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MysteriousTux

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About MysteriousTux

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    Anniemations

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  1. Could anyone please help me figure out why my mine-imator isnt working? its probably obvious and I'm just stupid, but thanks for any help. base report: Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0.2 (Windows 10 Version 2009) logs: 4:43:15 PM Mine-imator version 2.0.2 (2023.11.12) 4:43:15 PM Platform: Windows x86 4:43:15 PM Executable: 64-bit 4:43:15 PM OS: Windows 10 Version 2009 4:43:15 PM working_directory: C:/Users/ldscg/Mine-imator/ 4:43:15 PM user_directory: C:/Users/ldscg/Mine-imator/Data/ 4:43:15 PM DPI: 96 4:43:15 PM OpenMP max threads: 8 4:43:15 PM Found temporary folder C:/Users/ldscg/AppData/Roaming/Mine-imator/ 4:43:15 PM Minecraft saves: C:/Users/ldscg/AppData/Roaming/.minecraft/saves 4:43:15 PM Graphics device: Intel(R) UHD Graphics 730 4:43:15 PM Load resources 4:43:16 PM Resources loaded 4:43:16 PM Initialize OpenAL 4:43:16 PM Audio is supported 4:43:16 PM Create vertex format 4:43:16 PM Shader init 4:43:16 PM shaders_are_supported: yes 4:43:16 PM shader_high_glint compiled: yes 4:43:16 PM shader_clip compiled: yes 4:43:16 PM shader_tonemap compiled: yes 4:43:16 PM shader_high_indirect_blur compiled: yes 4:43:16 PM shader_high_raytrace_resolve compiled: yes 4:43:16 PM shader_high_raytrace compiled: yes 4:43:16 PM shader_high_subsurface_scatter compiled: yes 4:43:16 PM shader_high_subsurface compiled: yes 4:43:16 PM shader_high_material compiled: yes 4:43:16 PM shader_high_depth_normal compiled: yes 4:43:16 PM shader_high_samples_unpack compiled: yes 4:43:16 PM shader_high_samples_add compiled: yes 4:43:16 PM shader_high_lighting_apply compiled: yes 4:43:16 PM shader_distort compiled: yes 4:43:16 PM shader_ca compiled: yes 4:43:16 PM shader_noise compiled: yes 4:43:16 PM shader_vignette compiled: yes 4:43:16 PM shader_color_correction compiled: yes 4:43:16 PM shader_blur compiled: yes 4:43:16 PM shader_add compiled: yes 4:43:16 PM shader_high_bloom_threshold compiled: yes 4:43:16 PM shader_color_glow compiled: yes 4:43:16 PM shader_high_ssao compiled: yes 4:43:16 PM shader_high_light_sun compiled: yes 4:43:16 PM shader_high_light_spot compiled: yes 4:43:16 PM shader_high_light_point_shadowless compiled: yes 4:43:16 PM shader_high_light_point compiled: yes 4:43:16 PM shader_high_fog_apply compiled: yes 4:43:16 PM shader_high_fog compiled: yes 4:43:16 PM shader_high_dof_coc_blur compiled: yes 4:43:16 PM shader_high_dof_coc compiled: yes 4:43:16 PM shader_high_dof compiled: yes 4:43:16 PM shader_replace_alpha compiled: yes 4:43:16 PM shader_replace compiled: yes 4:43:16 PM shader_draw_texture compiled: yes 4:43:16 PM shader_depth_point compiled: yes 4:43:16 PM shader_depth_ortho compiled: yes 4:43:16 PM shader_depth compiled: yes 4:43:16 PM shader_color_fog_lights compiled: yes 4:43:16 PM shader_color_fog compiled: yes 4:43:16 PM shader_color_camera compiled: yes 4:43:16 PM shader_palette compiled: yes 4:43:16 PM shader_outline compiled: yes 4:43:16 PM shader_border compiled: yes 4:43:16 PM shader_blend compiled: yes 4:43:16 PM shader_alpha_test compiled: yes 4:43:16 PM shader_alpha_fix compiled: yes 4:43:16 PM Loading legacy file 4:43:16 PM Make transitions 4:43:17 PM Transitions OK 4:43:17 PM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage 4:43:17 PM Windows startup 4:43:17 PM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 it worked yesterday, now it doesn't. I haven't changed anything, its just not working :[
