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About MysteriousTux
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Could anyone please help me figure out why my mine-imator isnt working? its probably obvious and I'm just stupid, but thanks for any help. base report: Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0.2 (Windows 10 Version 2009) logs: 4:43:15 PM Mine-imator version 2.0.2 (2023.11.12) 4:43:15 PM Platform: Windows x86 4:43:15 PM Executable: 64-bit 4:43:15 PM OS: Windows 10 Version 2009 4:43:15 PM working_directory: C:/Users/ldscg/Mine-imator/ 4:43:15 PM user_directory: C:/Users/ldscg/Mine-imator/Data/ 4:43:15 PM DPI: 96 4:43:15 PM OpenMP max threads: 8 4:43:15 PM Found temporary folder C:/Users/ldscg/AppData/Roaming/Mine-imator/ 4:43:15 PM Minecraft saves: C:/Users/ldscg/AppData/Roaming/.minecraft/saves 4:43:15 PM Graphics device: Intel(R) UHD Graphics 730 4:43:15 PM Load resources 4:43:16 PM Resources loaded 4:43:16 PM Initialize OpenAL 4:43:16 PM Audio is supported 4:43:16 PM Create vertex format 4:43:16 PM Shader init 4:43:16 PM shaders_are_supported: yes 4:43:16 PM shader_high_glint compiled: yes 4:43:16 PM shader_clip compiled: yes 4:43:16 PM shader_tonemap compiled: yes 4:43:16 PM shader_high_indirect_blur compiled: yes 4:43:16 PM shader_high_raytrace_resolve compiled: yes 4:43:16 PM shader_high_raytrace compiled: yes 4:43:16 PM shader_high_subsurface_scatter compiled: yes 4:43:16 PM shader_high_subsurface compiled: yes 4:43:16 PM shader_high_material compiled: yes 4:43:16 PM shader_high_depth_normal compiled: yes 4:43:16 PM shader_high_samples_unpack compiled: yes 4:43:16 PM shader_high_samples_add compiled: yes 4:43:16 PM shader_high_lighting_apply compiled: yes 4:43:16 PM shader_distort compiled: yes 4:43:16 PM shader_ca compiled: yes 4:43:16 PM shader_noise compiled: yes 4:43:16 PM shader_vignette compiled: yes 4:43:16 PM shader_color_correction compiled: yes 4:43:16 PM shader_blur compiled: yes 4:43:16 PM shader_add compiled: yes 4:43:16 PM shader_high_bloom_threshold compiled: yes 4:43:16 PM shader_color_glow compiled: yes 4:43:16 PM shader_high_ssao compiled: yes 4:43:16 PM shader_high_light_sun compiled: yes 4:43:16 PM shader_high_light_spot compiled: yes 4:43:16 PM shader_high_light_point_shadowless compiled: yes 4:43:16 PM shader_high_light_point compiled: yes 4:43:16 PM shader_high_fog_apply compiled: yes 4:43:16 PM shader_high_fog compiled: yes 4:43:16 PM shader_high_dof_coc_blur compiled: yes 4:43:16 PM shader_high_dof_coc compiled: yes 4:43:16 PM shader_high_dof compiled: yes 4:43:16 PM shader_replace_alpha compiled: yes 4:43:16 PM shader_replace compiled: yes 4:43:16 PM shader_draw_texture compiled: yes 4:43:16 PM shader_depth_point compiled: yes 4:43:16 PM shader_depth_ortho compiled: yes 4:43:16 PM shader_depth compiled: yes 4:43:16 PM shader_color_fog_lights compiled: yes 4:43:16 PM shader_color_fog compiled: yes 4:43:16 PM shader_color_camera compiled: yes 4:43:16 PM shader_palette compiled: yes 4:43:16 PM shader_outline compiled: yes 4:43:16 PM shader_border compiled: yes 4:43:16 PM shader_blend compiled: yes 4:43:16 PM shader_alpha_test compiled: yes 4:43:16 PM shader_alpha_fix compiled: yes 4:43:16 PM Loading legacy file 4:43:16 PM Make transitions 4:43:17 PM Transitions OK 4:43:17 PM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage 4:43:17 PM Windows startup 4:43:17 PM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 it worked yesterday, now it doesn't. I haven't changed anything, its just not working :[
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it doesnt display any errors, it just doesnt load
