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So, I made a world in Minecraft on version 1.16.1 and built a set to use for an animation. I made the whole thing, opened the importer, and selected my world. Not even two seconds after selecting the world my set was in, this error popped up:

 

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at import.Chunk.Section.Load(NBTCompound nbtSection, BlockFormat blockFormat)
   at import.Chunk.Load()
   at import.Region.Load()
   at import.World.GetRegion(Int32 x, Int32 y)
   at import.World.GetChunk(Int32 x, Int32 y)
   at import.frmImport.UpdateXYMap(Int32 x, Int32 y)
   at import.frmImport.LoadWorld(String filename)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ComboBox.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
import
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Andrew/Desktop/Cole/Games%20%26%20Programs/Mine-imator%201.2.7/Data/import.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4150.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Web.Extensions
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4075.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
----------------------------------------
System.Web
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4075.0 built by: NET48REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4180.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 

I have no frickin' clue what any of this means, but when I hit continue, it would start working kinda normally. I say kinda because the world wouldn't even show up. It would act like I still selected it, but it was empty space. No blocks, no structures, nothing. It would repeat the above message every time I switched dimensions as well. Now, I thought it was just that world. I figured that me using WorldEdit somehow crapped something up. But when I tried it with just OptiFine, and even unmodded, it would still happen, and will EVERY world created in 1.16.1. I tried a world that I made in 1.15.1, and that worked fine. No error or anything. I tried a world in Snapshot 20w12a (one of the 1.16 snapshots) and that worked, too! I tried it in 1.16, and then that failed, giving me the error once again. I'm now confident that the issue is with the importer rather than the worlds themselves.

Does anyone have a fix for this, and if not, can anyone tell me what the error means so I at least know what's going wrong? I'd very much appreciate it (and I apologize for the long read)!

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On 8/24/2020 at 8:20 PM, CraftyFoxe said:

I'm not sure Mineimator supports 1.16, stay with 1.15.2 man. Last time I tried it had some error too

I would stay with 1.15.2, but the animation I want to make deals specifically with the new 1.16 Nether. I've yet to experiment with other Snapshot versions, as well.

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On 8/26/2020 at 11:47 PM, The Absent Darkness said:

I would stay with 1.15.2, but the animation I want to make deals specifically with the new 1.16 Nether. I've yet to experiment with other Snapshot versions, as well.

Update on the situation. I've experimented with importing from the other snapshots, and I found that 20w16a is (at least for me) the most recent snapshot that Mine-Imator's importer can actually get parts of worlds from. I don't know if it'll be the same for everyone, but I feel like part of this issue is that I have a semi-potato PC. Please feel free to comment on here if you decide to try any of the snapshots yourself, but if there's anyone wanting to get their 1.16 worlds into Mine-Imator to use as animation sets, I would recommend building them in Snapshot 20w16a. Or, if you're like me and have already built one in 1.16.1, then you may have a problem, since optimizing your 1.16.1 world for 20w16a causes the whole world to be overridden. Your best bet in this case, unfortunately, is to recreate your set. Again, if anyone has anything to add, please do so!

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