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Hi,

I wondered how to do AO in Game Maker to improve Mine-Imators visuals.

I finally came up with a simple idea. It works with schematics.

  • Create transparent AO Maps for all cases of block collsisions
  • check block neighbors and choose the right ao maps for the right sides of the blocks
  • Either combine the blocks texture with the ao map or draw it slightly above the blocks texture (flickering issues)

Pros:

  • Combine: no performance hit (except at start)
  • Draw above: small performance hit
  • improved visualls (at least I think)

Cons:

  • Not dynamic
  • takes some time at start (for calculating and combining textures)
  • Draw above: flickering issues
  • only for schematics
  • ignores lights
  • I'm not shure if it will look good

Concept image

 

Textures could be combined using a surface (and the surface fix) and saving the baked textures

 

Rhedox

Edited by Rhedox
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Yep. The problem is I don't excacly know how (SS)AO works. I just know, it's usually done with pixel shaders and creates this "edge shadow" effect. I think usually AO is relativ to the near lights.

improved visualls (at least I think)
Edited by Rhedox
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