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Crashes when played the animation in software


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Here's the crash log
 

Spoiler

 

4:34:35 PM version: 1.0.4 (official)
4:34:35 PM gm_version: 1.4.1542
4:34:35 PM build date: 20-Nov-15 1:03:35 AM
4:34:35 PM YYC: yes
4:34:35 PM LAA: no
4:34:35 PM OS: Windows_NT
4:34:35 PM USERDOMAIN: COMPUTER2
4:34:35 PM USERNAME: Albin Jaison
4:34:35 PM USERPROFILE: C:\Users\Albin Jaison
4:34:35 PM APPDATA: C:\Users\Albin Jaison\AppData\Roaming
4:34:35 PM video_adapter_0_name: NVIDIA GeForce 210
4:34:35 PM video_adapter_0_driver_version_high: 589842
4:34:35 PM video_adapter_0_device_name: \\.\DISPLAY1
4:34:36 PM video_adapter_0_driver_version_low: 855150
4:34:36 PM os_version: 393217
4:34:36 PM os_is_network_connected: yes
4:34:36 PM os_get_language: en
4:34:36 PM os_get_region: US
4:34:36 PM working_directory: C:\Users\Albin Jaison\Mine-imator\
4:34:36 PM file_directory: C:\Users\Albin Jaison\AppData\Roaming\Mine_imator\
4:34:36 PM Old log found
4:34:36 PM DLL init
4:34:36 PM file.dll
4:34:36 PM gzunzip.dll
4:34:36 PM movie.dll
4:34:36 PM Movie init
4:34:36 PM window.dll
4:34:36 PM texture.dll
4:34:36 PM Texture init
4:34:37 PM exe_directory: C:\Users\Albin Jaison\Mine-imator\
4:34:37 PM Trying to save files
4:34:37 PM surface_save OK
4:34:37 PM texture_create OK
4:34:38 PM file_delete_dll OK
4:34:38 PM Shader init
4:34:38 PM shaders_are_supported: yes
4:34:38 PM shader_high_ssao_blur compiled: yes
4:34:38 PM shader_high_ssao compiled: yes
4:34:38 PM shader_high_ssao_depth_normal compiled: yes
4:34:38 PM shader_high_light_apply compiled: yes
4:34:38 PM shader_high_light_night compiled: yes
4:34:38 PM shader_high_light_point compiled: yes
4:34:38 PM shader_high_light_spot compiled: yes
4:34:38 PM shader_high_light_sun compiled: yes
4:34:38 PM shader_high_fog_apply compiled: yes
4:34:38 PM shader_high_fog compiled: yes
4:34:38 PM shader_high_dof compiled: yes
4:34:38 PM shader_high_aa compiled: yes
4:34:38 PM shader_replace compiled: yes
4:34:38 PM shader_draw_texture compiled: yes
4:34:38 PM shader_depth compiled: yes
4:34:38 PM shader_color_fog_lights compiled: yes
4:34:38 PM shader_color_fog compiled: yes
4:34:38 PM shader_blend_fog compiled: yes
4:34:38 PM shader_blend compiled: yes
4:34:38 PM shader_border compiled: yes
4:34:38 PM Create vertex format
4:34:38 PM Render init
4:34:38 PM Ground model init
4:34:38 PM Character models init
4:34:39 PM Windows init
4:34:39 PM Lists init
4:34:39 PM Load language file: C:\Users\Albin Jaison\Mine-imator\Other\Languages\english.txt
4:34:39 PM Make transitions
4:34:39 PM linear
4:34:39 PM instant
4:34:39 PM easeinquad
4:34:39 PM easeoutquad
4:34:39 PM easeinoutquad
4:34:39 PM easeincubic
4:34:39 PM easeoutcubic
4:34:39 PM easeinoutcubic
4:34:40 PM easeinquart
4:34:40 PM easeoutquart
4:34:40 PM easeinoutquart
4:34:40 PM easeinquint
4:34:40 PM easeoutquint
