Jump to content

Bug with M.I crashing after removing a Character or item


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

___ Mine-imator log ___
12:36:01 PM version: 1.0.6
12:36:01 PM gm_version: 1.4.1749
12:36:01 PM build date: 3/11/2016 7:13:48 PM
12:36:01 PM YYC: yes
12:36:01 PM working_directory: E:\Blender files\Mine-imator\
12:36:01 PM file_directory: C:\Users\NINJABEE\AppData\Roaming\Mine_imator\
12:36:01 PM OS: Windows
12:36:01 PM os_version: 393218
12:36:01 PM os_is_network_connected: yes
12:36:01 PM os_get_language: en
12:36:01 PM os_get_region: US
12:36:01 PM USERDOMAIN: CYBERWASP
12:36:01 PM USERNAME: NINJABEE
12:36:01 PM USERPROFILE: C:\Users\NINJABEE
12:36:01 PM APPDATA: C:\Users\NINJABEE\AppData\Roaming
12:36:01 PM NUMBER_OF_PROCESSORS: 4
12:36:01 PM PROCESSOR_ARCHITECTURE: x86
12:36:01 PM PROCESSOR_IDENTFIER: 
12:36:01 PM PROCESSOR_LEVEL: 6
12:36:01 PM PROCESSOR_REVISION: 3c03
12:36:02 PM video_adapter_0_name: NVIDIA GeForce GTX 970
12:36:02 PM video_adapter_0_driver_version_high: 655378
12:36:02 PM video_adapter_0_device_name: \\.\DISPLAY1
12:36:02 PM video_adapter_0_driver_version_low: 857350
12:36:02 PM Old log found
12:36:02 PM Library init
12:36:02 PM Data\file.dll
12:36:02 PM Data\movie.dll
12:36:02 PM Movie init
12:36:02 PM Data\window.dll
12:36:02 PM Data\texture.dll
12:36:02 PM Texture init
12:36:03 PM working_directory: E:\Blender files\Mine-imator\
12:36:03 PM Trying to save files
12:36:03 PM surface_save OK
12:36:03 PM texture_create OK
12:36:03 PM file_delete_lib OK
12:36:03 PM Shader init
12:36:03 PM shaders_are_supported: yes
12:36:03 PM shader_high_ssao_blur compiled: yes
12:36:03 PM shader_high_ssao compiled: yes
12:36:03 PM shader_high_ssao_depth_normal compiled: yes
12:36:03 PM shader_high_light_apply compiled: yes
12:36:03 PM shader_high_light_night compiled: yes
12:36:03 PM shader_high_light_point compiled: yes
12:36:03 PM shader_high_light_spot compiled: yes
12:36:03 PM shader_high_light_sun compiled: yes
12:36:03 PM shader_high_fog_apply compiled: yes
12:36:03 PM shader_high_fog compiled: yes
12:36:03 PM shader_high_dof compiled: yes
12:36:03 PM shader_high_aa compiled: yes
12:36:03 PM shader_replace compiled: yes
12:36:03 PM shader_draw_texture compiled: yes
12:36:03 PM shader_depth compiled: yes
12:36:03 PM shader_color_fog_lights compiled: yes
12:36:03 PM shader_color_fog compiled: yes
12:36:03 PM shader_blend_fog compiled: yes
12:36:03 PM shader_blend compiled: yes
12:36:03 PM shader_border compiled: yes
12:36:03 PM Create vertex format
12:36:03 PM Render init
12:36:03 PM Ground model init
12:36:03 PM Character models init
12:36:03 PM Windows init
12:36:03 PM Lists init
12:36:03 PM Load language file: E:\Blender files\Mine-imator\Data\Languages\english.txt
12:36:03 PM Make transitions
12:36:03 PM Transitions OK
12:36:03 PM Globals init
12:36:03 PM Opening pack from folder: E:\Blender files\Mine-imator\Data\Textures\
12:36:03 PM mob_texture
12:36:04 PM block_texture
12:36:04 PM colormap_grass_texture
12:36:04 PM colormap_foliage_texture
12:36:04 PM item_texture
12:36:04 PM particles_texture
12:36:04 PM block_preview_texture
12:36:04 PM sun_texture
12:36:04 PM moonphases_texture
12:36:04 PM moon_texture
12:36:04 PM clouds_texture
12:36:04 PM Pack opened
