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Showing results for tags 'Ground'.
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1-Limit FPS: this will serve for less powerful computers and increase FPS in more powerful computers. (such as saving energy and not accelerate both the computer) 2-Option of brightness and contrast (better lighting): this could be something like the Shader of Minecraft currently known. (the brightness of Mine-imator is not as strong as for this effect) would be great if this option was added. 3-Ground affected by the ambient color: I find it really strange that the soil is not affected by the ambient color. when he adds a Schematic, is affected by the ambient color. but not the ground. that causes the ground is highlight completely easy to and distinguish the ground with the blocks (or Schematic) post in the scene.
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So... I was thinking maybe we should have a button in a keyframe that says 'Snap to ground' so we don't have to fuss over our character's feet partially in the ground or something. I think it would help us be more exact...? Possibly. (Note I do not know if this has been suggested yet) (I also do not know if something like this has been implemented yet.)
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- mine-imator
- snap
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