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Before I start, if this IS a feature in Mine-imator 1.0.0, please tell me.

 

 

 

This allows much more advanced editing for the objects. Basically, you can grab a single vertex and move it around, or an edge, face, etc. This allows for much easier object modification, and a bigger variant of the appearances of objects. Example:

 

 

One vertex grabbed and moved outwards

 

jtqka8.png

 

 

Also, having the feature of subdividing the amount of faces on an object, giving it even MORE freely movement of the modification. Example:

 

a2418w.png

 

I subdivided it three times, and used the soft selection to grab a vertex and move it along smoothly.

 

 

 

Note that when I have no subdivisions, the object has a lot of constraints for how smooth and graduate the faces become when things are moved.

 

 

There probably should be a limit to how far you can subdivide it, or people would be making round things. This may also help on the new bending system.

Edited by AtomFracture28
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