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so basically this happened


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i was gonna test a model i made in mine-imator, but it just made mine imator crash,

heres the report

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
10:24:23 PM mineimator_version: 1.2.0 PRE-RELEASE 3
10:24:23 PM gm_runtime: 2.2.0.258
10:24:23 PM YYC: yes
10:24:23 PM working_directory: C:\Users\boy's computer\Mine-imator\
10:24:23 PM file_directory: C:\Users\boy's computer\AppData\Roaming\Mine_imator\
10:24:23 PM OS: Windows
10:24:23 PM os_version: 655360
10:24:23 PM os_is_network_connected: yes
10:24:23 PM os_get_language: en
10:24:23 PM os_get_region: US
10:24:23 PM USERDOMAIN: LAPTOP-B44PLKSQ
10:24:23 PM USERNAME: boy's computer
10:24:23 PM USERPROFILE: C:\Users\boy's computer
10:24:23 PM APPDATA: C:\Users\boy's computer\AppData\Roaming
10:24:23 PM NUMBER_OF_PROCESSORS: 8
10:24:23 PM PROCESSOR_ARCHITECTURE: x86
10:24:23 PM PROCESSOR_IDENTFIER: 
10:24:23 PM PROCESSOR_LEVEL: 6
10:24:23 PM PROCESSOR_REVISION: 9e09
10:24:23 PM video_adapter_subsysid: 2207191100
10:24:23 PM udid: df06ce76-b95d-4e7d-9327-1ce5392b7d8c
10:24:23 PM video_adapter_vendorid: 32902
10:24:23 PM video_d3d11_context: 03EB47A0
10:24:23 PM video_d3d11_device: 03EACC0C
10:24:23 PM video_adapter_deviceid: 22811
10:24:23 PM video_adapter_sharedsystemmemory: 4160684032
10:24:23 PM video_adapter_revision: 4
10:24:23 PM video_adapter_description: Intel(R) HD Graphics 630
10:24:23 PM video_adapter_dedicatedsystemmemory: 0
10:24:23 PM video_adapter_dedicatedvideomemory: 134217728
10:24:23 PM External library init
10:24:23 PM External library: Data\file.dll
10:24:23 PM External library: Data\movie.dll
10:24:23 PM External library: movie init
10:24:23 PM External library: Data\window.dll
10:24:23 PM working_directory: C:\Users\boy's computer\Mine-imator\
10:24:23 PM Trying to save files
10:24:23 PM surface_save OK
10:24:23 PM texture_create OK
10:24:23 PM file_delete_lib OK
10:24:23 PM Create vertex format
10:24:23 PM Shader init
10:24:23 PM shaders_are_supported: yes
10:24:23 PM shader_vignette compiled: yes
10:24:23 PM shader_color_correction compiled: yes
10:24:23 PM shader_blur compiled: yes
10:24:23 PM shader_add compiled: yes
10:24:23 PM shader_high_bloom_threshold compiled: yes
10:24:23 PM shader_color_glow compiled: yes
10:24:23 PM shader_high_ssao_depth_normal compiled: yes
10:24:23 PM shader_high_ssao_blur compiled: yes
10:24:23 PM shader_high_ssao compiled: yes
10:24:23 PM shader_high_light_sun compiled: yes
10:24:23 PM shader_high_light_spot compiled: yes
10:24:23 PM shader_high_light_point_shadowless compiled: yes
10:24:23 PM shader_high_light_point compiled: yes
10:24:23 PM shader_high_light_night compiled: yes
10:24:23 PM shader_high_light_apply compiled: yes
10:24:23 PM shader_high_fog_apply compiled: yes
10:24:23 PM shader_high_fog compiled: yes
10:24:23 PM shader_high_dof compiled: yes
10:24:23 PM shader_high_aa compiled: yes
10:24:23 PM shader_replace compiled: yes
10:24:23 PM shader_draw_texture compiled: yes
10:24:23 PM shader_depth_point compiled: yes
10:24:23 PM shader_depth compiled: yes
10:24:23 PM shader_color_fog_lights compiled: yes
10:24:23 PM shader_color_fog compiled: yes
10:24:23 PM shader_color_camera compiled: yes
10:24:23 PM shader_border compiled: yes
10:24:23 PM shader_blend compiled: yes
10:24:23 PM shader_alpha_test compiled: yes
10:24:23 PM shader_alpha_fix compiled: yes
10:24:23 PM Loading legacy file
10:24:23 PM Make transitions
10:24:23 PM Transitions OK
10:24:23 PM Loading language file: C:\Users\boy's computer\Mine-imator\Data\Languages\english.milanguage
10:24:23 PM Windows startup
10:24:23 PM Found key_file: C:\Users\boy's computer\Mine-imator\Data\key.midata
10:24:23 PM Loading settings: C:\Users\boy's computer\Mine-imator\Data\settings.midata
10:24:23 PM load_format: 28
10:24:24 PM Render init
10:24:24 PM Loading Minecraft assets version: 1.13.1
10:24:24 PM Archive already unzipped, re-using: C:\Users\boy's computer\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_2\assets\minecraft\
10:24:24 PM Model textures: load
10:24:28 PM Model textures: done
10:24:28 PM Block textures: load static
10:24:28 PM Block textures: load animated
10:24:29 PM Block textures, blocksize: 16
10:24:29 PM Block textures: static block surface
10:24:29 PM Block textures: static block preview
10:24:29 PM Block textures: animated block surfaces
10:24:29 PM Block textures: animated frames
10:24:29 PM Block textures: animated block preview
10:24:29 PM Block textures: find static block depths
10:24:29 PM Block textures: find animated block depths
10:24:29 PM Block textures: done
10:24:29 PM Item textures: load
10:24:29 PM Item textures: surface
10:24:29 PM Item textures: done
10:24:47 PM Saving block previews: C:\Users\boy's computer\Mine-imator\Data\blockpreview.midata
10:24:47 PM Loaded assets successfully
10:24:47 PM Ground vbuffer init
10:24:47 PM Resetting project
10:24:47 PM Destroying instances
10:24:47 PM Project resetted
10:24:47 PM Show popup: startup
10:24:52 PM Opening project: C:\Users\boy's computer\Mine-imator\Projects\Keyframes\Keyframes.miproject
10:24:52 PM load_format: 29

 

(Crash Report After Insert Of Model)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

array_get :: Index [12,11] out of range [12,-1]
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_point3D_sub (line 
called from - gml_Script_vbuffer_add_triangle (line 34)
called from - gml_Script_model_shape_generate_plane_3d (line 265)
called from - gml_Script_model_part_fill_shape_vbuffer_map (line 29)
called from - gml_Script_res_update_model_shape (line 44)
called from - gml_Script_res_load (line 202)
called from - gml_Script_action_res_model_load (line 27)
called from - gml_Script_asset_load (line 86)
called from - gml_Script_action_toolbar_import_asset (line 2)
called from - gml_Script_toolbar_draw_button (line 21)
called from - gml_Script_toolbar_draw (line 93)
called from - gml_Script_window_draw (line 22)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)
 

What could this mean?

Edited by ThatRobloxerGamerYT
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