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Crash on Trying to play old animation


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I just downloaded the new version, and I decided to try and play an old animation from 1.0.0 BETA. I was able to load the animation, but the moment I press play, it crashes. This is the log:

Mine-imator log, please paste this into your bug report!
5:58:48 PM version: 1.0.2 (official 2)
5:58:48 PM gm_version: 1.4.1514
5:58:48 PM build date: 11/7/2015 1:55:33 PM
5:58:48 PM YYC: yes
5:58:48 PM OS: Windows_NT
5:58:48 PM USERDOMAIN: Maxs-Desktop
5:58:48 PM USERNAME: Max
5:58:48 PM USERPROFILE: C:\Users\Max
5:58:48 PM APPDATA: C:\Users\Max\AppData\Roaming
5:58:48 PM video_adapter_0_name: NVIDIA GeForce GTX 960
5:58:48 PM video_adapter_0_driver_version_high: 655378
5:58:48 PM video_adapter_0_device_name: \\.\DISPLAY1
5:58:48 PM video_adapter_0_driver_version_low: 857550
5:58:48 PM os_version: 393218
5:58:48 PM os_is_network_connected: yes
5:58:48 PM os_get_language: en
5:58:48 PM os_get_region: US
5:58:48 PM working_directory: C:\Users\Max\Mine-imator\
5:58:48 PM file_directory: C:\Users\Max\AppData\Roaming\Mine_imator\
5:58:48 PM DLL init
5:58:48 PM file.dll
5:58:48 PM gzunzip.dll
5:58:48 PM movie.dll
5:58:48 PM Movie init
5:58:48 PM window.dll
5:58:48 PM texture.dll
5:58:48 PM Texture init
5:58:48 PM exe_directory: C:\Users\Max\Mine-imator\
5:58:48 PM Trying to save files
5:58:48 PM Files saved
5:58:48 PM Shader init
5:58:48 PM shaders_are_supported: yes
5:58:48 PM shader_high_ssao_blur compiled: yes
5:58:48 PM shader_high_ssao compiled: yes
5:58:48 PM shader_high_ssao_depth_normal compiled: yes
5:58:48 PM shader_high_light_apply compiled: yes
5:58:48 PM shader_high_light_night compiled: yes
5:58:48 PM shader_high_light_point compiled: yes
5:58:48 PM shader_high_light_spot compiled: yes
5:58:48 PM shader_high_light_sun compiled: yes
5:58:48 PM shader_high_fog_apply compiled: yes
5:58:48 PM shader_high_fog compiled: yes
5:58:48 PM shader_high_dof compiled: yes
5:58:48 PM shader_high_aa compiled: yes
5:58:48 PM shader_replace compiled: yes
5:58:48 PM shader_draw_texture compiled: yes
5:58:48 PM shader_depth compiled: yes
5:58:48 PM shader_color_fog_lights compiled: yes
5:58:48 PM shader_color_fog compiled: yes
5:58:48 PM shader_blend_fog compiled: yes
5:58:48 PM shader_blend compiled: yes
5:58:48 PM shader_border compiled: yes
5:58:48 PM Create vertex format
5:58:48 PM Render init
5:58:48 PM Ground model init
5:58:48 PM Character models init
5:58:48 PM Windows init
5:58:48 PM Lists init
5:58:48 PM Load language file: C:\Users\Max\Mine-imator\Other\Languages\english.txt
5:58:48 PM Make transitions
5:58:49 PM Globals init
5:58:49 PM Opening pack from folder: C:\Users\Max\Mine-imator\Other\Textures\
5:58:49 PM Startup OK
5:58:49 PM Resetting project
5:58:49 PM Destroying instances
5:58:49 PM Project resetted
5:58:49 PM Show popup: startup
5:59:23 PM open_url: http://www.stuffbydavid.com/mineimator/upgrade
5:59:27 PM Saving settings: C:\Users\Max\Mine-imator\Other\settings.file
5:59:27 PM Show alert: Level up!, You are now using the Full version!, 87
6:00:03 PM Opening project: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull\Jeremiah's armyRAWFull.mproj
6:00:03 PM load_folder: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull
6:00:03 PM load_format: 8
6:00:03 PM Resetting project
6:00:03 PM Destroying instances
6:00:03 PM Project resetted
6:00:03 PM save_folder: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull
6:00:03 PM Templates: 79
6:00:03 PM Timelines: 245
6:00:03 PM Resources: 15
6:00:03 PM Get template iids
6:00:03 PM Get particle type iids
6:00:03 PM Get keyframe iids
6:00:03 PM Get timeline iids
6:00:03 PM Update pre 1.0.0 hide
6:00:03 PM Update program
6:00:03 PM Project loaded
6:00:04 PM Loading schematic: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull\Forest-bordered field.schematic
6:00:06 PM Loading schematic: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull\Hamlet.schematic
6:00:07 PM Loading schematic: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull\Piece from Basic Grass Survival.blocks
6:00:08 PM Loading schematic: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull\Piece from Basic Grass Survival 2.blocks
6:00:09 PM Loading schematic: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull\Piece from New World.blocks
6:00:12 PM Loading schematic: C:\Users\Max\Desktop\Misc\Digital creation\Programs\Animation\Mine-imator 1.0.0 DEMO 5\Projects\Jeremiah's armyRAWFull\Forest.schematic
 

 

 

(sorry, I don't know how to make a spoiler on this forum, or I would have.)

 

 

Edit: Here is what it actually says when it crashes:

############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object app:

trying to index a variable which is not an array
############################################################################################
 

Just in case it helps. It also has this error when I try to change what frame the timeline is currently selecting. 

Edited by The Technomancer
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On 11/8/2015, 11:55:51, TH_01 said:

idiot, Use the demo 5 mine-imator to open the old animation file, and doing that alone will convert it. I'm talking from experience.

First off, don't insult me. Also, everytime I have opened this file it has been with Demo 5 right up until trying it with 1.0.2, so it isn't in some different file type from before DEMO 5 that demo 5 changes into a new one, because it would be the file type it would convert into, if anything. I really don't see how loading it up 1 more time in the same program will change anything, so please think more or maybe explain better before making a suggestion and insulting me when I don't see it as reasonably logical. 

Edit: I tried your method, and it didn't work. It had 0 effect other than to waste my time.

Edited by The Technomancer
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I heard somewhere that huge schematics can cause this sort of crash in the new mine-imator, and there is a huge schematic in this. I also heard that it can be fixed by breaking large schematics into several smaller ones, but as the largest schematic in this animation came with mine-imator, I have no idea how to split it into chunks. Would doing this actually fix it, and if so, how would I do it?

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