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crash went open skibbz magic particle


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Mine-imator log, please paste this into your bug report!
5:46:45 PM version: 1.0.4 (official)
5:46:45 PM gm_version: 1.4.1542
5:46:45 PM build date: 20-Nov-15 3:33:35 AM
5:46:45 PM YYC: yes
5:46:45 PM LAA: no
5:46:45 PM OS: Windows_NT
5:46:45 PM USERDOMAIN: Win7-PC
5:46:45 PM USERNAME: Win7
5:46:45 PM USERPROFILE: C:\Users\Win7
5:46:45 PM APPDATA: C:\Users\Win7\AppData\Roaming
5:46:45 PM video_adapter_0_name: NVIDIA GeForce 310M                
5:46:45 PM video_adapter_0_driver_version_high: 589842
5:46:45 PM video_adapter_0_device_name: \\.\DISPLAY1
5:46:45 PM video_adapter_0_driver_version_low: 854670
5:46:45 PM os_version: 393217
5:46:45 PM os_is_network_connected: yes
5:46:45 PM os_get_language: en
5:46:45 PM os_get_region: US
5:46:45 PM working_directory: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\
5:46:45 PM file_directory: C:\Users\Win7\AppData\Roaming\Mine_imator\
5:46:45 PM Old log found
5:46:45 PM DLL init
5:46:45 PM file.dll
5:46:45 PM gzunzip.dll
5:46:45 PM movie.dll
5:46:45 PM Movie init
5:46:45 PM window.dll
5:46:45 PM texture.dll
5:46:45 PM Texture init
5:46:46 PM exe_directory: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\
5:46:46 PM Trying to save files
5:46:46 PM surface_save OK
5:46:46 PM texture_create OK
5:46:46 PM file_delete_dll OK
5:46:46 PM Shader init
5:46:46 PM shaders_are_supported: yes
5:46:46 PM shader_high_ssao_blur compiled: yes
5:46:46 PM shader_high_ssao compiled: yes
5:46:46 PM shader_high_ssao_depth_normal compiled: yes
5:46:46 PM shader_high_light_apply compiled: yes
5:46:46 PM shader_high_light_night compiled: yes
5:46:46 PM shader_high_light_point compiled: yes
5:46:46 PM shader_high_light_spot compiled: yes
5:46:46 PM shader_high_light_sun compiled: yes
5:46:46 PM shader_high_fog_apply compiled: yes
5:46:46 PM shader_high_fog compiled: yes
5:46:46 PM shader_high_dof compiled: yes
5:46:46 PM shader_high_aa compiled: yes
5:46:46 PM shader_replace compiled: yes
5:46:46 PM shader_draw_texture compiled: yes
5:46:46 PM shader_depth compiled: yes
5:46:46 PM shader_color_fog_lights compiled: yes
5:46:46 PM shader_color_fog compiled: yes
5:46:46 PM shader_blend_fog compiled: yes
5:46:46 PM shader_blend compiled: yes
5:46:46 PM shader_border compiled: yes
5:46:46 PM Create vertex format
5:46:46 PM Render init
5:46:46 PM Ground model init
5:46:46 PM Character models init
5:46:46 PM Windows init
5:46:46 PM Lists init
5:46:46 PM Load language file: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Other\Languages\english.txt
5:46:46 PM Make transitions
5:46:46 PM linear
5:46:46 PM instant
5:46:46 PM easeinquad
5:46:46 PM easeoutquad
5:46:46 PM easeinoutquad
5:46:46 PM easeincubic
5:46:46 PM easeoutcubic
5:46:46 PM easeinoutcubic
5:46:46 PM easeinquart
5:46:46 PM easeoutquart
5:46:46 PM easeinoutquart
5:46:46 PM easeinquint
5:46:46 PM easeoutquint
5:46:46 PM easeinoutquint
5:46:46 PM easeinsine
5:46:46 PM easeoutsine
5:46:46 PM easeinoutsine
5:46:46 PM easeinexpo
5:46:46 PM easeoutexpo
5:46:46 PM easeinoutexpo
5:46:46 PM easeincirc
5:46:46 PM easeoutcirc
5:46:46 PM easeinoutcirc
5:46:47 PM easeinelastic
5:46:47 PM easeoutelastic
5:46:47 PM easeinoutelastic
5:46:47 PM easeinback
5:46:47 PM easeoutback
5:46:47 PM easeinoutback
