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Crash when creating backup files


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Kinda ironic, but it seems to crash MI 1.0.4 when a backup file is created. I mean, backups are supposed to be a fix for this kinda thing, soo...

 

Mine-imator log, please paste this into your bug report!
6:20:36 PM version: 1.0.4 (official)
6:20:36 PM gm_version: 1.4.1542
6:20:36 PM build date: 11/19/2015 2:33:35 PM
6:20:36 PM YYC: yes
6:20:36 PM LAA: no
6:20:36 PM OS: Windows_NT
6:20:36 PM USERDOMAIN: DESKTOP-J8T8CIH
6:20:36 PM USERNAME: David
6:20:36 PM USERPROFILE: C:\Users\David
6:20:36 PM APPDATA: C:\Users\David\AppData\Roaming
6:20:36 PM video_adapter_0_name: NVIDIA GeForce GTX 750
6:20:36 PM video_adapter_1_driver_version_low: 857322
6:20:36 PM video_adapter_1_name: NVIDIA GeForce GTX 750
6:20:36 PM video_adapter_0_driver_version_high: 655378
6:20:36 PM video_adapter_0_device_name: \\.\DISPLAY2
6:20:36 PM video_adapter_1_driver_version_high: 655378
6:20:36 PM video_adapter_0_driver_version_low: 857322
6:20:36 PM video_adapter_1_device_identifier: {D7B71E3E-50C1-11CF-0263-55161FC2C735}
6:20:36 PM video_adapter_0_device_identifier: {D7B71E3E-50C1-11CF-0263-55161FC2C735}
6:20:36 PM os_version: 393218
6:20:36 PM os_is_network_connected: yes
6:20:36 PM os_get_language: en
6:20:36 PM os_get_region: US
6:20:36 PM working_directory: C:\Users\David\Mine-imator\
6:20:36 PM file_directory: C:\Users\David\AppData\Roaming\Mine_imator\
6:20:36 PM Old log found
6:20:36 PM DLL init
6:20:36 PM file.dll
6:20:36 PM gzunzip.dll
6:20:36 PM movie.dll
6:20:36 PM Movie init
6:20:36 PM window.dll
6:20:36 PM texture.dll
6:20:36 PM Texture init
6:20:36 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
6:20:37 PM open_url: C:\Users\David\AppData\Roaming\Mine_imator\log_previous.txt
6:20:37 PM exe_directory: C:\Users\David\Mine-imator\
6:20:37 PM Trying to save files
6:20:37 PM surface_save OK
6:20:37 PM texture_create OK
6:20:37 PM file_delete_dll OK
6:20:37 PM Shader init
6:20:37 PM shaders_are_supported: yes
6:20:37 PM shader_high_ssao_blur compiled: yes
6:20:37 PM shader_high_ssao compiled: yes
6:20:37 PM shader_high_ssao_depth_normal compiled: yes
6:20:37 PM shader_high_light_apply compiled: yes
6:20:37 PM shader_high_light_night compiled: yes
6:20:37 PM shader_high_light_point compiled: yes
6:20:37 PM shader_high_light_spot compiled: yes
6:20:37 PM shader_high_light_sun compiled: yes
6:20:37 PM shader_high_fog_apply compiled: yes
6:20:37 PM shader_high_fog compiled: yes
6:20:37 PM shader_high_dof compiled: yes
6:20:37 PM shader_high_aa compiled: yes
6:20:37 PM shader_replace compiled: yes
6:20:37 PM shader_draw_texture compiled: yes
6:20:37 PM shader_depth compiled: yes
6:20:37 PM shader_color_fog_lights compiled: yes
6:20:37 PM shader_color_fog compiled: yes
6:20:37 PM shader_blend_fog compiled: yes
6:20:37 PM shader_blend compiled: yes
6:20:37 PM shader_border compiled: yes
6:20:37 PM Create vertex format
6:20:37 PM Render init
6:20:37 PM Ground model init
6:20:37 PM Character models init
6:20:37 PM Windows init
6:20:37 PM Lists init
6:20:37 PM Load language file: C:\Users\David\Mine-imator\Other\Languages\english.txt
6:20:37 PM Make transitions
6:20:37 PM linear
6:20:37 PM instant
6:20:37 PM easeinquad
6:20:37 PM easeoutquad
6:20:37 PM easeinoutquad
6:20:37 PM easeincubic
6:20:37 PM easeoutcubic
6:20:37 PM easeinoutcubic
6:20:37 PM easeinquart
6:20:37 PM easeoutquart
6:20:37 PM easeinoutquart
6:20:37 PM easeinquint
6:20:37 PM easeoutquint
6:20:37 PM easeinoutquint
6:20:37 PM easeinsine
6:20:37 PM easeoutsine
6:20:37 PM easeinoutsine
6:20:37 PM easeinexpo
6:20:37 PM easeoutexpo
6:20:37 PM easeinoutexpo
6:20:37 PM easeincirc
6:20:37 PM easeoutcirc
6:20:37 PM easeinoutcirc
6:20:37 PM easeinelastic
6:20:37 PM easeoutelastic
6:20:37 PM easeinoutelastic
6:20:37 PM easeinback
6:20:37 PM easeoutback
6:20:37 PM easeinoutback
6:20:37 PM easeinbounce
6:20:37 PM easeoutbounce
6:20:37 PM easeinoutbounce
6:20:37 PM linear
6:20:37 PM instant
6:20:37 PM easeinquad
6:20:37 PM easeoutquad
