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Another Mine-Imator crash...


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___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
5:25:22 AM version: 1.0.6
5:25:22 AM gm_version: 1.4.1749
5:25:22 AM build date: 3/12/2016 9:10:39 AM
5:25:22 AM YYC: yes
5:25:22 AM working_directory: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\
5:25:22 AM file_directory: C:\Users\Brian Miller\AppData\Roaming\Mine_imator\
5:25:22 AM OS: Windows
5:25:22 AM os_version: 393218
5:25:22 AM os_is_network_connected: yes
5:25:22 AM os_get_language: en
5:25:22 AM os_get_region: US
5:25:22 AM USERDOMAIN: THEB2MACHINE
5:25:22 AM USERNAME: Brian Miller
5:25:22 AM USERPROFILE: C:\Users\Brian Miller
5:25:22 AM APPDATA: C:\Users\Brian Miller\AppData\Roaming
5:25:22 AM NUMBER_OF_PROCESSORS: 8
5:25:22 AM PROCESSOR_ARCHITECTURE: x86
5:25:22 AM PROCESSOR_IDENTFIER: 
5:25:22 AM PROCESSOR_LEVEL: 6
5:25:22 AM PROCESSOR_REVISION: 3c03
5:25:22 AM video_adapter_0_name: NVIDIA GeForce 840M
5:25:22 AM video_adapter_0_driver_version_high: 655378
5:25:22 AM video_adapter_0_device_name: \\.\DISPLAY1
5:25:22 AM video_adapter_0_driver_version_low: 858807
5:25:22 AM Old log found
5:25:22 AM Library init
5:25:22 AM Data\file.dll
5:25:22 AM Data\movie.dll
5:25:22 AM Movie init
5:25:22 AM Data\window.dll
5:25:22 AM Data\texture.dll
5:25:22 AM Texture init
5:25:23 AM working_directory: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\
5:25:23 AM Trying to save files
5:25:23 AM surface_save OK
5:25:23 AM texture_create OK
5:25:23 AM file_delete_lib OK
5:25:23 AM Shader init
5:25:23 AM shaders_are_supported: yes
5:25:23 AM shader_high_ssao_blur compiled: yes
5:25:23 AM shader_high_ssao compiled: yes
5:25:23 AM shader_high_ssao_depth_normal compiled: yes
5:25:23 AM shader_high_light_apply compiled: yes
5:25:23 AM shader_high_light_night compiled: yes
5:25:23 AM shader_high_light_point compiled: yes
5:25:23 AM shader_high_light_spot compiled: yes
5:25:24 AM shader_high_light_sun compiled: yes
5:25:24 AM shader_high_fog_apply compiled: yes
5:25:24 AM shader_high_fog compiled: yes
5:25:24 AM shader_high_dof compiled: yes
5:25:24 AM shader_high_aa compiled: yes
5:25:24 AM shader_replace compiled: yes
5:25:24 AM shader_draw_texture compiled: yes
5:25:24 AM shader_depth compiled: yes
5:25:24 AM shader_color_fog_lights compiled: yes
5:25:24 AM shader_color_fog compiled: yes
5:25:24 AM shader_blend_fog compiled: yes
5:25:24 AM shader_blend compiled: yes
5:25:24 AM shader_border compiled: yes
5:25:24 AM Create vertex format
5:25:24 AM Render init
5:25:24 AM Ground model init
5:25:24 AM Character models init
5:25:24 AM Windows init
5:25:24 AM Lists init
5:25:24 AM Load language file: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\Languages\english.txt
5:25:24 AM Make transitions
5:25:24 AM Transitions OK
5:25:24 AM Globals init
5:25:24 AM Opening pack from folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\Textures\
5:25:24 AM mob_texture
5:25:24 AM block_texture
5:25:25 AM colormap_grass_texture
5:25:25 AM colormap_foliage_texture
5:25:25 AM item_texture
5:25:25 AM particles_texture
5:25:25 AM block_preview_texture
5:25:25 AM sun_texture
5:25:25 AM moonphases_texture
5:25:25 AM moon_texture
5:25:25 AM clouds_texture
5:25:25 AM Pack opened
5:25:25 AM Found key_file: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\key.file
5:25:25 AM Loading settings: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\settings.file
5:25:25 AM load_format: 4
5:25:25 AM Loading recent: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\recent.file
5:25:25 AM Loading closed alerts: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\alerts.file
5:25:25 AM Startup OK
5:25:25 AM Resetting project
5:25:25 AM Destroying instances
5:25:25 AM Project resetted
5:25:25 AM Show popup: startup
5:25:25 AM HTTP: []
5:25:29 AM Opening project: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\shaky ass camera\shaky ass camera.mproj
5:25:29 AM load_folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\shaky ass camera
5:25:29 AM load_format: 13
5:25:29 AM Resetting project
5:25:29 AM Destroying instances
5:25:29 AM Project resetted
5:25:29 AM save_folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\shaky ass camera
5:25:29 AM load_iid_offset: 0
5:25:29 AM Templates: 89
5:25:29 AM Timelines: 274
5:25:29 AM Resources: 69
5:25:29 AM Opening pack from folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\shaky ass camera\RaiKons-Sci-Fi-Pack-MkI\
5:25:30 AM mob_texture
5:25:30 AM block_texture
5:25:30 AM colormap_grass_texture
5:25:30 AM colormap_foliage_texture
5:25:30 AM item_texture
5:25:30 AM particles_texture
5:25:30 AM block_preview_texture
5:25:30 AM sun_texture
5:25:30 AM moonphases_texture
5:25:30 AM moon_texture
5:25:30 AM clouds_texture
5:25:30 AM Pack opened
5:25:30 AM Get template iids
5:25:30 AM Get particle type iids
5:25:30 AM Get keyframe iids
5:25:30 AM Get timeline iids
5:25:30 AM Build trees
5:25:30 AM Reset read positions
5:25:30 AM Update program
5:25:30 AM Project loaded
5:25:30 AM Error loading audio
5:25:32 AM Loading schematic: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\shaky ass camera\Left bay door.schematic
5:25:32 AM Schematic size: 11, 6, 7
5:25:32 AM Loading schematic: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\shaky ass camera\Maquis Raider.schematic
5:25:32 AM Schematic size: 66, 83, 21
5:25:33 AM Error loading audio
5:25:33 AM Error loading audio
5:25:34 AM Error loading audio
5:25:36 AM Loading audio: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\shaky ass camera\Out of Control-The Crash (Star Trek Generations Soundtrack).mp3

