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Found 2 results

  1. Mine-imator log, please paste this into your bug report! 9:10:44 PM version: 1.0.2 (official) 9:10:44 PM gm_version: EA 1.99.416 9:10:44 PM build date: 11/6/2015 4:36:17 AM 9:10:44 PM YYC: yes 9:10:44 PM OS: Windows_NT 9:10:44 PM USERDOMAIN: CAROL-HP 9:10:44 PM USERNAME: Carol 9:10:44 PM USERPROFILE: C:\Users\Carol 9:10:44 PM APPDATA: C:\Users\Carol\AppData\Roaming 9:10:44 PM video_adapter_0_name: ATI Radeon HD 4200 9:10:44 PM video_adapter_0_driver_version_high: 524305 9:10:44 PM video_adapter_0_device_name: \\.\DISPLAY1 9:10:44 PM video_adapter_0_driver_version_low: 656489 9:10:44 PM os_version: 393218 9:10:44 PM os_is_network_connected: yes 9:10:44 PM os_get_language: en 9:10:44 PM os_get_region: US 9:10:44 PM working_directory: C:\Users\Carol\Mine-imator\ 9:10:44 PM file_directory: C:\Users\Carol\AppData\Roaming\Mine_imator\ 9:10:44 PM Old log found 9:10:44 PM DLL init 9:10:44 PM file.dll 9:10:44 PM gzunzip.dll 9:10:44 PM movie.dll 9:10:44 PM Movie init 9:10:44 PM window.dll 9:10:44 PM texture.dll 9:10:44 PM Texture init 9:10:46 PM exe_directory: C:\Users\Carol\Mine-imator\ 9:10:46 PM Trying to save files 9:10:46 PM Files saved 9:10:46 PM Shader init 9:10:46 PM shaders_are_supported: yes 9:10:46 PM shader_high_ssao_blur compiled: yes 9:10:46 PM shader_high_ssao compiled: yes 9:10:46 PM shader_high_ssao_depth_normal compiled: yes 9:10:46 PM shader_high_light_apply compiled: yes 9:10:46 PM shader_high_light_night compiled: yes 9:10:46 PM shader_high_light_point compiled: yes 9:10:46 PM shader_high_light_spot compiled: yes 9:10:46 PM shader_high_light_sun compiled: yes 9:10:46 PM shader_high_fog_apply compiled: yes 9:10:46 PM shader_high_fog compiled: yes 9:10:46 PM shader_high_dof compiled: yes 9:10:46 PM shader_high_aa compiled: yes 9:10:46 PM shader_replace compiled: yes 9:10:46 PM shader_draw_texture compiled: yes 9:10:46 PM shader_depth compiled: yes 9:10:46 PM shader_color_fog_lights compiled: yes 9:10:46 PM shader_color_fog compiled: yes 9:10:46 PM shader_blend_fog compiled: yes 9:10:46 PM shader_blend compiled: yes 9:10:46 PM shader_border compiled: yes 9:10:46 PM Create vertex format 9:10:46 PM Render init 9:10:46 PM Ground model init 9:10:46 PM Character models init 9:10:46 PM Windows init 9:10:46 PM Lists init 9:10:46 PM Load language file: C:\Users\Carol\Mine-imator\Other\Languages\english.txt 9:10:46 PM Make transitions 9:10:47 PM Globals init 9:10:47 PM Opening pack from folder: C:\Users\Carol\Mine-imator\Other\Textures\ 9:10:49 PM Found key_file: C:\Users\Carol\Mine-imator\Other\key.file 9:10:49 PM Loading settings: C:\Users\Carol\Mine-imator\Other\settings.file 9:10:49 PM load_format: 2 9:10:49 PM Loading recent: C:\Users\Carol\Mine-imator\Other\recent.file 9:10:49 PM Loading closed alerts: C:\Users\Carol\Mine-imator\Other\alerts.file 9:10:49 PM Startup OK 9:10:49 PM Resetting project 9:10:49 PM Destroying instances 9:10:49 PM Project resetted 9:10:49 PM Show popup: startup 9:10:58 PM Opening project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:10:58 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:10:58 PM load_format: 10 9:10:58 PM Resetting project 9:10:58 PM Destroying instances 9:10:58 PM Project resetted 9:10:58 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:10:58 PM Templates: 0 9:10:58 PM Timelines: 0 9:10:58 PM Resources: 0 9:10:58 PM Get template iids 9:10:58 PM Get particle type iids 9:10:58 PM Get keyframe iids 9:10:58 PM Get timeline iids 9:10:58 PM Update program 9:10:58 PM Project loaded 9:11:38 PM Action: action_bench_create 9:11:46 PM Action Set variable: action_background_ground_n, 1, 98, 0 9:11:46 PM Action Set variable: action_background_ground_n, 98, 82, 0 9:11:47 PM Action Set variable: action_background_ground_n, 82, 50, 0 9:11:48 PM Action Set variable: action_background_ground_n, 50, 51, 0 9:11:49 PM Action Set variable: action_background_ground_n, 51, 0, 0 9:11:50 PM Action Set variable: action_background_ground_n, 0, 1, 0 9:11:50 PM Action Set variable: action_background_ground_n, 1, 2, 0 9:11:51 PM Action Set variable: action_background_ground_n, 2, 4, 0 9:11:52 PM Action Set variable: action_background_ground_n, 4, 21, 0 9:11:52 PM Action Set variable: action_background_ground_n, 21, 22, 0 