6:20:37 PM easeinoutquad
6:20:37 PM easeincubic
6:20:37 PM easeoutcubic
6:20:37 PM easeinoutcubic
6:20:37 PM easeinquart
6:20:37 PM easeoutquart
6:20:37 PM easeinoutquart
6:20:37 PM easeinquint
6:20:37 PM easeoutquint
6:20:37 PM easeinoutquint
6:20:37 PM easeinsine
6:20:37 PM easeoutsine
6:20:37 PM easeinoutsine
6:20:37 PM easeinexpo
6:20:37 PM easeoutexpo
6:20:37 PM easeinoutexpo
6:20:37 PM easeincirc
6:20:37 PM easeoutcirc
6:20:37 PM easeinoutcirc
6:20:37 PM easeinelastic
6:20:37 PM easeoutelastic
6:20:37 PM easeinoutelastic
6:20:37 PM easeinback
6:20:37 PM easeoutback
6:20:37 PM easeinoutback
6:20:37 PM easeinbounce
6:20:37 PM easeoutbounce
6:20:37 PM easeinoutbounce
6:20:37 PM Transitions OK
6:20:37 PM Globals init
6:20:37 PM Opening pack from folder: C:\Users\David\Mine-imator\Other\Textures\
6:20:37 PM mob_texture
6:20:37 PM block_texture
6:20:38 PM colormap_grass_texture
6:20:38 PM colormap_foliage_texture
6:20:38 PM item_texture
6:20:38 PM particles_texture
6:20:38 PM block_preview_texture
6:20:38 PM sun_texture
6:20:38 PM moonphases_texture
6:20:38 PM moon_texture
6:20:38 PM clouds_texture
6:20:38 PM Pack opened
6:20:38 PM Found key_file: C:\Users\David\Mine-imator\Other\key.file
6:20:38 PM Loading settings: C:\Users\David\Mine-imator\Other\settings.file
6:20:38 PM load_format: 3
6:20:38 PM Loading recent: C:\Users\David\Mine-imator\Other\recent.file
6:20:38 PM Loading closed alerts: C:\Users\David\Mine-imator\Other\alerts.file
6:20:38 PM Startup OK
6:20:38 PM Resetting project
6:20:38 PM Destroying instances
6:20:38 PM Project resetted
6:20:38 PM Show popup: startup
6:20:47 PM Opening project: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig\Battlestation 43 Rig.mproj
6:20:47 PM load_folder: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig
6:20:47 PM load_format: 10
6:20:47 PM Resetting project
6:20:47 PM Destroying instances
6:20:47 PM Project resetted
6:20:47 PM save_folder: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig
6:20:47 PM load_iid_offset: 0
6:20:47 PM Templates: 0
6:20:47 PM Timelines: 0
6:20:47 PM Resources: 0
6:20:47 PM Get template iids
6:20:47 PM Get particle type iids
6:20:47 PM Get keyframe iids
6:20:47 PM Get timeline iids
6:20:47 PM Update program
6:20:47 PM Project loaded
6:30:47 PM Backup: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig\Battlestation 43 Rig
6:30:47 PM Saving project: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig\Battlestation 43 Rig.mbackup1
6:30:47 PM load_folder: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig
6:30:47 PM save_folder: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig
6:30:47 PM Project saved
6:30:47 PM Backup saved
6:38:49 PM Action: action_bench_create
6:38:49 PM Created: cube
6:38:55 PM Action: action_tl_select
6:38:58 PM Action: action_tl_folder
6:38:58 PM Action: action_tl_parent
6:38:58 PM Action: action_tl_select
6:38:59 PM Action: action_tl_folder
6:38:59 PM Action: action_tl_parent
6:38:59 PM Action: action_tl_select
6:39:00 PM Action: action_tl_extend
6:39:00 PM Action: action_tl_extend
6:39:01 PM Action: action_tl_select
6:39:51 PM Action: action_tl_deselect_all
6:39:55 PM Action: action_tl_select
6:39:58 PM Action: action_tl_deselect_all
6:40:00 PM Action: action_tl_select
6:40:03 PM Action: action_tl_select
6:40:07 PM Action: action_tl_deselect_all
6:40:09 PM Action: action_tl_select
6:40:11 PM Action: action_tl_duplicate
6:40:28 PM Action: action_tl_duplicate
6:40:33 PM Action: action_tl_deselect_all
6:40:36 PM Action: action_tl_select
6:40:37 PM Action: action_tl_select
6:40:38 PM Action: action_tl_duplicate
6:40:47 PM Backup: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig\Battlestation 43 Rig
6:40:47 PM Saving project: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig\Battlestation 43 Rig.mbackup1
6:40:47 PM load_folder: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig
6:40:47 PM save_folder: C:\Users\David\Mine-imator\Projects\Battlestation 43 Rig
6:40:47 PM Project saved

6:40:47 PM Backup saved

 

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