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how to I fix Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0.0 (Windows 8 Version 6.2 (Build 22621))?


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I was trying to download a Mine-Imator Rig. But got a message that saidĀ Invalid id -1
in CppProject::Asset::Find:71
Version: 2.0.0 (Windows 8 Version 6.2 (Build 22621)) and looking into it. the only logs are

11:57:37 AM Mine-imator version 2.0.0 (2023.03.01)
11:57:37 AM Platform: Windows x86
11:57:37 AM Executable: 64-bit
11:57:37 AM OS: Windows 8 Version 6.2 (Build 22621)
11:57:37 AM working_directory: C:/Users/ldscg/Mine-imator/
11:57:37 AM user_directory: C:/Users/ldscg/Mine-imator/Data/
11:57:37 AM DPI: 96
11:57:37 AM OpenMP max threads: 8
11:57:37 AM Found temporary folder C:/Users/ldscg/AppData/Roaming/Mine-imator/
11:57:37 AM Minecraft saves: C:/Users/ldscg/AppData/Roaming/.minecraft/saves
11:57:38 AM Graphics device: Intel(R) UHD Graphics 730
11:57:38 AM Load resources
11:57:39 AM Resources loaded
11:57:39 AM Initialize OpenAL
11:57:39 AM Audio is supported
11:57:39 AM Create vertex format
11:57:39 AM Shader init
11:57:39 AM shaders_are_supported: yes
11:57:39 AM shader_clip compiled: yes
11:57:39 AM shader_tonemap compiled: yes
11:57:39 AM shader_high_indirect_blur compiled: yes
11:57:39 AM shader_high_raytrace_resolve compiled: yes
11:57:39 AM shader_high_raytrace compiled: yes
11:57:39 AM shader_high_subsurface_scatter compiled: yes
11:57:39 AM shader_high_subsurface compiled: yes
11:57:39 AM shader_high_material compiled: yes
11:57:39 AM shader_high_depth_normal compiled: yes
11:57:39 AM shader_high_samples_unpack compiled: yes
11:57:39 AM shader_high_samples_add compiled: yes
11:57:39 AM shader_high_lighting_apply compiled: yes
11:57:39 AM shader_distort compiled: yes
11:57:39 AM shader_ca compiled: yes
11:57:39 AM shader_noise compiled: yes
11:57:39 AM shader_vignette compiled: yes
11:57:39 AM shader_color_correction compiled: yes
11:57:39 AM shader_blur compiled: yes
11:57:39 AM shader_add compiled: yes
11:57:39 AM shader_high_bloom_threshold compiled: yes
11:57:39 AM shader_color_glow compiled: yes
11:57:39 AM shader_high_ssao compiled: yes
11:57:39 AM shader_high_light_sun compiled: yes
11:57:39 AM shader_high_light_spot compiled: yes
11:57:39 AM shader_high_light_point_shadowless compiled: yes
11:57:39 AM shader_high_light_point compiled: yes
11:57:39 AM shader_high_fog_apply compiled: yes
11:57:39 AM shader_high_fog compiled: yes
11:57:39 AM shader_high_dof_coc_blur compiled: yes
11:57:39 AM shader_high_dof_coc compiled: yes
11:57:39 AM shader_high_dof compiled: yes
11:57:39 AM shader_replace_alpha compiled: yes
11:57:39 AM shader_replace compiled: yes
11:57:39 AM shader_draw_texture compiled: yes
11:57:39 AM shader_depth_point compiled: yes
11:57:39 AM shader_depth_ortho compiled: yes
11:57:39 AM shader_depth compiled: yes
11:57:39 AM shader_color_fog_lights compiled: yes
11:57:39 AM shader_color_fog compiled: yes
11:57:39 AM shader_color_camera compiled: yes
11:57:39 AM shader_border compiled: yes
11:57:39 AM shader_blend compiled: yes
11:57:39 AM shader_alpha_test compiled: yes
11:57:39 AM shader_alpha_fix compiled: yes
11:57:39 AM Loading legacy file
11:57:40 AM Make transitions
11:57:40 AM Transitions OK
11:57:40 AM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage
11:57:40 AM Windows startup
11:57:40 AM [FATAL ERROR] Invalid id -1
in CppProject::Asset::Find:71
11:57:52 AM Resources loaded
11:57:52 AM Initialize OpenAL
11:57:52 AM Audio is supported
11:57:52 AM Create vertex format
11:57:52 AM Shader init
11:57:52 AM shaders_are_supported: yes
11:57:52 AM shader_clip compiled: yes
11:57:52 AM shader_tonemap compiled: yes
11:57:52 AM shader_high_indirect_blur compiled: yes
11:57:52 AM shader_high_raytrace_resolve compiled: yes
11:57:52 AM shader_high_raytrace compiled: yes
11:57:52 AM shader_high_subsurface_scatter compiled: yes
11:57:52 AM shader_high_subsurface compiled: yes
11:57:52 AM shader_high_material compiled: yes
11:57:52 AM shader_high_depth_normal compiled: yes
11:57:52 AM shader_high_samples_unpack compiled: yes
11:57:52 AM shader_high_samples_add compiled: yes
11:57:52 AM shader_high_lighting_apply compiled: yes
11:57:52 AM shader_distort compiled: yes
11:57:52 AM shader_ca compiled: yes
11:57:52 AM shader_noise compiled: yes
11:57:52 AM shader_vignette compiled: yes
11:57:52 AM shader_color_correction compiled: yes
11:57:52 AM shader_blur compiled: yes
11:57:52 AM shader_add compiled: yes
11:57:52 AM shader_high_bloom_threshold compiled: yes
11:57:52 AM shader_color_glow compiled: yes
11:57:52 AM shader_high_ssao compiled: yes
11:57:52 AM shader_high_light_sun compiled: yes
11:57:52 AM shader_high_light_spot compiled: yes
11:57:52 AM shader_high_light_point_shadowless compiled: yes
11:57:52 AM shader_high_light_point compiled: yes
11:57:52 AM shader_high_fog_apply compiled: yes
11:57:52 AM shader_high_fog compiled: yes
11:57:52 AM shader_high_dof_coc_blur compiled: yes
11:57:52 AM shader_high_dof_coc compiled: yes
11:57:52 AM shader_high_dof compiled: yes
11:57:52 AM shader_replace_alpha compiled: yes
11:57:52 AM shader_replace compiled: yes
11:57:52 AM shader_draw_texture compiled: yes
11:57:52 AM shader_depth_point compiled: yes
11:57:52 AM shader_depth_ortho compiled: yes
11:57:52 AM shader_depth compiled: yes
11:57:52 AM shader_color_fog_lights compiled: yes
11:57:52 AM shader_color_fog compiled: yes
11:57:52 AM shader_color_camera compiled: yes
11:57:52 AM shader_border compiled: yes
11:57:52 AM shader_blend compiled: yes
11:57:52 AM shader_alpha_test compiled: yes
11:57:52 AM shader_alpha_fix compiled: yes
11:57:52 AM Loading legacy file
11:57:52 AM Make transitions
11:57:53 AM Transitions OK
11:57:53 AM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage
11:57:53 AM Windows startup
11:57:53 AM [FATAL ERROR] Invalid id -1
in CppProject::Asset::Find:71

Has there been any solution found for this problem?

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