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ShaniFly

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About ShaniFly

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    ShaniFly777

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  1. same thing. only reinstalling helped, but still the same error the next day
  2. I solved the problem it was necessary to remove the check mark from the high rendering of objects
  3. When rendering animation after 25-30 frames, an error occurs and the system is rebooted 3:40:59 Mine-imator version 2.0 Pre-release 5 (2022.11.18) 3:40:59 Platform: Windows x64 3:40:59 Executable: 64-bit 3:40:59 OS: Windows 10 Version 2009 3:40:59 working_directory: E:/Mine-imator/ 3:40:59 user_directory: E:/Mine-imator/Data/ 3:40:59 DPI: 96 3:40:59 OpenMP max threads: 12 3:40:59 Found temporary folder C:/Users/bagad/AppData/Roaming/Mine-imator/ 3:40:59 Minecraft saves: C:/Users/bagad/AppData/Roaming/.minecraft/saves 3:40:59 Graphics device: NVIDIA GeForce RTX 2060 3:40:59 Load resources 3:41:01 Resources loaded 3:41:01 Initialize OpenAL 3:41:01 Audio is supported 3:41:01 Create vertex format 3:41:01 Shader init 3:41:01 shaders_are_supported: yes 3:41:01 shader_clip compiled: yes 3:41:01 shader_high_indirect_blur compiled: yes 3:41:01 shader_high_raytrace_reflections compiled: yes 3:41:01 shader_high_raytrace_indirect compiled: yes 3:41:01 shader_high_raytrace_uv compiled: yes 3:41:01 shader_high_subsurface_scatter compiled: yes 3:41:01 shader_high_subsurface compiled: yes 3:41:01 shader_high_material compiled: yes 3:41:01 shader_high_reflections_apply compiled: yes 3:41:01 shader_high_depth_normal compiled: yes 3:41:01 shader_high_samples_unpack compiled: yes 3:41:01 shader_high_samples_add compiled: yes 3:41:01 shader_high_lighting_apply compiled: yes 3:41:01 shader_distort compiled: yes 3:41:01 shader_ca compiled: yes 3:41:01 shader_noise compiled: yes 3:41:01 shader_vignette compiled: yes 3:41:01 shader_color_correction compiled: yes 3:41:01 shader_blur compiled: yes 3:41:01 shader_add compiled: yes 3:41:01 shader_high_bloom_threshold compiled: yes 3:41:01 shader_color_glow compiled: yes 3:41:01 shader_high_ssao_blur compiled: yes 3:41:01 shader_high_ssao compiled: yes 3:41:01 shader_high_light_sun compiled: yes 3:41:01 shader_high_light_spot compiled: yes 3:41:01 shader_high_light_point_shadowless compiled: yes 3:41:01 shader_high_light_point compiled: yes 3:41:01 shader_high_light_apply compiled: yes 3:41:01 shader_high_fog_apply compiled: yes 3:41:01 shader_high_fog compiled: yes 3:41:01 shader_high_dof_coc_blur compiled: yes 3:41:01 shader_high_dof_coc compiled: yes 3:41:01 shader_high_dof compiled: yes 3:41:01 shader_replace_alpha compiled: yes 3:41:01 shader_replace compiled: yes 3:41:01 shader_draw_texture compiled: yes 3:41:01 shader_depth_point compiled: yes 3:41:01 shader_depth_ortho compiled: yes 3:41:01 shader_depth compiled: yes 3:41:01 shader_color_fog_lights compiled: yes 3:41:01 shader_color_fog compiled: yes 3:41:01 shader_color_camera compiled: yes 3:41:01 shader_border compiled: yes 3:41:01 shader_blend compiled: yes 3:41:01 shader_alpha_test compiled: yes 3:41:01 shader_alpha_fix compiled: yes 3:41:01 Loading legacy file 3:41:01 Make transitions 3:41:01 Transitions OK 3:41:01 Loading language file: E:/Mine-imator/Data/Languages/english.milanguage 3:41:01 Windows startup 3:41:02 Found key_file: E:/Mine-imator/Data/key.midata 3:41:02 Loading settings: E:/Mine-imator/Data/settings.midata 3:41:02 load_format: 29 3:41:02 Loading languages: E:/Mine-imator/Data/languages.midata 3:41:02 load_format: undefined 3:41:02 Render init 3:41:02 Loading Minecraft assets version: 1.19 3:41:02 Archive already unzipped, re-using: C:/Users/bagad/AppData/Roaming/Mine-imator/Minecraft_unzip/1.19/assets/minecraft/ 3:41:02 Model textures: load 3:41:03 Model textures: done 3:41:03 Block textures: diffuse, load static 3:41:05 Block textures: diffuse, load animated 3:41:05 Block textures, blocksize: diffuse, 16 3:41:05 Block textures: static block surface 3:41:06 Block textures: static block preview 3:41:06 Block textures: diffuse, animated block surfaces 3:41:06 Block textures: diffuse, animated frames 3:41:06 Block textures: animated block preview 3:41:06 Block textures: find static block depths 3:41:06 Block textures: find animated block depths 3:41:06 Block textures: diffuse, done 3:41:06 Block textures all: done 3:41:06 Item textures: diffuse, load 3:41:07 Item textures: surface 3:41:07 Item textures: diffuse, done 3:41:07 Particle textures: load 3:41:08 Particle textures: legacy sheets 3:41:08 Particle textures: done 3:41:16 Loaded assets successfully 3:41:16 Moved 1538 sprites to texture pages: 0.1441814s 3:41:16 Ground vbuffer init 3:41:16 Resetting project 3:41:16 Destroying instances 3:41:17 Project resetted 3:41:18 Using the latest assets 3:41:19 Opening project: C:/Users/bagad/Downloads/New_project_8/New project (8)/New project c1вауыпквап.miproject 3:41:19 load_format: 34 3:41:19 Resetting project 3:41:19 Destroying instances 3:41:19 Project resetted 3:41:19 save_folder: C:/Users/bagad/Downloads/New_project_8/New project (8) 3:41:19 load_folder: C:/Users/bagad/Downloads/New_project_8/New project (8) 3:41:20 Project loaded 3:41:21 Decoded C:/Users/bagad/Downloads/New_project_8/New project (8)/3008 meme _ Mine-imator Animation (320 kbps).mp3 into 1408731 samples: 0.1093067s 3:41:22 Updating recent list 3:41:28 Action Set variable: action_project_render_pass, 0, 1, 1 3:41:34 Show popup: exportmovie 3:41:43 Export movie: C:/Users/bagad/Downloads/New_project_8/New project (8)/shani.mp4 3:41:43 Format: mp4 3:41:43 Bitrate: 2500000 3:41:43 Framerate: 60 3:41:43 Audio: yes 3:41:43 High Quality: yes 3:41:43 Size: 1280, 720 3:41:43 Encoder: libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 3:42:46 [FATAL ERROR] Direct3D error: ???????????? ???????? ?????? ??? ?????????? ????????. in CppProject::FrameBuffer::Update:51
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