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Random lock-up on accidental keypress


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Mine-imator log, please paste this into your bug report!
12:14:58 PM version: 1.0.4 (official laa)
12:14:58 PM gm_version: 1.4.1542
12:14:58 PM build date: 11/19/2015 3:08:24 PM
12:14:58 PM YYC: yes
12:14:58 PM LAA: yes
12:14:58 PM OS: Windows_NT
12:14:58 PM USERDOMAIN: CBT-DT-A1
12:14:58 PM USERNAME: charl
12:14:58 PM USERPROFILE: C:\Users\charl
12:14:58 PM APPDATA: C:\Users\charl\AppData\Roaming
12:14:58 PM video_adapter_0_name: NVIDIA GeForce GTX 680
12:14:58 PM video_adapter_0_driver_version_high: 655378
12:14:58 PM video_adapter_0_device_name: \\.\DISPLAY1
12:14:58 PM video_adapter_0_driver_version_low: 858111
12:14:58 PM os_version: 393218
12:14:58 PM os_is_network_connected: yes
12:14:58 PM os_get_language: en
12:14:58 PM os_get_region: US
12:14:58 PM working_directory: F:\Christopher\Mineimator\
12:14:58 PM file_directory: C:\Users\charl\AppData\Roaming\Mine_imator\
12:14:58 PM DLL init
12:14:58 PM file.dll
12:14:58 PM gzunzip.dll
12:14:58 PM movie.dll
12:14:58 PM Movie init
12:14:58 PM window.dll
12:14:58 PM texture.dll
12:14:58 PM Texture init
12:14:58 PM exe_directory: F:\Christopher\Mineimator\
12:14:58 PM Trying to save files
12:14:58 PM surface_save OK
12:14:58 PM texture_create OK
12:14:58 PM file_delete_dll OK
12:14:58 PM Shader init
12:14:58 PM shaders_are_supported: yes
12:14:58 PM shader_high_ssao_blur compiled: yes
12:14:58 PM shader_high_ssao compiled: yes
12:14:58 PM shader_high_ssao_depth_normal compiled: yes
12:14:58 PM shader_high_light_apply compiled: yes
12:14:58 PM shader_high_light_night compiled: yes
12:14:58 PM shader_high_light_point compiled: yes
12:14:58 PM shader_high_light_spot compiled: yes
12:14:58 PM shader_high_light_sun compiled: yes
12:14:58 PM shader_high_fog_apply compiled: yes
12:14:58 PM shader_high_fog compiled: yes
12:14:58 PM shader_high_dof compiled: yes
12:14:58 PM shader_high_aa compiled: yes
12:14:58 PM shader_replace compiled: yes
12:14:58 PM shader_draw_texture compiled: yes
12:14:58 PM shader_depth compiled: yes
12:14:58 PM shader_color_fog_lights compiled: yes
12:14:58 PM shader_color_fog compiled: yes
12:14:58 PM shader_blend_fog compiled: yes
12:14:58 PM shader_blend compiled: yes
12:14:58 PM shader_border compiled: yes
12:14:58 PM Create vertex format
12:14:58 PM Render init
12:14:58 PM Ground model init
12:14:58 PM Character models init
12:14:58 PM Windows init
12:14:58 PM Lists init
12:14:58 PM Load language file: F:\Christopher\Mineimator\Other\Languages\english.txt
12:14:58 PM Make transitions
12:14:58 PM linear
12:14:58 PM instant
12:14:58 PM easeinquad
12:14:58 PM easeoutquad
12:14:58 PM easeinoutquad
12:14:58 PM easeincubic
12:14:58 PM easeoutcubic
12:14:58 PM easeinoutcubic
12:14:58 PM easeinquart
12:14:58 PM easeoutquart
12:14:58 PM easeinoutquart
12:14:58 PM easeinquint
12:14:58 PM easeoutquint
12:14:58 PM easeinoutquint
12:14:58 PM easeinsine
12:14:58 PM easeoutsine
12:14:58 PM easeinoutsine
12:14:58 PM easeinexpo
12:14:58 PM easeoutexpo
12:14:58 PM easeinoutexpo
12:14:58 PM easeincirc
12:14:58 PM easeoutcirc
12:14:58 PM easeinoutcirc
12:14:58 PM easeinelastic
12:14:58 PM easeoutelastic
