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[ϟ]; [Suggestion] - "Loop Selected Keyframe(s)"


Guest MineatronOrigin
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Guest MineatronOrigin

Greetings Animators!

 

This is a suggestion for (any/a) future version of Mine-imator. It would allow the user to loop specific desired keyframes in an animation via the selection tool in the timeline. I'd be useful to animators who are making long animations and need to find the flaws and/or "debug" a specific fragment of the animation.

 

You would first select the desired keyframes using the selection tool within the timeline.

 

FUB9P.jpg ]

 

 

Then you would click the loop button (3MQQI.jpg)

 

It would be that simple. However, we currently have to manually move the pointer to the desired place, then we have to do so again after the animation we need to view is completed. I hoped you found this useful and will use it in the future if David himself implements it.

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