiled: yes
9:16:25 PM shader_high_fog compiled: yes
9:16:25 PM shader_high_dof compiled: yes
9:16:25 PM shader_high_aa compiled: yes
9:16:25 PM shader_replace compiled: yes
9:16:25 PM shader_draw_texture compiled: yes
9:16:25 PM shader_depth compiled: yes
9:16:25 PM shader_color_fog_lights compiled: yes
9:16:25 PM shader_color_fog compiled: yes
9:16:25 PM shader_blend_fog compiled: yes
9:16:25 PM shader_blend compiled: yes
9:16:25 PM shader_border compiled: yes
9:16:25 PM Create vertex format
9:16:25 PM Render init
9:16:25 PM Ground model init
9:16:25 PM Character models init
9:16:25 PM Windows init
9:16:25 PM Lists init
9:16:25 PM Load language file: C:\Users\Dillon\Mine-imator\Other\Languages\english.txt
9:16:25 PM Make transitions
9:16:25 PM Globals init
9:16:25 PM Opening pack from folder: C:\Users\Dillon\Mine-imator\Other\Textures\
9:16:26 PM Found key_file: C:\Users\Dillon\Mine-imator\Other\key.file
9:16:26 PM Loading settings: C:\Users\Dillon\Mine-imator\Other\settings.file
9:16:26 PM load_format: 3
9:16:26 PM Loading recent: C:\Users\Dillon\Mine-imator\Other\recent.file
9:16:26 PM Loading closed alerts: C:\Users\Dillon\Mine-imator\Other\alerts.file
9:16:26 PM Startup OK
9:16:26 PM Resetting project
9:16:26 PM Destroying instances
9:16:26 PM Project resetted
9:16:26 PM Show popup: startup
9:16:31 PM Opening project: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2\Black Albatross 2.mproj
9:16:31 PM load_folder: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2
9:16:31 PM load_format: 10
9:16:31 PM Resetting project
9:16:31 PM Destroying instances
9:16:31 PM Project resetted
9:16:31 PM save_folder: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2
9:16:31 PM load_iid_offset: 0
9:16:31 PM Templates: 30
9:16:31 PM Timelines: 255
9:16:31 PM Resources: 17
9:16:31 PM Get template iids
9:16:31 PM Get particle type iids
9:16:31 PM Get keyframe iids
9:16:31 PM Get timeline iids
9:16:31 PM Update program
9:16:31 PM Project loaded
9:16:31 PM Loading schematic: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2\Piece of steampunk 2.blocks
9:16:31 PM Loading schematic: C:\Users\Dillon\Mine-imator\Projects\Black Albatross 2\Piece of steampunk.blocks
9:17:37 PM Action: asset_open
9:17:37 PM Opening asset: C:\Users\Dillon\Mine-imator\Rig's\Steam rig\pipe 1.object
9:17:37 PM load_folder: C:\Users\Dillon\Mine-imator\Rig's\Steam rig
9:17:37 PM load_format: 10
9:17:37 PM save_folder: 10
9:17:37 PM Opening object
9:17:37 PM load_iid_offset: 1539
9:17:37 PM Templates: 3
9:17:37 PM Timelines: 14
9:17:37 PM Resources: 2
9:17:37 PM Get template iids
9:17:37 PM Get particle type iids
9:17:37 PM Get keyframe iids
9:17:37 PM Get timeline iids
9:17:37 PM Update program
9:17:37 PM Asset loaded