12:14:58 PM easeinoutelastic
12:14:58 PM easeinback
12:14:58 PM easeoutback
12:14:58 PM easeinoutback
12:14:58 PM easeinbounce
12:14:58 PM easeoutbounce
12:14:58 PM easeinoutbounce
12:14:58 PM linear
12:14:58 PM instant
12:14:58 PM easeinquad
12:14:58 PM easeoutquad
12:14:58 PM easeinoutquad
12:14:58 PM easeincubic
12:14:58 PM easeoutcubic
12:14:58 PM easeinoutcubic
12:14:58 PM easeinquart
12:14:58 PM easeoutquart
12:14:58 PM easeinoutquart
12:14:58 PM easeinquint
12:14:58 PM easeoutquint
12:14:58 PM easeinoutquint
12:14:58 PM easeinsine
12:14:58 PM easeoutsine
12:14:58 PM easeinoutsine
12:14:58 PM easeinexpo
12:14:58 PM easeoutexpo
12:14:58 PM easeinoutexpo
12:14:58 PM easeincirc
12:14:58 PM easeoutcirc
12:14:58 PM easeinoutcirc
12:14:58 PM easeinelastic
12:14:59 PM easeoutelastic
12:14:59 PM easeinoutelastic
12:14:59 PM easeinback
12:14:59 PM easeoutback
12:14:59 PM easeinoutback
12:14:59 PM easeinbounce
12:14:59 PM easeoutbounce
12:14:59 PM easeinoutbounce
12:14:59 PM Transitions OK
12:14:59 PM Globals init
12:14:59 PM Opening pack from folder: F:\Christopher\Mineimator\Other\Textures\
12:14:59 PM mob_texture
12:14:59 PM block_texture
12:14:59 PM colormap_grass_texture
12:14:59 PM colormap_foliage_texture
12:14:59 PM item_texture
12:14:59 PM particles_texture
12:14:59 PM block_preview_texture
12:14:59 PM sun_texture
12:14:59 PM moonphases_texture
12:14:59 PM moon_texture
12:14:59 PM clouds_texture
12:14:59 PM Pack opened
12:14:59 PM Loading settings: F:\Christopher\Mineimator\Other\settings.file
12:14:59 PM load_format: 1
12:14:59 PM Load language file: F:\Christopher\Mineimator\Languages\english.txt
12:14:59 PM Adding missing words
12:14:59 PM Startup OK
12:14:59 PM Resetting project
12:14:59 PM Destroying instances
12:14:59 PM Project resetted
12:14:59 PM Show popup: startup
12:15:27 PM Saving settings: F:\Christopher\Mineimator\Other\settings.file
12:15:27 PM Show alert: Level up!, You are now using the Full version!, 87
12:15:43 PM Opening project: F:\Christopher\Mineimator\Projects\HTGS wDoug Poster\HTGS wDoug Poster.mproj
12:15:43 PM load_folder: F:\Christopher\Mineimator\Projects\HTGS wDoug Poster
12:15:43 PM load_format: 8
12:15:43 PM Resetting project
12:15:43 PM Destroying instances
12:15:43 PM Project resetted
12:15:43 PM save_folder: F:\Christopher\Mineimator\Projects\HTGS wDoug Poster
12:15:43 PM load_iid_offset: 0
12:15:43 PM Templates: 3
12:15:43 PM Timelines: 13
12:15:43 PM Resources: 1
12:15:43 PM Get template iids
12:15:43 PM Get particle type iids
12:15:43 PM Get keyframe iids
12:15:43 PM Get timeline iids
12:15:43 PM Update pre 1.0.0 hide
12:15:43 PM Update program
12:15:43 PM Project loaded
12:17:19 PM Show popup: open
12:17:24 PM Show popup: open
12:17:30 PM Opening project: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG\Green-Screen Doug BG.mproj
12:17:30 PM load_folder: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG
12:17:30 PM load_format: 8
12:17:30 PM Resetting project
12:17:30 PM Destroying instances
12:17:30 PM Project resetted
12:17:30 PM save_folder: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG
12:17:30 PM load_iid_offset: 0
12:17:30 PM Templates: 9
12:17:30 PM Timelines: 25
12:17:30 PM Resources: 3
12:17:30 PM Get template iids
12:17:30 PM Get particle type iids
