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Anyone Have A RIG tutorial And on how to get the Textures


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Anyone Have A RIG tutorial And on how to get the Textures? plz if u know one PLZ TELL me i rig in Maya but i also! wanna rig in MI but i dont how all Tuts dont explain On how to make  a Orignal ONE! BUT they give me THERES !!!! AHHHHHH! plz Help

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For a start this is a website to do with Mine-imator, I think you Should Ask The Maya Site/Forums (If they Have one)

Also...Blender Is Much Easier than Blender :D

Dude i wrote i rig in maya but i wanna rig in MI! i said i already rig in maya ! MI = Mine Imator

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How to make textures:

So, first off, you're going to need to get a texture sheet. I have the basic block sheet below.

s0Mmudi.png

{Mine-imator 0.7 Texture sheet}

 

Save the picture above, and open it using an image editing software.  {Anything BUT MS Paint. I use Paint.NET. Link: http://www.getpaint.net/ }

Each texture is 16 squared pixels. {16 x 16, or 96 pixels in a square format}

lo8aQ6A.png

 

Using your desired image editing program, select a 16 x 16 area, and delete it.

cCn3iQD.png

 

Then you should see a blank area with no pixels. There is where you will make your texture.

Go to the colour pallet, select a colour, then make what-ever texture you want. 

You can keep doing this and make as many textures as you want.

6JNq3jA.png

 

Once you're done, save the image, then exit.

3cKj2J1.png

 

How to make a rig:

**"Copy and paste very old posts of mine" skills, activate!**

 

 

First off, let's just say I'm not really good at explaining things. But, for the main purpose of helping someone, and due to I am a rigger, I'll give it a shot!

 

So, rigs...

 

First, we will need to dig in and find the definition of rig:

 

rig1
rig/
 
"An apparatus, device, or piece of equipment designed for a particular purpose."
Info gathered via Google search "Definition of rig".
 
I this case, this piece of equipment is what you make the rig to be. For example, Zeux's Steve rig.
 
Zeux made an intractable character rig with fully working facial expression. This is the equipment any animator could use to get facial expressions, along with the thousand countless other Steve rigs out there on this forum.
 
But, how did Zeux/TheCasmicStudios make his rig?
 
He made it out of blocks. Each block has a different texture, using the colour of the character's skin. He edits the texture to make some blocks to make  them have the correct colour scheme needed to make it be an essential block usable for character's parts. {Eyelids, eye sockets, pupils, etc...}
 
Then, he makes a skin of the character. He erases some parts of the skin using an image editor to make space for the character's facial parts.
 
Next, he opens up Mine-imator, imports a character with that skin, adds a block, uses the texture he previously created, parented the block to the character's head, re-sizes it and positions it to make it act like one of the parts of the face.
 
Then you can just repeat this with all of the other parts.
 
Okay, that's just a Steve rig, I got a bit off topic...   :| Okay, now to the making of rigs.
 
-------------------------------------------------------
 
Now... Let's go onto the creation. 
 
So, if you want a character rig, just check above, or look at the 2 videos Ayhay linked.
 
For our sake of making this quick, because I have wasted way to much time, our example is going to be a bow rig.
 
You are going to need to make an item sheet. {If you want custom textures.} Make the texture be usable for items. This is how you get the special "Shapes" in your add-ons.
 
So, go into Mine-imator, and add in a base item, in our case, the metal part. This is where all the main essentials are going to be attached to. Add the texture you previously just made.
PytFLJy.png
 
Secondly, add on the item add-ons, or the wooden part for our bow. This is where the bow string is going to be parented to. These items are needed to be parented to the base item.
vlt7yHy.png
 
Next, add on any add-ons to the add-ons, or our main part of the string. This is where the true bending of the string starts. These items are needed to be parented to the previous add-ons, or the wooden part.
P3hzJjN.png

 

Then, add on the next bending part of the string, or the add-ons' add-ons' add-ons. This is where you can make the bow string bend. These items are needed to be parented to the previous add-ons.

QshdhDj.png

 

After, add the arrow. This is, of course, the bow's ammunition. These items are needed to be parented to the base item.

cyTuYdS.png

 

Lastly, if you want to, you can add a character to hold the bow. The base item will need to be parented to one of the character's hands.

4Hpv2Wx.png

 

So, for rigging, this is basically what I do:

 

  • Base item/block
  • Add-on items/blocks
  • Add-ons to the add-ons, add-ons to those add-ons, etc., etc...
  • Extra needs

Or, let's just say:

 

"A bunch of items attached to each other..."

 

If this didn't help, I warned you at the beginning. Eh.

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