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Found 6 results

  1. Kitthefox

    Importing Rigs

    I am trying to make an animation and am having trouble importing rigs. Can anyone tell me how to import item rigs like swords and stuff?
  2. This happens to the majority of the skins I import into MI. The left limbs are completely missing for some reason.
  3. i noticed that .object files are on the list for things i can put in a mine-imator thing so i was experimenting with mineways to get me a .obj files and i noticed right away that it wouldn't work so is there a difference between the two?
  4. i had a problem with importing something from a world it was a pretty big city from a map used in dans gta in minecraft so i tried importing it and it said it was out of memory here's the error file: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:27:12 PM version: 1.0.6 4:27:12 PM gm_version: 1.4.1749 4:27:12 PM build date: 3/12/2016 7:10:39 AM 4:27:12 PM YYC: yes 4:27:12 PM working_directory: C:\Users\chucklesdeclown2000\Mine-imator\ 4:27:12 PM file_directory: C:\Users\chucklesdeclown2000\AppData\Roaming\Mine_imator\ 4:27:12 PM OS: Windows 4:27:12 PM os_version: 393218 4:27:12 PM os_is_network_connected: yes 4:27:12 PM os_get_language: en 4:27:12 PM os_get_region: US 4:27:12 PM USERDOMAIN: joespc 4:27:12 PM USERNAME: chucklesdeclown2000 4:27:12 PM USERPROFILE: C:\Users\chucklesdeclown2000 4:27:12 PM APPDATA: C:\Users\chucklesdeclown2000\AppData\Roaming 4:27:12 PM NUMBER_OF_PROCESSORS: 8 4:27:12 PM PROCESSOR_ARCHITECTURE: x86 4:27:12 PM PROCESSOR_IDENTFIER: 4:27:12 PM PROCESSOR_LEVEL: 21 4:27:12 PM PROCESSOR_REVISION: 0200 4:27:12 PM video_adapter_0_name: AMD Radeon R7 240 4:27:12 PM video_adapter_0_driver_version_high: 524305 4:27:12 PM video_adapter_0_device_name: \\.\DISPLAY1 4:27:12 PM video_adapter_0_driver_version_low: 656607 4:27:12 PM Library init 4:27:12 PM Data\file.dll 4:27:12 PM Data\movie.dll 4:27:12 PM Movie init 4:27:12 PM Data\window.dll 4:27:12 PM Data\texture.dll 4:27:12 PM Texture init 4:27:12 PM working_directory: C:\Users\chucklesdeclown2000\Mine-imator\ 4:27:12 PM Trying to save files 4:27:12 PM surface_save OK 4:27:12 PM texture_create OK 4:27:12 PM file_delete_lib OK 4:27:12 PM Shader init 4:27:12 PM shaders_are_supported: yes 4:27:12 PM shader_high_ssao_blur compiled: yes 4:27:12 PM shader_high_ssao compiled: yes 4:27:12 PM shader_high_ssao_depth_normal compiled: yes 4:27:12 PM shader_high_light_apply compiled: yes 4:27:12 PM shader_high_light_night compiled: yes 4:27:13 PM shader_high_light_point compiled: yes 4:27:13 PM shader_high_light_spot compiled: yes 4:27:13 PM shader_high_light_sun compiled: yes 4:27:13 PM shader_high_fog_apply compiled: yes 4:27:13 PM shader_high_fog compiled: yes 4:27:13 PM shader_high_dof compiled: yes 4:27:13 PM shader_high_aa compiled: yes 4:27:13 PM shader_replace compiled: yes 4:27:13 PM shader_draw_texture compiled: yes 4:27:13 PM shader_depth compiled: yes 4:27:13 PM shader_color_fog_lights compiled: yes 4:27:13 PM shader_color_fog compiled: yes 4:27:13 PM shader_blend_fog compiled: yes 4:27:13 PM shader_blend compiled: yes 4:27:13 PM shader_border compiled: yes 4:27:13 PM Create vertex format 4:27:13 PM Render init 4:27:13 PM Ground model init 4:27:13 PM Character models init 4:27:13 PM Windows init 4:27:13 PM Lists init 4:27:13 PM Load language file: C:\Users\chucklesdeclown2000\Mine-imator\Data\Languages\english.txt 4:27:13 PM Make transitions 4:27:13 PM Transitions OK 4:27:13 PM Globals init 4:27:13 PM Opening pack from folder: C:\Users\chucklesdeclown2000\Mine-imator\Data\Textures\ 4:27:13 PM mob_texture 4:27:13 PM block_texture 4:27:14 PM colormap_grass_texture 4:27:14 PM colormap_foliage_texture 4:27:14 PM item_texture 4:27:14 PM particles_texture 