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Whenever I try to import my world, the entire world just does not render. its just the head resembling the player and the rest is the void
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SnakeProductionsYT started following MysteriousTux
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SnakeProductionsYT reacted to a post in a topic: Withered Chica Rig
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MysteriousTux reacted to a post in a topic: [Released] Wargreymon & Black Wargreymon
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well I'm sure its gonna be awesome, you started amazing! And I cant wait to see your future Rigs
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SnakeProductionsYT reacted to a post in a topic: Withered Chica Rig
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If this is one of your first rigs, id say its good
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I was trying to download a Mine-Imator Rig. But got a message that said Invalid id -1 in CppProject::Asset::Find:71 Version: 2.0.0 (Windows 8 Version 6.2 (Build 22621)) and looking into it. the only logs are 11:57:37 AM Mine-imator version 2.0.0 (2023.03.01) 11:57:37 AM Platform: Windows x86 11:57:37 AM Executable: 64-bit 11:57:37 AM OS: Windows 8 Version 6.2 (Build 22621) 11:57:37 AM working_directory: C:/Users/ldscg/Mine-imator/ 11:57:37 AM user_directory: C:/Users/ldscg/Mine-imator/Data/ 11:57:37 AM DPI: 96 11:57:37 AM OpenMP max threads: 8 11:57:37 AM Found temporary folder C:/Users/ldscg/AppData/Roaming/Mine-imator/ 11:57:37 AM Minecraft saves: C:/Users/ldscg/AppData/Roaming/.minecraft/saves 11:57:38 AM Graphics device: Intel(R) UHD Graphics 730 11:57:38 AM Load resources 11:57:39 AM Resources loaded 11:57:39 AM Initialize OpenAL 11:57:39 AM Audio is supported 11:57:39 AM Create vertex format 11:57:39 AM Shader init 11:57:39 AM shaders_are_supported: yes 11:57:39 AM shader_clip compiled: yes 11:57:39 AM shader_tonemap compiled: yes 11:57:39 AM shader_high_indirect_blur compiled: yes 11:57:39 AM shader_high_raytrace_resolve compiled: yes 11:57:39 AM shader_high_raytrace compiled: yes 11:57:39 AM shader_high_subsurface_scatter compiled: yes 11:57:39 AM shader_high_subsurface compiled: yes 11:57:39 AM shader_high_material compiled: yes 11:57:39 AM shader_high_depth_normal compiled: yes 11:57:39 AM shader_high_samples_unpack compiled: yes 11:57:39 AM shader_high_samples_add compiled: yes 11:57:39 AM shader_high_lighting_apply compiled: yes 11:57:39 AM shader_distort compiled: yes 11:57:39 AM shader_ca compiled: yes 11:57:39 AM shader_noise compiled: yes 11:57:39 AM shader_vignette compiled: yes 11:57:39 AM shader_color_correction compiled: yes 11:57:39 AM shader_blur compiled: yes 11:57:39 AM shader_add compiled: yes 11:57:39 AM shader_high_bloom_threshold compiled: yes 11:57:39 AM shader_color_glow compiled: yes 11:57:39 AM shader_high_ssao compiled: yes 11:57:39 AM shader_high_light_sun compiled: yes 11:57:39 AM shader_high_light_spot compiled: yes 11:57:39 AM shader_high_light_point_shadowless compiled: yes 11:57:39 AM shader_high_light_point compiled: yes 11:57:39 AM shader_high_fog_apply compiled: yes 11:57:39 AM shader_high_fog compiled: yes 11:57:39 AM shader_high_dof_coc_blur compiled: yes 11:57:39 AM shader_high_dof_coc compiled: yes 11:57:39 AM shader_high_dof compiled: yes 11:57:39 AM shader_replace_alpha compiled: yes 11:57:39 AM shader_replace compiled: yes 11:57:39 AM shader_draw_texture compiled: yes 11:57:39 AM shader_depth_point compiled: yes 11:57:39 AM shader_depth_ortho compiled: yes 11:57:39 AM shader_depth compiled: yes 11:57:39 AM shader_color_fog_lights compiled: yes 11:57:39 AM