4:34:40 PM easeinoutquint
4:34:40 PM easeinsine
4:34:40 PM easeoutsine
4:34:40 PM easeinoutsine
4:34:40 PM easeinexpo
4:34:40 PM easeoutexpo
4:34:40 PM easeinoutexpo
4:34:40 PM easeincirc
4:34:40 PM easeoutcirc
4:34:40 PM easeinoutcirc
4:34:40 PM easeinelastic
4:34:40 PM easeoutelastic
4:34:41 PM easeinoutelastic
4:34:41 PM easeinback
4:34:41 PM easeoutback
4:34:41 PM easeinoutback
4:34:41 PM easeinbounce
4:34:41 PM easeoutbounce
4:34:41 PM easeinoutbounce
4:34:41 PM linear
4:34:41 PM instant
4:34:41 PM easeinquad
4:34:41 PM easeoutquad
4:34:41 PM easeinoutquad
4:34:41 PM easeincubic
4:34:41 PM easeoutcubic
4:34:41 PM easeinoutcubic
4:34:41 PM easeinquart
4:34:42 PM easeoutquart
4:34:42 PM easeinoutquart
4:34:42 PM easeinquint
4:34:42 PM easeoutquint
4:34:42 PM easeinoutquint
4:34:42 PM easeinsine
4:34:42 PM easeoutsine
4:34:42 PM easeinoutsine
4:34:42 PM easeinexpo
4:34:42 PM easeoutexpo
4:34:42 PM easeinoutexpo
4:34:42 PM easeincirc
4:34:42 PM easeoutcirc
4:34:42 PM easeinoutcirc
4:34:42 PM easeinelastic
4:34:42 PM easeoutelastic
4:34:42 PM easeinoutelastic
4:34:43 PM easeinback
4:34:43 PM easeoutback
4:34:43 PM easeinoutback
4:34:43 PM easeinbounce
4:34:43 PM easeoutbounce
4:34:43 PM easeinoutbounce
4:34:43 PM Transitions OK
4:34:43 PM Globals init
4:34:43 PM Opening pack from folder: C:\Users\Albin Jaison\Mine-imator\Other\Textures\
4:34:43 PM mob_texture
4:34:44 PM block_texture
4:34:46 PM colormap_grass_texture
4:34:46 PM colormap_foliage_texture
4:34:46 PM item_texture
4:34:46 PM particles_texture
4:34:46 PM block_preview_texture
4:34:46 PM sun_texture
4:34:46 PM moonphases_texture
4:34:46 PM moon_texture
4:34:46 PM clouds_texture
4:34:46 PM Pack opened
4:34:47 PM Startup OK
4:34:47 PM Resetting project
4:34:47 PM Destroying instances
4:34:48 PM Project resetted
4:34:48 PM Show popup: startup
4:34:57 PM Opening project: E:\Albin's Data\OneDrive\Animation\Mine-imator\Mine-imator\Damn flying\Damn flying.mproj
4:34:57 PM load_folder: E:\Albin's Data\OneDrive\Animation\Mine-imator\Mine-imator\Damn flying
4:34:57 PM load_format: 10
4:34:57 PM Resetting project
4:34:57 PM Destroying instances
4:34:57 PM Project resetted
4:34:57 PM save_folder: E:\Albin's Data\OneDrive\Animation\Mine-imator\Mine-imator\Damn flying
4:34:57 PM load_iid_offset: 0
4:34:57 PM Templates: 2
4:34:58 PM Timelines: 10
4:34:58 PM Resources: 1
4:34:58 PM Get template iids
4:34:58 PM Get particle type iids
4:34:58 PM Get keyframe iids
4:34:58 PM Get timeline iids
4:34:58 PM Update program
4:34:58 PM Project loaded
4:34:58 PM Loading schematic: E:\Albin's Data\OneDrive\Animation\Mine-imator\Mine-imator\Damn flying\Hilly field.schematic
4:34:58 PM Schematic size: 95, 122, 26


 

Is it because my PC is Pentium 4 and the my ram is 2.5GB

But I know it is not as of the specs of the program, but still it is a short animation with 2 objects and a duration of ~ 5 secs

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