4:27:14 PM block_preview_texture 4:27:14 PM sun_texture 4:27:14 PM moonphases_texture 4:27:14 PM moon_texture 4:27:14 PM clouds_texture 4:27:14 PM Pack opened 4:27:14 PM Found key_file: C:\Users\chucklesdeclown2000\Mine-imator\Data\key.file 4:27:14 PM Loading settings: C:\Users\chucklesdeclown2000\Mine-imator\Data\settings.file 4:27:14 PM load_format: 4 4:27:14 PM Loading recent: C:\Users\chucklesdeclown2000\Mine-imator\Data\recent.file 4:27:14 PM Loading closed alerts: C:\Users\chucklesdeclown2000\Mine-imator\Data\alerts.file 4:27:14 PM Startup OK 4:27:14 PM Resetting project 4:27:14 PM Destroying instances 4:27:14 PM Project resetted 4:27:14 PM Show popup: startup 4:27:14 PM HTTP: [] 4:27:28 PM Opening project: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it)\the big project(whatever ill call it).mproj 4:27:28 PM load_folder: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it) 4:27:28 PM load_format: 13 4:27:28 PM Resetting project 4:27:28 PM Destroying instances 4:27:28 PM Project resetted 4:27:28 PM save_folder: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it) 4:27:28 PM load_iid_offset: 0 4:27:28 PM Templates: 0 4:27:28 PM Timelines: 0 4:27:28 PM Resources: 0 4:27:28 PM Get template iids 4:27:28 PM Get particle type iids 4:27:28 PM Get keyframe iids 4:27:28 PM Get timeline iids 4:27:28 PM Build trees 4:27:28 PM Reset read positions 4:27:28 PM Update program 4:27:28 PM Project loaded 4:27:39 PM execute: C:\Users\chucklesdeclown2000\Mine-imator\Data\import.exe, C:\Users\chucklesdeclown2000\Mine-imator\Data\export.blocks, 1 4:32:09 PM Add resource: schematic 4:32:09 PM filename: export.blocks 4:32:09 PM filename_out: export.blocks 4:32:09 PM load_folder: C:\Users\chucklesdeclown2000\Mine-imator\Data 4:32:09 PM save_folder: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it) 4:32:16 PM Action Load resource: action_bench_scenery, C:\Users\chucklesdeclown2000\Mine-imator\Data\export.blocks 4:32:16 PM Loading schematic: C:\Users\chucklesdeclown2000\Mine-imator\Projects\the big project(whatever ill call it)\export.blocks 4:32:19 PM sch_map: pmc 4:32:19 PM Schematic size: 931, 813, 242
  5. The title says it all. But let me give an example of what i'm asking to give a better understanding. Let's say I was making an animation for charactersss... let's just call them "x" and "y". I was too busy to make them myself so I went to look for the character rigs on the Mine-Imator forums and I found them! But they were made by two separate people so they're in two separate projects. So now i'm in Mine-Imator viewing character "y", but since they're in two separate projects I can only view one at a time. So there's where my question comes in, is there any way I could take the "x" character rig and import it to the current project i'm in where character "y" is located?
  6. This is why the Released version of Mine-Imator 1.0.0 should be a Beta/Demo, it's not as stable as Demo 5, I Exported these rigs just today in 1.0.2 and imported them into a project, then I update Mine-Imator to fix any problems and then when I import into a project then... Crash 5:21:57 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 5:22:05 PM Action: asset_open 5:22:05 PM Opening asset: C:\Users\Carol\Documents\New Folder\Random Folder\Ultimate Folder\rigs\GoodRig\GoodRig.object 5:22:05 PM load_folder: C:\Users\Carol\Documents\New Folder\Random Folder\Ultimate Folder\rigs\GoodRig 5:22:05 PM load_format: 10 5:22:05 PM save_folder: 10 5:22:05 PM Opening object 5:22:05 PM Templates: 3 5:22:05 PM Timelines: 45 5:22:05 PM Resources: 4 5:22:06 PM Get template iids 5:22:06 PM Get particle type iids 5:22:06 PM Get keyframe iids 5:22:06 PM Get timeline iids 5:22:06 PM Update program Then it Crashed
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