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Suddenly Crashing All The Time


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I'm modeling a small spaceship. Things were going ok until today.

Here's the log:

Mine-imator log, please paste this into your bug report!
8:46:50 PM version: 1.0.4 (official laa)
8:46:50 PM gm_version: 1.4.1542
8:46:50 PM build date: 11/19/2015 4:08:24 PM
8:46:50 PM YYC: yes
8:46:50 PM LAA: yes
8:46:50 PM OS: Windows_NT
8:46:50 PM USERDOMAIN: THEWONDERBOX
8:46:50 PM USERNAME: Owner
8:46:51 PM USERPROFILE: C:\Users\Owner
8:46:51 PM APPDATA: C:\Users\Owner\AppData\Roaming
8:46:51 PM video_adapter_0_name: AMD Radeon HD 7700 Series
8:46:51 PM video_adapter_1_driver_version_low: 656693
8:46:51 PM video_adapter_1_name: AMD Radeon HD 7700 Series
8:46:51 PM video_adapter_0_driver_version_high: 524305
8:46:51 PM video_adapter_0_device_name: \\.\DISPLAY1
8:46:51 PM video_adapter_1_driver_version_high: 524305
8:46:51 PM video_adapter_0_driver_version_low: 656693
8:46:51 PM video_adapter_1_device_identifier: {D7B71EE2-2B7D-11CF-C676-6AA7BEC2C535}
8:46:51 PM video_adapter_0_device_identifier: {D7B71EE2-2B7D-11CF-C676-6AA7BEC2C535}
8:46:51 PM os_version: 393218
8:46:51 PM os_is_network_connected: yes
8:46:51 PM os_get_language: en
8:46:51 PM os_get_region: US
8:46:51 PM working_directory: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\
8:46:51 PM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\
8:46:51 PM DLL init
8:46:51 PM file.dll
8:46:51 PM gzunzip.dll
8:46:51 PM movie.dll
8:46:51 PM Movie init
8:46:51 PM window.dll
8:46:53 PM texture.dll
8:46:53 PM Texture init
8:46:53 PM exe_directory: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\
8:46:53 PM Trying to save files
8:46:53 PM surface_save OK
8:46:53 PM texture_create OK
8:46:53 PM file_delete_dll OK
8:46:53 PM Shader init
8:46:53 PM shaders_are_supported: yes
8:46:53 PM shader_high_ssao_blur compiled: yes
8:46:53 PM shader_high_ssao compiled: yes
8:46:53 PM shader_high_ssao_depth_normal compiled: yes
8:46:53 PM shader_high_light_apply compiled: yes
8:46:53 PM shader_high_light_night compiled: yes
8:46:53 PM shader_high_light_point compiled: yes
8:46:53 PM shader_high_light_spot compiled: yes
8:46:53 PM shader_high_light_sun compiled: yes
8:46:53 PM shader_high_fog_apply compiled: yes
8:46:53 PM shader_high_fog compiled: yes
8:46:53 PM shader_high_dof compiled: yes
8:46:53 PM shader_high_aa compiled: yes
8:46:53 PM shader_replace compiled: yes
8:46:53 PM shader_draw_texture compiled: yes
8:46:53 PM shader_depth compiled: yes
8:46:53 PM shader_color_fog_lights compiled: yes
8:46:53 PM shader_color_fog compiled: yes
8:46:53 PM shader_blend_fog compiled: yes
8:46:53 PM shader_blend compiled: yes
8:46:53 PM shader_border compiled: yes
8:46:53 PM Create vertex format
8:46:53 PM Render init
8:46:53 PM Ground model init
8:46:53 PM Character models init
8:46:53 PM Windows init
8:46:53 PM Lists init
8:46:53 PM Load language file: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\Languages\english.txt
8:46:53 PM Make transitions
8:46:53 PM linear
8:46:53 PM instant
8:46:53 PM easeinquad
8:46:53 PM easeoutquad
8:46:53 PM easeinoutquad
8:46:53 PM easeincubic