How to replicate the bug:
Merely open up this project.

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Well, the audio issue is due to the fact that when rigging, I used to play the "HERE WE GO!" soundclip from Sonic Unleashed to test my lip synching abilities, however I removed those files from my rigs somewhat abruptly.
I had 4 rigs with those audio files removed in there.

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I found some sort of workaround, and I was capable of continuing my project to an extent. However, I'm now unable to render the video. Here's a log.
___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
7:18:37 PM version: 1.0.6
7:18:37 PM gm_version: 1.4.1749
7:18:37 PM build date: 3/12/2016 9:10:39 AM
7:18:37 PM YYC: yes
7:18:37 PM working_directory: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\
7:18:37 PM file_directory: C:\Users\Brian Miller\AppData\Roaming\Mine_imator\
7:18:37 PM OS: Windows
7:18:37 PM os_version: 393218
7:18:37 PM os_is_network_connected: yes
7:18:37 PM os_get_language: en
7:18:37 PM os_get_region: US
7:18:37 PM USERDOMAIN: THEB2MACHINE
7:18:37 PM USERNAME: Brian Miller
7:18:37 PM USERPROFILE: C:\Users\Brian Miller
7:18:37 PM APPDATA: C:\Users\Brian Miller\AppData\Roaming
7:18:37 PM NUMBER_OF_PROCESSORS: 8
7:18:37 PM PROCESSOR_ARCHITECTURE: x86
7:18:37 PM PROCESSOR_IDENTFIER: 
7:18:37 PM PROCESSOR_LEVEL: 6
7:18:37 PM PROCESSOR_REVISION: 3c03
7:18:37 PM video_adapter_0_name: NVIDIA GeForce 840M
7:18:37 PM video_adapter_0_driver_version_high: 655378
7:18:37 PM video_adapter_0_device_name: \\.\DISPLAY1
7:18:37 PM video_adapter_0_driver_version_low: 858807
7:18:37 PM Old log found
7:18:37 PM Library init
7:18:37 PM Data\file.dll
7:18:37 PM Data\movie.dll
7:18:37 PM Movie init
7:18:37 PM Data\window.dll
7:18:37 PM Data\texture.dll
7:18:37 PM Texture init
7:18:39 PM working_directory: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\
7:18:39 PM Trying to save files
7:18:39 PM surface_save OK
7:18:39 PM texture_create OK
7:18:39 PM file_delete_lib OK
7:18:39 PM Shader init
7:18:39 PM shaders_are_supported: yes
7:18:39 PM shader_high_ssao_blur compiled: yes
7:18:39 PM shader_high_ssao compiled: yes
7:18:39 PM shader_high_ssao_depth_normal compiled: yes
7:18:39 PM shader_high_light_apply compiled: yes
7:18:39 PM shader_high_light_night compiled: yes
7:18:39 PM shader_high_light_point compiled: yes
7:18:39 PM shader_high_light_spot compiled: yes
7:18:39 PM shader_high_light_sun compiled: yes
7:18:39 PM shader_high_fog_apply compiled: yes
7:18:39 PM shader_high_fog compiled: yes
7:18:39 PM shader_high_dof compiled: yes
7:18:39 PM shader_high_aa compiled: yes
7:18:39 PM shader_replace compiled: yes
7:18:39 PM shader_draw_texture compiled: yes
7:18:39 PM shader_depth compiled: yes
7:18:39 PM shader_color_fog_lights compiled: yes
7:18:39 PM shader_color_fog compiled: yes
7:18:39 PM shader_blend_fog compiled: yes
7:18:39 PM shader_blend compiled: yes
7:18:39 PM shader_border compiled: yes
7:18:39 PM Create vertex format
7:18:39 PM Render init
7:18:39 PM Ground model init
7:18:39 PM Character models init
7:18:39 PM Windows init
7:18:39 PM Lists init
7:18:39 PM Load language file: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\Languages\english.txt
7:18:39 PM Make transitions
7:18:39 PM Transitions OK
7:18:39 PM Globals init
7:18:39 PM Opening pack from folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\Textures\
7:18:39 PM mob_texture
7:18:40 PM block_texture
7:18:40 PM colormap_grass_texture
7:18:40 PM colormap_foliage_texture
7:18:40 PM item_texture
7:18:40 PM particles_texture
7:18:40 PM block_preview_texture
7:18:40 PM sun_texture
7:18:40 PM moonphases_texture
7:18:40 PM moon_texture
7:18:40 PM clouds_texture
7:18:40 PM Pack opened
7:18:40 PM Found key_file: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\key.file
7:18:40 PM Loading settings: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\settings.file
7:18:40 PM load_format: 4
7:18:40 PM Loading recent: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\recent.file
7:18:41 PM Loading closed alerts: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\alerts.file