  2. it doesnt display any errors, it just doesnt load
  3. Whenever I try to import my world, the entire world just does not render. its just the head resembling the player and the rest is the void
  4. well I'm sure its gonna be awesome, you started amazing! And I cant wait to see your future Rigs
  5. If this is one of your first rigs, id say its good
  6. I was trying to download a Mine-Imator Rig. But got a message that said Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0.0 (Windows 8 Version 6.2 (Build 22621)) and looking into it. the only logs are 11:57:37 AM Mine-imator version 2.0.0 (2023.03.01) 11:57:37 AM Platform: Windows x86 11:57:37 AM Executable: 64-bit 11:57:37 AM OS: Windows 8 Version 6.2 (Build 22621) 11:57:37 AM working_directory: C:/Users/ldscg/Mine-imator/ 11:57:37 AM user_directory: C:/Users/ldscg/Mine-imator/Data/ 11:57:37 AM DPI: 96 11:57:37 AM OpenMP max threads: 8 11:57:37 AM Found temporary folder C:/Users/ldscg/AppData/Roaming/Mine-imator/ 11:57:37 AM Minecraft saves: C:/Users/ldscg/AppData/Roaming/.minecraft/saves 11:57:38 AM Graphics device: Intel(R) UHD Graphics 730 11:57:38 AM Load resources 11:57:39 AM Resources loaded 11:57:39 AM Initialize OpenAL 11:57:39 AM Audio is supported 11:57:39 AM Create vertex format 11:57:39 AM Shader init 11:57:39 AM shaders_are_supported: yes 11:57:39 AM shader_clip compiled: yes 11:57:39 AM shader_tonemap compiled: yes 11:57:39 AM shader_high_indirect_blur compiled: yes 11:57:39 AM shader_high_raytrace_resolve compiled: yes 11:57:39 AM shader_high_raytrace compiled: yes 11:57:39 AM shader_high_subsurface_scatter compiled: yes 11:57:39 AM shader_high_subsurface compiled: yes 11:57:39 AM shader_high_material compiled: yes 11:57:39 AM shader_high_depth_normal compiled: yes 11:57:39 AM shader_high_samples_unpack compiled: yes 11:57:39 AM shader_high_samples_add compiled: yes 11:57:39 AM shader_high_lighting_apply compiled: yes 11:57:39 AM shader_distort compiled: yes 11:57:39 AM shader_ca compiled: yes 11:57:39 AM shader_noise compiled: yes 11:57:39 AM shader_vignette compiled: yes 11:57:39 AM shader_color_correction compiled: yes 11:57:39 AM shader_blur compiled: yes 11:57:39 AM shader_add compiled: yes 11:57:39 AM shader_high_bloom_threshold compiled: yes 11:57:39 AM shader_color_glow compiled: yes 11:57:39 AM shader_high_ssao compiled: yes 11:57:39 AM shader_high_light_sun compiled: yes 11:57:39 AM shader_high_light_spot compiled: yes 11:57:39 AM shader_high_light_point_shadowless compiled: yes 11:57:39 AM shader_high_light_point compiled: yes 11:57:39 AM shader_high_fog_apply compiled: yes 11:57:39 AM shader_high_fog compiled: yes 11:57:39 AM shader_high_dof_coc_blur compiled: yes 11:57:39 AM shader_high_dof_coc compiled: yes 11:57:39 AM shader_high_dof compiled: yes 11:57:39 AM shader_replace_alpha compiled: yes 11:57:39 AM shader_replace compiled: yes 11:57:39 AM shader_draw_texture compiled: yes 11:57:39 