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Import Schematic World Crashes


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Hi, I was trying to import a world on mine imator but the imator crashes if i load the world on imator.
Here my Logs.
___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
09:42:03 mineimator_version: 1.2.0
09:42:03 gm_runtime: 2.1.5.246
09:42:03 YYC: yes
09:42:03 working_directory: C:\Users\Luiz-PC\Mine-imator\
09:42:03 file_directory: C:\Users\Luiz-PC\AppData\Roaming\Mine_imator\
09:42:03 OS: Windows
09:42:03 os_version: 655360
09:42:03 os_is_network_connected: yes
09:42:03 os_get_language: pt
09:42:03 os_get_region: BR
09:42:03 USERDOMAIN: LUIZ-PC
09:42:03 USERNAME: Luiz-PC
09:42:03 USERPROFILE: C:\Users\Luiz-PC
09:42:03 APPDATA: C:\Users\Luiz-PC\AppData\Roaming
09:42:03 NUMBER_OF_PROCESSORS: 3
09:42:03 PROCESSOR_ARCHITECTURE: x86
09:42:03 PROCESSOR_IDENTFIER: 
09:42:03 PROCESSOR_LEVEL: 16
09:42:03 PROCESSOR_REVISION: 0503
09:42:03 video_adapter_subsysid: 2233604812
09:42:03 udid: 3ddd72ea-58c4-47d5-8c1b-a1f66a04f042
09:42:03 video_adapter_vendorid: 4318
09:42:03 video_d3d11_context: 03DC6D80
09:42:03 video_d3d11_device: 03DC4B54
09:42:03 video_adapter_deviceid: 4291
09:42:03 video_adapter_sharedsystemmemory: 2146199552
09:42:03 video_adapter_revision: 162
09:42:03 video_adapter_description: NVIDIA GeForce 8400GS
09:42:03 video_adapter_dedicatedsystemmemory: 0
09:42:03 video_adapter_dedicatedvideomemory: 1019740160
09:42:03 Old log found
09:42:03 External library init
09:42:03 External library: Data\file.dll
09:42:03 External library: Data\movie.dll
09:42:03 External library: movie init
09:42:03 External library: Data\window.dll
09:42:06 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
09:42:06 Open URL: C:\Users\Luiz-PC\AppData\Roaming\Mine_imator\log_previous.txt
09:42:08 working_directory: C:\Users\Luiz-PC\Mine-imator\
09:42:08 Trying to save files
09:42:08 surface_save OK
09:42:08 texture_create OK
09:42:08 file_delete_lib OK
09:42:08 Create vertex format
09:42:08 Shader init
09:42:08 shaders_are_supported: yes
09:42:08 shader_vignette compiled: yes
09:42:09 shader_color_correction compiled: yes
09:42:09 shader_blur compiled: yes
09:42:09 shader_add compiled: yes
09:42:09 shader_high_bloom_threshold compiled: yes
09:42:09 shader_color_glow compiled: yes
09:42:09 shader_high_ssao_depth_normal compiled: yes
09:42:09 shader_high_ssao_blur compiled: yes
09:42:09 shader_high_ssao compiled: yes
09:42:09 shader_high_light_sun compiled: yes
09:42:09 shader_high_light_spot compiled: yes
09:42:09 shader_high_light_point_shadowless compiled: yes
09:42:09 shader_high_light_point compiled: yes
09:42:09 shader_high_light_night compiled: yes
09:42:09 shader_high_light_apply compiled: yes
09:42:09 shader_high_fog_apply compiled: yes
09:42:10 shader_high_fog compiled: yes
09:42:10 shader_high_dof compiled: yes
09:42:10 shader_high_aa compiled: yes
09:42:10 shader_replace compiled: yes
09:42:10 shader_draw_texture compiled: yes
09:42:10 shader_depth_point compiled: yes
09:42:10 shader_depth compiled: yes
09:42:10 shader_color_fog_lights compiled: yes
09:42:10 shader_color_fog compiled: yes
09:42:10 shader_color_camera compiled: yes
09:42:10 shader_border compiled: yes
09:42:10 shader_blend compiled: yes
09:42:10 shader_alpha_test compiled: yes

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