7:18:41 PM Startup OK
7:18:41 PM Resetting project
7:18:41 PM Destroying instances
7:18:41 PM Project resetted
7:18:41 PM Show popup: startup
7:18:41 PM HTTP: []
7:18:52 PM Creating project: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out
7:18:52 PM Resetting project
7:18:52 PM Destroying instances
7:18:52 PM Project resetted
7:18:52 PM Saving project: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\I'm ripping my hair out.mproj
7:18:52 PM load_folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out
7:18:52 PM save_folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out
7:18:52 PM Project saved
7:18:52 PM Show alert: Project created!, Imported files will be copied into the project folder., 0
7:18:56 PM Show popup: saveas
7:19:02 PM Action: asset_open
7:19:02 PM Opening asset: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\attempt 6\audio aquisition\audio aquisition.mproj
7:19:02 PM load_folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\attempt 6\audio aquisition
7:19:02 PM load_format: 13
7:19:02 PM save_folder: 13
7:19:02 PM Opening mproj
7:19:02 PM load_iid_offset: 0
7:19:02 PM Templates: 94
7:19:02 PM Timelines: 273
7:19:02 PM Resources: 72
7:19:03 PM Opening pack from folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\attempt 6\audio aquisition\RaiKons-Sci-Fi-Pack-MkI\
7:19:03 PM mob_texture
7:19:03 PM block_texture
7:19:03 PM colormap_grass_texture
7:19:03 PM colormap_foliage_texture
7:19:03 PM item_texture
7:19:04 PM particles_texture
7:19:04 PM block_preview_texture
7:19:04 PM sun_texture
7:19:04 PM moonphases_texture
7:19:04 PM moon_texture
7:19:04 PM clouds_texture
7:19:04 PM Pack opened
7:19:06 PM Get template iids
7:19:06 PM Get particle type iids
7:19:06 PM Get keyframe iids
7:19:06 PM Get timeline iids
7:19:06 PM Build trees
7:19:06 PM Reset read positions
7:19:06 PM Update program
7:19:06 PM Asset loaded
7:19:08 PM Loading audio: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\Out of Control-The Crash (Star Trek Generations Soundtrack).mp3
7:19:12 PM Loading schematic: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\Piece of isles.blocks
7:19:12 PM sch_map: isles
7:19:12 PM Schematic size: 391, 353, 41
7:19:18 PM Loading schematic: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\Maquis Raider.schematic
7:19:18 PM Schematic size: 66, 83, 21
7:19:19 PM Loading schematic: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\Left bay door.schematic
7:19:19 PM Schematic size: 11, 6, 7
7:19:20 PM Loading schematic: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\Beach.schematic
7:19:20 PM Schematic size: 165, 173, 27
7:19:24 PM Loading audio: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\go1.ogg
7:19:24 PM Loading audio: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\go1.ogg
7:19:24 PM Loading audio: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\go1.ogg
7:19:24 PM Loading audio: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\go1.ogg
7:19:24 PM Loading audio: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\Out of Control-The Crash (Star Trek Generations Soundtrack).wav
7:20:03 PM Action Set variable: action_background_sky_clouds_flat, 0, 1, 0
7:20:06 PM Action Set variable: action_background_fog_color_custom, 0, 1, 0
7:20:11 PM Action Set variable: action_background_ground_n, 1, 97, 0
7:20:13 PM Saving project: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\I'm ripping my hair out.mproj
7:20:13 PM load_folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out
7:20:13 PM save_folder: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out
7:20:13 PM Project saved
7:20:13 PM Show alert: Project saved!, , 78
7:20:15 PM Show popup: exportmovie
7:20:18 PM Action: action_project_video_template
7:20:25 PM Export movie: D:\Mine-imator 1.0.0 DEMO 5\Mine-imator\Projects\I'm ripping my hair out\I'm ripping my hair out.wmv
7:20:25 PM Format: wmv
7:20:25 PM Bitrate: 1200000
7:20:25 PM Framerate: 24
7:20:25 PM Audio: yes
7:20:25 PM High Quality: yes
7:20:25 PM Size: 640, 480
 

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