AM shader_depth_point compiled: yes 11:57:39 AM shader_depth_ortho compiled: yes 11:57:39 AM shader_depth compiled: yes 11:57:39 AM shader_color_fog_lights compiled: yes 11:57:39 AM shader_color_fog compiled: yes 11:57:39 AM shader_color_camera compiled: yes 11:57:39 AM shader_border compiled: yes 11:57:39 AM shader_blend compiled: yes 11:57:39 AM shader_alpha_test compiled: yes 11:57:39 AM shader_alpha_fix compiled: yes 11:57:39 AM Loading legacy file 11:57:40 AM Make transitions 11:57:40 AM Transitions OK 11:57:40 AM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage 11:57:40 AM Windows startup 11:57:40 AM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 11:57:52 AM Resources loaded 11:57:52 AM Initialize OpenAL 11:57:52 AM Audio is supported 11:57:52 AM Create vertex format 11:57:52 AM Shader init 11:57:52 AM shaders_are_supported: yes 11:57:52 AM shader_clip compiled: yes 11:57:52 AM shader_tonemap compiled: yes 11:57:52 AM shader_high_indirect_blur compiled: yes 11:57:52 AM shader_high_raytrace_resolve compiled: yes 11:57:52 AM shader_high_raytrace compiled: yes 11:57:52 AM shader_high_subsurface_scatter compiled: yes 11:57:52 AM shader_high_subsurface compiled: yes 11:57:52 AM shader_high_material compiled: yes 11:57:52 AM shader_high_depth_normal compiled: yes 11:57:52 AM shader_high_samples_unpack compiled: yes 11:57:52 AM shader_high_samples_add compiled: yes 11:57:52 AM shader_high_lighting_apply compiled: yes 11:57:52 AM shader_distort compiled: yes 11:57:52 AM shader_ca compiled: yes 11:57:52 AM shader_noise compiled: yes 11:57:52 AM shader_vignette compiled: yes 11:57:52 AM shader_color_correction compiled: yes 11:57:52 AM shader_blur compiled: yes 11:57:52 AM shader_add compiled: yes 11:57:52 AM shader_high_bloom_threshold compiled: yes 11:57:52 AM shader_color_glow compiled: yes 11:57:52 AM shader_high_ssao compiled: yes 11:57:52 AM shader_high_light_sun compiled: yes 11:57:52 AM shader_high_light_spot compiled: yes 11:57:52 AM shader_high_light_point_shadowless compiled: yes 11:57:52 AM shader_high_light_point compiled: yes 11:57:52 AM shader_high_fog_apply compiled: yes 11:57:52 AM shader_high_fog compiled: yes 11:57:52 AM shader_high_dof_coc_blur compiled: yes 11:57:52 AM shader_high_dof_coc compiled: yes 11:57:52 AM shader_high_dof compiled: yes 11:57:52 AM shader_replace_alpha compiled: yes 11:57:52 AM shader_replace compiled: yes 11:57:52 AM shader_draw_texture compiled: yes 11:57:52 AM shader_depth_point compiled: yes 11:57:52 AM shader_depth_ortho compiled: yes 11:57:52 AM shader_depth compiled: yes 11:57:52 AM shader_color_fog_lights compiled: yes 11:57:52 AM shader_color_fog compiled: yes 11:57:52 AM shader_color_camera compiled: yes 11:57:52 AM shader_border compiled: yes 11:57:52 AM shader_blend compiled: yes 11:57:52 AM shader_alpha_test compiled: yes 11:57:52 AM shader_alpha_fix compiled: yes 11:57:52 AM Loading legacy file 11:57:52 AM Make transitions 11:57:53 AM Transitions OK 11:57:53 AM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage 11:57:53 AM Windows startup 11:57:53 AM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 Has there been any solution found for this problem?
  7. I'm pretty sure this is unfixable. and I have the same problem
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