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I think that the breathing is a bit intense and when the guy grabs hes sword from hes back it only appears when hes hand is back down.Swords usually dont go trough body parts without hurting the enemy and they also dont go trough other swords. The movements seem a bit too smooth for realism. There are some times when the people just slide a bit to the back. That kick is almost impossible in real life. Sliding again. More swords going trough swords. (Usually if two objects are being hit against each other a persons hand would try to stop the hit by pushing their sword in the opposite direction of the swords direction) Blood usually doesn't behave like the the autumn leaves. That human is very stiff for a dead body. Flatlands...

The second one is better, but if the armor stand is wood then again swords dont go trough wood with ease. Also the walk cycle seems cheap. Flatlands..

Well you surely have some stuff to work on.

 

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10 minutes ago, NotAn... said:

I think that the breathing is a bit intense and when the guy grabs hes sword from hes back it only appears when hes hand is back down.Swords usually dont go trough body parts without hurting the enemy and they also dont go trough other swords. The movements seem a bit too smooth for realism. There are some times when the people just slide a bit to the back. That kick is almost impossible in real life. Sliding again. More swords going trough swords. (Usually if two objects are being hit against each other a persons hand would try to stop the hit by pushing their sword in the opposite direction of the swords direction) Blood usually doesn't behave like the the autumn leaves. That human is very stiff for a dead body. Flatlands...

The second one is better, but if the armor stand is wood then again swords dont go trough wood with ease. Also the walk cycle seems cheap. Flatlands..

Well you surely have some stuff to work on.

 

thanks ^.^

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6 hours ago, NotAn... said:

I think that the breathing is a bit intense and when the guy grabs hes sword from hes back it only appears when hes hand is back down.Swords usually dont go trough body parts without hurting the enemy and they also dont go trough other swords. The movements seem a bit too smooth for realism. There are some times when the people just slide a bit to the back. That kick is almost impossible in real life. Sliding again. More swords going trough swords. (Usually if two objects are being hit against each other a persons hand would try to stop the hit by pushing their sword in the opposite direction of the swords direction) Blood usually doesn't behave like the the autumn leaves. That human is very stiff for a dead body. Flatlands...

The second one is better, but if the armor stand is wood then again swords dont go trough wood with ease. Also the walk cycle seems cheap. Flatlands..

Well you surely have some stuff to work on.

 

True critique right here

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