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Showing results for tags 'importing'.
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is there a difference between .object files and .obj files?
chuckles de clown posted a question in Help
i noticed that .object files are on the list for things i can put in a mine-imator thing so i was experimenting with mineways to get me a .obj files and i noticed right away that it wouldn't work so is there a difference between the two?- 5 replies
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- mine-imator
- mine-imator help
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i had a problem with importing something from a world it was a pretty big city from a map used in dans gta in minecraft so i tried importing it and it said it was out of memory here's the error file: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:27:12 PM version: 1.0.6 4:27:12 PM gm_version: 1.4.1749 4:27:12 PM build date: 3/12/2016 7:10:39 AM 4:27:12 PM YYC: yes 4:27:12 PM working_directory: C:\Users\chucklesdeclown2000\Mine-imator\ 4:27:12 PM file_directory: C:\Users\chucklesdeclown2000\AppData\Roaming\Mine_imator\ 4:27:12 PM OS: Windows 4:27:12 PM os_version: 393218 4:27:12 PM os_is_network_connected: yes 4:27:12 PM os_get_language: en 4:27:12 PM os_get_region: US 4:27:12 PM USERDOMAIN: joespc 4:27:12 PM USERNAME: chucklesdeclown2000 4:27:12 PM USERPROFILE: C:\Users\chucklesdeclown2000 4:27:12 PM APPDATA: C:\Users\chucklesdeclown2000\AppData\Roaming 4:27:12 PM NUMBER_OF_PROCESSORS: 8 4:27:12 PM PROCESSOR_ARCHITECTURE: x86 4:27:12 PM PROCESSOR_IDENTFIER: 4:27:12 PM PROCESSOR_LEVEL: 21 4:27:12 PM PROCESSOR_REVISION: 0200 4:27:12 PM video_adapter_0_name: AMD Radeon R7 240 4:27:12 PM video_adapter_0_driver_version_high: 524305 4:27:12 PM video_adapter_0_device_name: \\.\DISPLAY1 4:27:12 PM video_adapter_0_driver_version_low: 656607 4:27:12 PM Library init 4:27:12 PM Data\file.dll 4:27:12 PM Data\movie.dll 4:27:12 PM Movie init 4:27:12 PM Data\window.dll 4:27:12 PM Data\texture.dll 4:27:12 PM Texture init 4:27:12 PM working_directory: C:\Users\chucklesdeclown2000\Mine-imator\ 4:27:12 PM Trying to save files 4:27:12 PM surface_save OK 4:27:12 PM texture_create OK 4:27:12 PM file_delete_lib OK 4:27:12 PM Shader init 4:27:12 PM shaders_are_supported: yes 4:27:12 PM shader_high_ssao_blur compiled: yes 4:27:12 PM shader_high_ssao compiled: yes 4:27:12 PM shader_high_ssao_depth_normal compiled: yes 4:27:12 PM shader_high_light_apply compiled: yes 4:27:12 PM shader_high_light_night compiled: yes 4:27:13 PM shader_high_light_point compiled: yes 4:27:13 PM shader_high_light_spot compiled: yes 4:27:13 PM shader_high_light_sun compiled: yes 4:27:13 PM shader_high_fog_apply compiled: yes 4:27:13 PM shader_high_fog compiled: yes 4:27:13 PM shader_high_dof compiled: yes 4:27:13 PM shader_high_aa compiled: yes 4:27:13 PM shader_replace compiled: yes 4:27:13 PM shader_draw_texture compiled: yes 4:27:13 PM shader_depth compiled: yes 4:27:13 PM shader_color_fog_lights compiled: yes 4:27:13 PM shader_color_fog compiled: yes 4:27:13 PM shader_blend_fog compiled: yes 4:27:13 PM shader_blend compiled: yes 4:27:13 PM shader_border compiled: yes 4:27:13 PM Create vertex format 4:27:13 PM Render init 4:27:13 PM Ground model init 4:27:13 PM Character models init 4:27:13 PM Windows init 4:27:13 PM Lists init 4:27:13 PM Load language file: C:\Users\chucklesdeclown2000\Mine-imator\Data\Languages\english.txt 4:27:13 PM Make transitions 4:27:13 PM Transitions OK 4:27:13 PM Globals init 4:27:13 PM Opening pack from folder: C:\Users\chucklesdeclown2000\Mine-imator\Data\Textures\ 4:27:13 PM mob_texture 4:27:13 PM block_texture 4:27:14 PM colormap_grass_texture 4:27:14 PM colormap_foliage_texture 4:27:14 PM item_texture 4:27:14 PM particles_texture 4:27:14 PM block_preview_texture 4:27:14 PM sun_texture 