shader_color_fog compiled: yes 11:57:39 AM shader_color_camera compiled: yes 11:57:39 AM shader_border compiled: yes 11:57:39 AM shader_blend compiled: yes 11:57:39 AM shader_alpha_test compiled: yes 11:57:39 AM shader_alpha_fix compiled: yes 11:57:39 AM Loading legacy file 11:57:40 AM Make transitions 11:57:40 AM Transitions OK 11:57:40 AM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage 11:57:40 AM Windows startup 11:57:40 AM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 11:57:52 AM Resources loaded 11:57:52 AM Initialize OpenAL 11:57:52 AM Audio is supported 11:57:52 AM Create vertex format 11:57:52 AM Shader init 11:57:52 AM shaders_are_supported: yes 11:57:52 AM shader_clip compiled: yes 11:57:52 AM shader_tonemap compiled: yes 11:57:52 AM shader_high_indirect_blur compiled: yes 11:57:52 AM shader_high_raytrace_resolve compiled: yes 11:57:52 AM shader_high_raytrace compiled: yes 11:57:52 AM shader_high_subsurface_scatter compiled: yes 11:57:52 AM shader_high_subsurface compiled: yes 11:57:52 AM shader_high_material compiled: yes 11:57:52 AM shader_high_depth_normal compiled: yes 11:57:52 AM shader_high_samples_unpack compiled: yes 11:57:52 AM shader_high_samples_add compiled: yes 11:57:52 AM shader_high_lighting_apply compiled: yes 11:57:52 AM shader_distort compiled: yes 11:57:52 AM shader_ca compiled: yes 11:57:52 AM shader_noise compiled: yes 11:57:52 AM shader_vignette compiled: yes 11:57:52 AM shader_color_correction compiled: yes 11:57:52 AM shader_blur compiled: yes 11:57:52 AM shader_add compiled: yes 11:57:52 AM shader_high_bloom_threshold compiled: yes 11:57:52 AM shader_color_glow compiled: yes 11:57:52 AM shader_high_ssao compiled: yes 11:57:52 AM shader_high_light_sun compiled: yes 11:57:52 AM shader_high_light_spot compiled: yes 11:57:52 AM shader_high_light_point_shadowless compiled: yes 11:57:52 AM shader_high_light_point compiled: yes 11:57:52 AM shader_high_fog_apply compiled: yes 11:57:52 AM shader_high_fog compiled: yes 11:57:52 AM shader_high_dof_coc_blur compiled: yes 11:57:52 AM shader_high_dof_coc compiled: yes 11:57:52 AM shader_high_dof compiled: yes 11:57:52 AM shader_replace_alpha compiled: yes 11:57:52 AM shader_replace compiled: yes 11:57:52 AM shader_draw_texture compiled: yes 11:57:52 AM shader_depth_point compiled: yes 11:57:52 AM shader_depth_ortho compiled: yes 11:57:52 AM shader_depth compiled: yes 11:57:52 AM shader_color_fog_lights compiled: yes 11:57:52 AM shader_color_fog compiled: yes 11:57:52 AM shader_color_camera compiled: yes 11:57:52 AM shader_border compiled: yes 11:57:52 AM shader_blend compiled: yes 11:57:52 AM shader_alpha_test compiled: yes 11:57:52 AM shader_alpha_fix compiled: yes 11:57:52 AM Loading legacy file 11:57:52 AM Make transitions 11:57:53 AM Transitions OK 11:57:53 AM Loading language file: C:/Users/ldscg/Mine-imator/Data/Languages/english.milanguage 11:57:53 AM Windows startup 11:57:53 AM [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71 Has there been any solution found for this problem?
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I'm pretty sure this is unfixable. and I have the same problem
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digimon [Released] Wargreymon & Black Wargreymon
MysteriousTux replied to Cable_HHH's topic in Models
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Cable_HHH reacted to a post in a topic: [Released] Wargreymon & Black Wargreymon
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digimon [Released] Wargreymon & Black Wargreymon
MysteriousTux replied to Cable_HHH's topic in Models
This is a truly amazing rig, keep at it
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