12:36:04 PM Found key_file: E:\Blender files\Mine-imator\Data\key.file
12:36:20 PM Loading settings: E:\Blender files\Mine-imator\Data\settings.file
12:36:20 PM load_format: 4
12:36:20 PM Loading recent: E:\Blender files\Mine-imator\Data\recent.file
12:36:20 PM Loading closed alerts: E:\Blender files\Mine-imator\Data\alerts.file
12:36:20 PM Startup OK
12:36:20 PM Resetting project
12:36:20 PM Destroying instances
12:36:20 PM Project resetted
12:36:20 PM Show popup: startup
12:36:20 PM HTTP: []
12:38:32 PM Opening project: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]\Horon[V.2].mproj
12:38:32 PM load_folder: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]
12:38:32 PM load_format: 13
12:38:32 PM Resetting project
12:38:32 PM Destroying instances
12:38:32 PM Project resetted
12:38:32 PM save_folder: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]
12:38:32 PM load_iid_offset: 0
12:38:32 PM Templates: 0
12:38:32 PM Timelines: 0
12:38:32 PM Resources: 0
12:38:32 PM Get template iids
12:38:32 PM Get particle type iids
12:38:32 PM Get keyframe iids
12:38:32 PM Get timeline iids
12:38:32 PM Build trees
12:38:32 PM Reset read positions
12:38:32 PM Update program
12:38:32 PM Project loaded
12:38:34 PM Saving project: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]\Horon[V.2].mproj
12:38:34 PM load_folder: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]
12:38:34 PM save_folder: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]
12:38:34 PM Project saved
12:38:34 PM Show alert: Project saved!, , 78
12:38:39 PM Action: asset_open
12:38:39 PM Opening asset: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]\Horon.object
12:38:39 PM load_folder: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]
12:38:39 PM load_format: 13
12:38:39 PM save_folder: 13
12:38:39 PM Opening object
12:38:39 PM load_iid_offset: 0
12:38:39 PM Templates: 51
12:38:39 PM Timelines: 359
12:38:39 PM Resources: 17
12:38:40 PM Get template iids
12:38:40 PM Get particle type iids
12:38:40 PM Get keyframe iids
12:38:40 PM Get timeline iids
12:38:40 PM Build trees
12:38:40 PM Reset read positions
12:38:40 PM Update program
12:38:40 PM Asset loaded
12:38:40 PM Loading schematic: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]\Piece of Mineimation world(Bee) 3.blocks
12:38:40 PM sch_map: Mineimation world(Bee)
12:38:40 PM Schematic size: 3, 10, 15
12:38:40 PM Loading schematic: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]\Piece of Mineimation world(Bee) 2.blocks
12:38:40 PM sch_map: Mineimation world(Bee)
12:38:40 PM Schematic size: 3, 10, 15
12:38:53 PM Action: action_tl_select
12:38:53 PM Action: action_tl_extend
12:38:55 PM Action: action_tl_select
12:38:57 PM Action: action_tl_select
12:38:58 PM Action: action_tl_extend
12:38:58 PM Action: action_tl_extend
12:38:59 PM Action: action_tl_select
12:39:01 PM Saving project: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]\Horon[V.2].mproj
12:39:01 PM load_folder: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]
12:39:01 PM save_folder: E:\Portable Utils\Ninjabee_Redtricity Works\Resources\Rigs\Charecters\Erebusions[V.2]\Horon[V.2]
12:39:01 PM Project saved
12:39:01 PM Show alert: Project saved!, , 78
12:39:02 PM Action: action_tl_remove

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...