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Yo estaba en mi proyecto de Mine-Imator y quise ver la camara renderizando en tiempo real, entonces le di al boton y me aparece este error que no me deja hacer nada mas que reiniciar, eh intentado varias veces con varios tipos de renderizado y suige pasando lo mismo, incluso reiniciando la computadora.image.png

Log:

0:13:20 Mine-imator version 2.0.0 (2023.03.01)
0:13:20 Platform: Windows x86
0:13:20 Executable: 64-bit
0:13:20 OS: Windows 10 Version 2009
0:13:20 working_directory: C:/Users/loona/Mine-imator/
0:13:20 user_directory: C:/Users/loona/Mine-imator/Data/
0:13:20 DPI: 120
0:13:20 OpenMP max threads: 16
0:13:20 Found temporary folder C:/Users/loona/AppData/Roaming/Mine-imator/
0:13:20 Minecraft saves: C:/Users/loona/AppData/Roaming/.minecraft/saves
0:13:20 Graphics device: Intel(R) UHD Graphics
0:13:20 Load resources
0:13:21 Resources loaded
0:13:21 Initialize OpenAL
0:13:21 Audio is supported
0:13:21 Create vertex format
0:13:21 Shader init
0:13:21 shaders_are_supported: yes
0:13:21 shader_clip compiled: yes
0:13:21 shader_tonemap compiled: yes
0:13:21 shader_high_indirect_blur compiled: yes
0:13:21 shader_high_raytrace_resolve compiled: yes
0:13:21 shader_high_raytrace compiled: yes
0:13:21 shader_high_subsurface_scatter compiled: yes
0:13:21 shader_high_subsurface compiled: yes
0:13:21 shader_high_material compiled: yes
0:13:21 shader_high_depth_normal compiled: yes
0:13:21 shader_high_samples_unpack compiled: yes
0:13:21 shader_high_samples_add compiled: yes
0:13:21 shader_high_lighting_apply compiled: yes
0:13:21 shader_distort compiled: yes
0:13:21 shader_ca compiled: yes
0:13:21 shader_noise compiled: yes
0:13:21 shader_vignette compiled: yes
0:13:21 shader_color_correction compiled: yes
0:13:21 shader_blur compiled: yes
0:13:21 shader_add compiled: yes
0:13:21 shader_high_bloom_threshold compiled: yes
0:13:21 shader_color_glow compiled: yes
0:13:21 shader_high_ssao compiled: yes
0:13:21 shader_high_light_sun compiled: yes
0:13:21 shader_high_light_spot compiled: yes
0:13:21 shader_high_light_point_shadowless compiled: yes
0:13:21 shader_high_light_point compiled: yes
0:13:21 shader_high_fog_apply compiled: yes
0:13:21 shader_high_fog compiled: yes
0:13:21 shader_high_dof_coc_blur compiled: yes
0:13:21 shader_high_dof_coc compiled: yes
0:13:21 shader_high_dof compiled: yes
0:13:21 shader_replace_alpha compiled: yes
0:13:21 shader_replace compiled: yes
0:13:21 shader_draw_texture compiled: yes
0:13:21 shader_depth_point compiled: yes
0:13:21 shader_depth_ortho compiled: yes
0:13:21 shader_depth compiled: yes
0:13:21 shader_color_fog_lights compiled: yes
0:13:21 shader_color_fog compiled: yes
0:13:21 shader_color_camera compiled: yes
0:13:21 shader_border compiled: yes
0:13:21 shader_blend compiled: yes
0:13:21 shader_alpha_test compiled: yes
0:13:21 shader_alpha_fix compiled: yes
0:13:21 Loading legacy file
0:13:21 Make transitions
0:13:21 Transitions OK
0:13:21 Loading language file: C:/Users/loona/Mine-imator/Data/Languages/english.milanguage
0:13:21 Windows startup
0:13:22 Found key_file: C:/Users/loona/Mine-imator/Data/key.midata
0:13:22 Loading settings: C:/Users/loona/Mine-imator/Data/settings.midata
0:13:22 load_format: 29
0:13:22 Loading languages: C:/Users/loona/Mine-imator/Data/languages.midata
0:13:22 load_format: undefined
0:13:22 Render init
0:13:22 Loading Minecraft assets version: 1.19.3
0:13:22 Archive already unzipped, re-using: C:/Users/loona/AppData/Roaming/Mine-imator/Minecraft_unzip/1.19.3/assets/minecraft/
0:13:22 Model textures: load
0:13:24 Model textures: done
0:13:24 Block textures: diffuse, load static
0:13:25 Block textures: diffuse, load animated
0:13:25 Block textures, blocksize: diffuse, 16
0:13:25 Block textures: static block surface
0:13:25 Block textures: static block preview
0:13:25 Block textures: diffuse, animated block surfaces
0:13:25 Block textures: diffuse, animated frames
0:13:25 Block textures: animated block preview
0:13:25 Block textures: find static block depths
0:13:25 Block textures: find animated block depths
0:13:25 Block textures: diffuse, done
0:13:25 Block textures all: done
0:13:25 Item textures: diffuse, load
0:13:26 Item textures: surface
0:13:26 Item textures: diffuse, done
0:13:26 Particle textures: load
0:13:26 Particle textures: legacy sheets
0:13:26 Particle textures: done
0:13:43 Loaded assets successfully
0:13:44 Moved 1593 sprites to texture pages: 0.0899652s
0:13:44 Ground vbuffer init
0:13:44 Resetting project
0:13:44 Destroying instances
0:13:44 Project resetted
0:13:45 Using the latest assets
0:13:47 Opening project: C:/Users/loona/Mine-imator/Projects/New project (3)/New project.miproject
0:13:47 load_format: 34
0:13:47 Resetting project
0:13:47 Destroying instances
0:13:47 Project resetted
0:13:47 save_folder: C:/Users/loona/Mine-imator/Projects/New project (3)
0:13:47 load_folder: C:/Users/loona/Mine-imator/Projects/New project (3)
0:13:47 load_format: 34
0:13:47 Project loaded
0:13:47 Updating recent list
0:13:50 [FATAL ERROR] Direct3D error: GPU device instance suspended: La GPU no responder? a m?s comandos, probablemente porque la aplicaci?n que realiza la llamada ha pasado un comando no v?lido.
in CppProject::FrameBuffer::Update:51

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