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You mean like custom particle sheets?

IF IMPORTING FROM A TEXTURE PACK:

Import the .zip file as a texture pack. Mine-imator will make a dump of any textures imported inside the program's project file.

-or-

Open the .zip using Winrar or 7zip and look for the file that contains the particles. Then import them into your project.

IF USING CUSTOM PARTICLES NOT FROM A TEXTURE PACK:

It's a bit difficult to explain but once you get how it works it won't be so confusing anymore. First off, have these grids to work on:

4x4 (Sheet 2)

16x16 (Sheet 1)

These grids are the only kinds Mine-imator supports right now. Then can be in any variable size (such as a 4x4 grid being 64x64 and any other multiple of 4)

They can be in different sizes, but you have to know what you are doing. For this example 

  1. Import a custom particle sheet into your photo-editing software. Import the grid as well.
  2. Apply the particles in sequence on the grid. Resize the grid if needed. Here's an example of it mapped properly on a 4x4 grid.
  3. Save the final sheet and import the sheet onto a particle.
  4. Resize the Frame width in the sheet's image to make sure it fits properly. It should be square if done properly.

Bang. That should be it.

Edited by ÜberKiller
fixed example
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