5:46:47 PM easeinbounce
5:46:47 PM easeoutbounce
5:46:47 PM easeinoutbounce
5:46:47 PM linear
5:46:47 PM instant
5:46:47 PM easeinquad
5:46:47 PM easeoutquad
5:46:47 PM easeinoutquad
5:46:47 PM easeincubic
5:46:47 PM easeoutcubic
5:46:47 PM easeinoutcubic
5:46:47 PM easeinquart
5:46:47 PM easeoutquart
5:46:47 PM easeinoutquart
5:46:47 PM easeinquint
5:46:47 PM easeoutquint
5:46:47 PM easeinoutquint
5:46:47 PM easeinsine
5:46:47 PM easeoutsine
5:46:47 PM easeinoutsine
5:46:47 PM easeinexpo
5:46:47 PM easeoutexpo
5:46:47 PM easeinoutexpo
5:46:47 PM easeincirc
5:46:47 PM easeoutcirc
5:46:47 PM easeinoutcirc
5:46:47 PM easeinelastic
5:46:47 PM easeoutelastic
5:46:47 PM easeinoutelastic
5:46:47 PM easeinback
5:46:47 PM easeoutback
5:46:47 PM easeinoutback
5:46:47 PM easeinbounce
5:46:47 PM easeoutbounce
5:46:47 PM easeinoutbounce
5:46:47 PM Transitions OK
5:46:47 PM Globals init
5:46:47 PM Opening pack from folder: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Other\Textures\
5:46:47 PM mob_texture
5:46:48 PM block_texture
5:46:49 PM colormap_grass_texture
5:46:49 PM colormap_foliage_texture
5:46:49 PM item_texture
5:46:49 PM particles_texture
5:46:49 PM block_preview_texture
5:46:49 PM sun_texture
5:46:49 PM moonphases_texture
5:46:49 PM moon_texture
5:46:50 PM clouds_texture
5:46:50 PM Pack opened
5:46:50 PM Found key_file: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Other\key.file
5:46:50 PM Loading settings: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Other\settings.file
5:46:50 PM load_format: 3
5:46:50 PM Loading recent: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Other\recent.file
5:46:50 PM Loading closed alerts: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Other\alerts.file
5:46:50 PM Startup OK
5:46:50 PM Resetting project
5:46:50 PM Destroying instances
5:46:50 PM Project resetted
5:46:50 PM Show popup: startup
5:50:15 PM Opening project: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Projects\particle o\particle o.mproj
5:50:15 PM load_folder: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Projects\particle o
5:50:15 PM load_format: 10
5:50:15 PM Resetting project
5:50:15 PM Destroying instances
5:50:15 PM Project resetted
5:50:15 PM save_folder: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Projects\particle o
5:50:15 PM load_iid_offset: 0
5:50:15 PM Templates: 0
5:50:15 PM Timelines: 0
5:50:15 PM Resources: 0
5:50:15 PM Get template iids
5:50:15 PM Get particle type iids
5:50:15 PM Get keyframe iids
5:50:15 PM Get timeline iids
5:50:15 PM Update program
5:50:15 PM Project loaded
5:51:14 PM Action: asset_open
5:51:14 PM Opening asset: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Online particle\SKIBBZs Particle Pack 01\SKIBBZ's Particle Pack 01\Magic\Dark Matter (Arm Magic).object
5:51:14 PM load_folder: C:\Users\Win7\Desktop\Mine-imator\Mine-imator\Online particle\SKIBBZs Particle Pack 01\SKIBBZ's Particle Pack 01\Magic
5:51:14 PM load_format: 8
5:51:14 PM save_folder: 8
5:51:14 PM Opening object
5:51:14 PM load_iid_offset: 0
5:51:14 PM Templates: 2
5:51:14 PM Timelines: 2
5:51:14 PM Resources: 0
5:51:14 PM Get template iids
5:51:14 PM Get particle type iids
5:51:14 PM Get keyframe iids
5:51:14 PM Get timeline iids
5:51:14 PM Update pre 1.0.0 hide
5:51:14 PM Update program
5:51:14 PM Asset loaded
 

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