9:11:53 PM Action Set variable: action_background_ground_n, 22, 23, 0 9:11:53 PM Action Set variable: action_background_ground_n, 23, 24, 0 9:11:55 PM Action Set variable: action_background_ground_n, 24, 23, 0 9:11:56 PM Action Set variable: action_background_ground_n, 23, 64, 0 9:11:57 PM Action Set variable: action_background_ground_n, 64, 8, 0 9:12:03 PM Action Set variable: action_background_ground_n, 8, 299, 0 9:12:04 PM Action Set variable: action_background_ground_n, 299, 301, 0 9:12:05 PM Action Set variable: action_background_ground_n, 301, 289, 0 9:12:07 PM Action Set variable: action_background_ground_n, 289, 290, 0 9:12:08 PM Action Set variable: action_background_ground_n, 290, 291, 0 9:12:12 PM Action Set variable: action_background_ground_n, 291, 302, 0 9:12:17 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:12:17 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:12:17 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:12:17 PM Project saved 9:12:20 PM Action Set variable: action_lib_repeat_toggle, 0, 1, 0 9:12:21 PM Action Set variable: action_lib_repeat_x, 1, 2, 1 9:12:24 PM Action Set variable: action_lib_repeat_y, 1, 2, 1 9:12:25 PM Action Set variable: action_lib_repeat_z, 1, 2, 1 9:12:27 PM Action Set variable: action_lib_repeat_x, 16, 17, 1 9:12:29 PM Action Set variable: action_lib_repeat_z, 22, 24, 1 9:12:33 PM Action Set variable: action_lib_repeat_x, 44, 43, 1 9:12:35 PM Action Set variable: action_lib_repeat_z, 30, 29, 1 9:12:53 PM Action: action_tl_select 9:13:03 PM Action: action_tl_deselect_all 9:13:03 PM Action: action_tl_select 9:13:08 PM Action: action_tl_deselect_all 9:13:08 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:13:08 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:08 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:08 PM Project saved 9:13:10 PM Action: action_bench_create 9:13:12 PM Action: action_tl_select 9:13:13 PM Action: action_tl_keyframe_create 9:13:17 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:13:17 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:17 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:17 PM Project saved 9:13:44 PM Action: action_tl_select 9:13:44 PM Action: action_tl_deselect_all 9:13:55 PM Action: action_bench_create 9:13:57 PM Action: action_tl_select 9:14:09 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:09 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:09 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:09 PM Project saved 9:14:10 PM Action: action_tl_select 9:14:14 PM Action: action_tl_select 9:14:15 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:15 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:15 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:15 PM Project saved 9:14:17 PM Action: action_tl_select 9:14:18 PM Action: action_tl_keyframe_create 9:14:20 PM Action: action_tl_select 9:14:21 PM Action: action_tl_select 9:14:25 PM Action: action_tl_select 9:14:25 PM Action: action_tl_keyframe_create 9:14:26 PM Action: action_tl_select 9:14:26 PM Action: action_tl_keyframe_create 9:14:28 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:28 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:28 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:28 PM Project saved 9:14:28 PM Action: action_tl_deselect_all 9:14:29 PM Action: action_tl_keyframes_select_area 9:14:36 PM Action: action_tl_select 9:14:37 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:37 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:37 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:37 PM Project saved 9:14:41 PM Action: action_tl_select 9:14:42 PM Action: action_tl_select 9:14:44 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:44 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:44 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:44 PM Project saved 9:14:45 PM Action: action_tl_deselect_all 9:14:45 PM Action: action_tl_keyframes_select_area
  2. Now what I propose is that we make it so that the rotation will only show to rotate 360 degrees, but then reset back to 0. It won't effect animations as they can still rotate normally, but mainly I get tired of having to see 420 degrees or 980 degrees instead of a simple measurement.
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