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So for the past month now I've been trying to make animations with MI, however I keep running into the same, unsolved (yet highly known) issue of Runtime Error. I've seen all the threads and all the little tips and tricks however i also notice that many posts with Runtime Error in them go unanswered, as if the community turns a blind eye to those with the error, and that's just sad. At this point, I just want to know the truth, if you get the Runtime Error, is there any hope, or is it unfix-able? I really hope this gets an answer because at this point, it's just plain disrespectful. 

 

My latest error report and computer specs below.

Quote

Specs:  Graphics Card: Intel HD RAM: 4GB DDR3 CPU: Pentium P6200 2.13GHz OS: Windows 7

Mine-imator log, please paste this into your bug report!
11:10:33 PM version: 1.0.5
11:10:33 PM gm_version: 1.4.1690
11:10:33 PM build date: 1/13/2016 3:11:39 PM
11:10:33 PM YYC: yes
11:10:33 PM LAA: yes
11:10:33 PM working_directory: C:\Users\Phillip\Mine-imator\
11:10:33 PM file_directory: C:\Users\Phillip\AppData\Roaming\Mine_imator\
11:10:33 PM OS: Windows_NT
11:10:33 PM os_version: 393216
11:10:33 PM os_is_network_connected: yes
11:10:33 PM os_get_language: en
11:10:33 PM os_get_region: US
11:10:33 PM USERDOMAIN: Phillip-PC
11:10:33 PM USERNAME: Phillip
11:10:33 PM USERPROFILE: C:\Users\Phillip
11:10:33 PM APPDATA: C:\Users\Phillip\AppData\Roaming
11:10:33 PM NUMBER_OF_PROCESSORS: 2
11:10:33 PM PROCESSOR_ARCHITECTURE: x86
11:10:33 PM PROCESSOR_IDENTFIER: 
11:10:33 PM PROCESSOR_LEVEL: 6
11:10:33 PM PROCESSOR_REVISION: 2505
11:10:33 PM video_adapter_0_name: Intel(R) HD Graphics
11:10:33 PM video_adapter_0_driver_version_high: 524303
11:10:33 PM video_adapter_0_device_name: \\.\DISPLAY1
11:10:33 PM video_adapter_0_driver_version_low: 658353
11:10:33 PM Old log found
11:10:33 PM DLL init
11:10:33 PM file.dll
11:10:33 PM movie.dll
11:10:33 PM Movie init
11:10:33 PM window.dll
11:10:33 PM texture.dll
11:10:33 PM Texture init
11:10:34 PM exe_directory: C:\Users\Phillip\Mine-imator\
11:10:34 PM Trying to save files
11:10:34 PM surface_save OK
11:10:34 PM texture_create OK
11:10:34 PM file_delete_dll OK
11:10:34 PM Shader init
11:10:34 PM shaders_are_supported: yes
11:10:34 PM shader_high_ssao_blur compiled: yes
11:10:34 PM shader_high_ssao compiled: yes
11:10:34 PM shader_high_ssao_depth_normal compiled: yes
11:10:34 PM shader_high_light_apply compiled: yes
11:10:34 PM shader_high_light_night compiled: yes
11:10:34 PM shader_high_light_point compiled: yes
11:10:34 PM shader_high_light_spot compiled: yes
11:10:34 PM shader_high_light_sun compiled: yes
11:10:34 PM shader_high_fog_apply compiled: yes
11:10:34 PM shader_high_fog compiled: yes
11:10:34 PM shader_high_dof compiled: yes
11:10:34 PM shader_high_aa compiled: yes
11:10:34 PM shader_replace compiled: yes
11:10:34 PM shader_draw_texture compiled: yes
11:10:34 PM shader_depth compiled: yes
11:10:34 PM shader_color_fog_lights compiled: yes
11:10:34 PM shader_color_fog compiled: yes
11:10:34 PM shader_blend_fog compiled: yes

 

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Do you have Direct X installed? If so, what version.

Also check out here:

And here:

Although it is a common error, it has been solved numerous times.
However, there isn't always a solution for everyone who gets it, as it can be caused by many different things, including the specific computer.
 

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3 hours ago, GeneralPJW said:

 however i also notice that many posts with Runtime Error in them go unanswered, as if the community turns a blind eye to those with the error, and that's just sad.7 I really hope this gets an answer because at this point, it's just plain disrespectful. 

OH MY HOLY MOLY FUC-

It's really just what everyone else said.

And for crying out loud what is it with new peopel and bashing the community i mean i did it it but coem on

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