12:17:30 PM Get keyframe iids
12:17:30 PM Get timeline iids
12:17:30 PM Update pre 1.0.0 hide
12:17:30 PM Update program
12:17:30 PM Project loaded
12:17:30 PM Loading schematic: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG\Video Creation Center.schematic
12:17:30 PM Schematic size: 24, 24, 14
12:17:31 PM Loading schematic: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG\Mansion.schematic
12:17:31 PM Schematic size: 39, 69, 25
12:19:46 PM Action: action_tl_select
12:20:09 PM Undo: tl_value_set
12:20:10 PM Undo: tl_value_set
12:21:09 PM Action Set variable: action_background_image_show, 0, 1, 0
12:21:16 PM Add resource: texture
12:21:16 PM filename: blocks_frame1.png
12:21:16 PM filename_out: blocks_frame1.png
12:21:16 PM load_folder: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG
12:21:16 PM save_folder: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG
12:21:16 PM Action Load resource: action_background_image, F:\Christopher\Mineimator\Projects\Green-Screen Doug BG\blocks_frame1.png
12:21:28 PM Action Set variable: action_background_ground_n, 156, 100, 0
12:21:40 PM Action Set variable: action_background_ground_n, 100, 99, 0
12:21:41 PM Action Set variable: action_background_ground_n, 99, 98, 0
12:21:43 PM Action Set variable: action_background_ground_n, 98, 129, 0
12:21:46 PM Action Set variable: action_background_ground_n, 129, 324, 0
12:21:47 PM Action Set variable: action_background_ground_n, 324, 323, 0
12:21:48 PM Action Set variable: action_background_ground_n, 323, 322, 0
12:21:48 PM Action Set variable: action_background_ground_n, 322, 323, 0
12:21:48 PM Action Set variable: action_background_ground_n, 323, 324, 0
12:21:49 PM Action Set variable: action_background_ground_n, 324, 322, 0
12:21:49 PM Action Set variable: action_background_ground_n, 322, 323, 0
12:21:50 PM Action Set variable: action_background_ground_n, 323, 324, 0
12:21:50 PM Action Set variable: action_background_ground_n, 324, 323, 0
12:21:52 PM Action Set variable: action_background_ground_n, 323, 3, 0
12:21:53 PM Action Set variable: action_background_ground_n, 3, 2, 0
12:21:59 PM Action Set variable: action_background_ground_n, 2, 1, 0
12:22:09 PM Action Set variable: action_background_sky_clouds, 0, 1, 0
12:22:11 PM Action Set variable: action_background_sky_clouds, 1, 0, 0
12:22:14 PM Action Set variable: action_background_image_type, 0, 1, 0
12:22:19 PM Action Set variable: action_background_image_type, 1, 2, 0
12:22:32 PM Action Set variable: action_background_image_type, 2, 1, 0
12:23:06 PM Action Set variable: action_background_image_type, 1, 2, 0
12:23:15 PM Action Set variable: action_background_image_type, 2, 1, 0
12:23:27 PM Action Set variable: action_background_image_type, 1, 0, 0
12:23:33 PM Action Load resource: action_background_image, 
12:23:54 PM Action: action_tl_select
12:23:56 PM Action: action_tl_select
12:24:04 PM Action: action_tl_select
12:24:08 PM Action: action_tl_select
12:24:15 PM Action: action_tl_select
12:24:23 PM Action: action_tl_select
12:25:35 PM Action: action_tl_select
 

The cause? A typo (which involved accidentally hitting the key 'R') caused the program to lock-up and force a force close. Brilliant.

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