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Error rendering animation


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When rendering animation after 25-30 frames, an error occurs and the system is rebooted

 

3:40:59 Mine-imator version 2.0 Pre-release 5 (2022.11.18)
3:40:59 Platform: Windows x64
3:40:59 Executable: 64-bit
3:40:59 OS: Windows 10 Version 2009
3:40:59 working_directory: E:/Mine-imator/
3:40:59 user_directory: E:/Mine-imator/Data/
3:40:59 DPI: 96
3:40:59 OpenMP max threads: 12
3:40:59 Found temporary folder C:/Users/bagad/AppData/Roaming/Mine-imator/
3:40:59 Minecraft saves: C:/Users/bagad/AppData/Roaming/.minecraft/saves
3:40:59 Graphics device: NVIDIA GeForce RTX 2060
3:40:59 Load resources
3:41:01 Resources loaded
3:41:01 Initialize OpenAL
3:41:01 Audio is supported
3:41:01 Create vertex format
3:41:01 Shader init
3:41:01 shaders_are_supported: yes
3:41:01 shader_clip compiled: yes
3:41:01 shader_high_indirect_blur compiled: yes
3:41:01 shader_high_raytrace_reflections compiled: yes
3:41:01 shader_high_raytrace_indirect compiled: yes
3:41:01 shader_high_raytrace_uv compiled: yes
3:41:01 shader_high_subsurface_scatter compiled: yes
3:41:01 shader_high_subsurface compiled: yes
3:41:01 shader_high_material compiled: yes
3:41:01 shader_high_reflections_apply compiled: yes
3:41:01 shader_high_depth_normal compiled: yes
3:41:01 shader_high_samples_unpack compiled: yes
3:41:01 shader_high_samples_add compiled: yes
3:41:01 shader_high_lighting_apply compiled: yes
3:41:01 shader_distort compiled: yes
3:41:01 shader_ca compiled: yes
3:41:01 shader_noise compiled: yes
3:41:01 shader_vignette compiled: yes
3:41:01 shader_color_correction compiled: yes
3:41:01 shader_blur compiled: yes
3:41:01 shader_add compiled: yes
3:41:01 shader_high_bloom_threshold compiled: yes
3:41:01 shader_color_glow compiled: yes
3:41:01 shader_high_ssao_blur compiled: yes
3:41:01 shader_high_ssao compiled: yes
3:41:01 shader_high_light_sun compiled: yes
3:41:01 shader_high_light_spot compiled: yes
3:41:01 shader_high_light_point_shadowless compiled: yes
3:41:01 shader_high_light_point compiled: yes
3:41:01 shader_high_light_apply compiled: yes
3:41:01 shader_high_fog_apply compiled: yes
3:41:01 shader_high_fog compiled: yes
3:41:01 shader_high_dof_coc_blur compiled: yes
3:41:01 shader_high_dof_coc compiled: yes
3:41:01 shader_high_dof compiled: yes
3:41:01 shader_replace_alpha compiled: yes
3:41:01 shader_replace compiled: yes
3:41:01 shader_draw_texture compiled: yes
3:41:01 shader_depth_point compiled: yes
3:41:01 shader_depth_ortho compiled: yes
3:41:01 shader_depth compiled: yes
3:41:01 shader_color_fog_lights compiled: yes
3:41:01 shader_color_fog compiled: yes
3:41:01 shader_color_camera compiled: yes
3:41:01 shader_border compiled: yes
3:41:01 shader_blend compiled: yes
3:41:01 shader_alpha_test compiled: yes
3:41:01 shader_alpha_fix compiled: yes
3:41:01 Loading legacy file
3:41:01 Make transitions
3:41:01 Transitions OK
3:41:01 Loading language file: E:/Mine-imator/Data/Languages/english.milanguage
3:41:01 Windows startup
3:41:02 Found key_file: E:/Mine-imator/Data/key.midata
3:41:02 Loading settings: E:/Mine-imator/Data/settings.midata
3:41:02 load_format: 29
3:41:02 Loading languages: E:/Mine-imator/Data/languages.midata
3:41:02 load_format: undefined
3:41:02 Render init
3:41:02 Loading Minecraft assets version: 1.19
3:41:02 Archive already unzipped, re-using: C:/Users/bagad/AppData/Roaming/Mine-imator/Minecraft_unzip/1.19/assets/minecraft/
3:41:02 Model textures: load
3:41:03 Model textures: done
3:41:03 Block textures: diffuse, load static
3:41:05 Block textures: diffuse, load animated
3:41:05 Block textures, blocksize: diffuse, 16
3:41:05 Block textures: static block surface
3:41:06 Block textures: static block preview
3:41:06 Block textures: diffuse, animated block surfaces
3:41:06 Block textures: diffuse, animated frames
3:41:06 Block textures: animated block preview
3:41:06 Block textures: find static block depths
3:41:06 Block textures: find animated block depths
3:41:06 Block textures: diffuse, done
3:41:06 Block textures all: done
3:41:06 Item textures: diffuse, load
3:41:07 Item textures: surface
3:41:07 Item textures: diffuse, done
3:41:07 Particle textures: load
3:41:08 Particle textures: legacy sheets
3:41:08 Particle textures: done
3:41:16 Loaded assets successfully
3:41:16 Moved 1538 sprites to texture pages: 0.1441814s
3:41:16 Ground vbuffer init
3:41:16 Resetting project
3:41:16 Destroying instances
3:41:17 Project resetted
3:41:18 Using the latest assets
3:41:19 Opening project: C:/Users/bagad/Downloads/New_project_8/New project (8)/New project c1вауыпквап.miproject
3:41:19 load_format: 34
3:41:19 Resetting project
3:41:19 Destroying instances
3:41:19 Project resetted
3:41:19 save_folder: C:/Users/bagad/Downloads/New_project_8/New project (8)
3:41:19 load_folder: C:/Users/bagad/Downloads/New_project_8/New project (8)
3:41:20 Project loaded
3:41:21 Decoded C:/Users/bagad/Downloads/New_project_8/New project (8)/3008 meme _ Mine-imator Animation (320 kbps).mp3 into 1408731 samples: 0.1093067s
3:41:22 Updating recent list
3:41:28 Action Set variable: action_project_render_pass, 0, 1, 1
3:41:34 Show popup: exportmovie
3:41:43 Export movie: C:/Users/bagad/Downloads/New_project_8/New project (8)/shani.mp4
3:41:43 Format: mp4
3:41:43 Bitrate: 2500000
3:41:43 Framerate: 60
3:41:43 Audio: yes
3:41:43 High Quality: yes
3:41:43 Size: 1280, 720
3:41:43 Encoder: libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
3:42:46 [FATAL ERROR] Direct3D error: ???????????? ???????? ?????? ??? ?????????? ????????.
in CppProject::FrameBuffer::Update:51
 

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