8:46:53 PM easeoutcubic
8:46:53 PM easeinoutcubic
8:46:53 PM easeinquart
8:46:53 PM easeoutquart
8:46:53 PM easeinoutquart
8:46:53 PM easeinquint
8:46:53 PM easeoutquint
8:46:53 PM easeinoutquint
8:46:53 PM easeinsine
8:46:53 PM easeoutsine
8:46:53 PM easeinoutsine
8:46:53 PM easeinexpo
8:46:53 PM easeoutexpo
8:46:53 PM easeinoutexpo
8:46:53 PM easeincirc
8:46:53 PM easeoutcirc
8:46:53 PM easeinoutcirc
8:46:53 PM easeinelastic
8:46:53 PM easeoutelastic
8:46:53 PM easeinoutelastic
8:46:53 PM easeinback
8:46:53 PM easeoutback
8:46:53 PM easeinoutback
8:46:53 PM easeinbounce
8:46:53 PM easeoutbounce
8:46:53 PM easeinoutbounce
8:46:53 PM linear
8:46:53 PM instant
8:46:53 PM easeinquad
8:46:53 PM easeoutquad
8:46:53 PM easeinoutquad
8:46:53 PM easeincubic
8:46:53 PM easeoutcubic
8:46:53 PM easeinoutcubic
8:46:53 PM easeinquart
8:46:53 PM easeoutquart
8:46:53 PM easeinoutquart
8:46:53 PM easeinquint
8:46:53 PM easeoutquint
8:46:53 PM easeinoutquint
8:46:54 PM easeinsine
8:46:54 PM easeoutsine
8:46:54 PM easeinoutsine
8:46:54 PM easeinexpo
8:46:54 PM easeoutexpo
8:46:54 PM easeinoutexpo
8:46:54 PM easeincirc
8:46:54 PM easeoutcirc
8:46:54 PM easeinoutcirc
8:46:54 PM easeinelastic
8:46:54 PM easeoutelastic
8:46:54 PM easeinoutelastic
8:46:54 PM easeinback
8:46:54 PM easeoutback
8:46:54 PM easeinoutback
8:46:54 PM easeinbounce
8:46:54 PM easeoutbounce
8:46:54 PM easeinoutbounce
8:46:54 PM Transitions OK
8:46:54 PM Globals init
8:46:54 PM Opening pack from folder: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\Textures\
8:46:54 PM mob_texture
8:46:54 PM block_texture
8:46:54 PM colormap_grass_texture
8:46:54 PM colormap_foliage_texture
8:46:54 PM item_texture
8:46:54 PM particles_texture
8:46:54 PM block_preview_texture
8:46:54 PM sun_texture
8:46:54 PM moonphases_texture
8:46:54 PM moon_texture
8:46:54 PM clouds_texture
8:46:54 PM Pack opened
8:46:54 PM Found key_file: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\key.file
8:46:54 PM Loading settings: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\settings.file
8:46:54 PM load_format: 3
8:46:54 PM Loading recent: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\recent.file
8:46:54 PM Loading closed alerts: C:\Users\Owner\Desktop\VAULT\Apps\Mine-imator\Other\alerts.file
8:46:54 PM Startup OK
8:46:54 PM Resetting project
8:46:54 PM Destroying instances
8:46:54 PM Project resetted
8:46:54 PM Show popup: startup
8:46:56 PM Opening project: C:\Users\Owner\Desktop\Spaceship 1 copy 2\Spaceship 1 copy 2.mproj
8:46:56 PM load_folder: C:\Users\Owner\Desktop\Spaceship 1 copy 2
8:46:56 PM load_format: 10
8:46:56 PM Resetting project
8:46:56 PM Destroying instances
8:46:56 PM Project resetted
8:46:56 PM save_folder: C:\Users\Owner\Desktop\Spaceship 1 copy 2
8:46:56 PM load_iid_offset: 0
8:46:56 PM Templates: 14
8:46:56 PM Timelines: 68
8:46:56 PM Resources: 6
8:46:57 PM Get template iids
8:46:57 PM Get particle type iids
8:46:57 PM Get keyframe iids
8:46:57 PM Get timeline iids
8:46:57 PM Update program
8:46:57 PM Project loaded
8:47:37 PM Action: action_tl_select
8:47:38 PM Action: action_tl_select
8:47:46 PM Action: action_lib_animate

 

Any ideas?

Thanks!
 

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