4:27:14 PM moonphases_texture 4:27:14 PM moon_texture 4:27:14 PM clouds_texture 4:27:14 PM Pack opened 4:27:14 PM Found key_file: C:\Users\chucklesdeclown2000\Mine-imator\Data\key.file 4:27:14 PM Loading settings: C:\Users\chucklesdeclown2000\Mine-imator\Data\settings.file 4:27:14 PM load_format: 4 4:27:14 PM Loading recent: C:\Users\chucklesdeclown2000\Mine-imator\Data\recent.file 4:27:14 PM Loading closed alerts: C:\Users\chucklesdeclown2000\Mine-imator\Data\alerts.file 4:27:14 PM Startup OK 4:27:14 PM Resetting project 4:27:14 PM Destroying instances 4:27:14 PM Project resetted 4:27:14 PM Show popup: startup 4:27:14 PM HTTP: [] 4:27:28 PM Opening project: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it)\the big project(whatever ill call it).mproj 4:27:28 PM load_folder: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it) 4:27:28 PM load_format: 13 4:27:28 PM Resetting project 4:27:28 PM Destroying instances 4:27:28 PM Project resetted 4:27:28 PM save_folder: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it) 4:27:28 PM load_iid_offset: 0 4:27:28 PM Templates: 0 4:27:28 PM Timelines: 0 4:27:28 PM Resources: 0 4:27:28 PM Get template iids 4:27:28 PM Get particle type iids 4:27:28 PM Get keyframe iids 4:27:28 PM Get timeline iids 4:27:28 PM Build trees 4:27:28 PM Reset read positions 4:27:28 PM Update program 4:27:28 PM Project loaded 4:27:39 PM execute: C:\Users\chucklesdeclown2000\Mine-imator\Data\import.exe, C:\Users\chucklesdeclown2000\Mine-imator\Data\export.blocks, 1 4:32:09 PM Add resource: schematic 4:32:09 PM filename: export.blocks 4:32:09 PM filename_out: export.blocks 4:32:09 PM load_folder: C:\Users\chucklesdeclown2000\Mine-imator\Data 4:32:09 PM save_folder: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it) 4:32:16 PM Action Load resource: action_bench_scenery, C:\Users\chucklesdeclown2000\Mine-imator\Data\export.blocks 4:32:16 PM Loading schematic: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it)\export.blocks 4:32:19 PM sch_map: pmc 4:32:19 PM Schematic size: 931, 813, 242
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help Are you able to import rigs from other Mine-Imator projects?
kingnicolas27 posted a question in Help
The title says it all. But let me give an example of what i'm asking to give a better understanding. Let's say I was making an animation for charactersss... let's just call them "x" and "y". I was too busy to make them myself so I went to look for the character rigs on the Mine-Imator forums and I found them! But they were made by two separate people so they're in two separate projects. So now i'm in Mine-Imator viewing character "y", but since they're in two separate projects I can only view one at a time. So there's where my question comes in, is there any way I could take the "x" character rig and import it to the current project i'm in where character "y" is located?- 3 replies
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This is why the Released version of Mine-Imator 1.0.0 should be a Beta/Demo, it's not as stable as Demo 5, I Exported these rigs just today in 1.0.2 and imported them into a project, then I update Mine-Imator to fix any problems and then when I import into a project then... Crash 5:21:57 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 5:22:05 PM Action: asset_open 5:22:05 PM Opening asset: C:\Users\Carol\Documents\New Folder\Random Folder\Ultimate Folder\rigs\GoodRig\GoodRig.object 5:22:05 PM load_folder: C:\Users\Carol\Documents\New Folder\Random Folder\Ultimate Folder\rigs\GoodRig 5:22:05 PM load_format: 10 5:22:05 PM save_folder: 10 5:22:05 PM Opening object 5:22:05 PM Templates: 3 5:22:05 PM Timelines: 45 5:22:05 PM Resources: 4 5:22:06 PM Get template iids 5:22:06 PM Get particle type iids 5:22:06 PM Get keyframe iids 5:22:06 PM Get timeline iids 5:22:06 PM Update program Then it Crashed