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Showing results for tags 'tabs'.
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Now many of us know how much of a pain it is to navigate through a large timeline with hundreds of keypoint everywhere. And to look a library of alot of clutter. What most would do is to open a new animation, but that loses alot of the objects that you were working on and cannot check how the two animations mesh together without switching through the long procees of loading. I was wondering this: SCENES it's kinda like a tab system that is found in Microsoft Excel: It's kinda like the "Sheet1,Sheet2,Sheet3" You can switch between the different sheets without having the timeline mess up or anything, You have the option, of course, to name the tabs under the time line. You can also transfer the keyframes of the previous objects to the next with a "transfer last keyframes"button on the newtab interface, allowing one to edit the animation in small chunks. Also, when replaying it, you can select what tab(s) to play, or what tab(s) to render, allowing it to render sections of the animation without cutting it so short. This can be great for trailers! You can also set the a camera to loop a scene or play it once, similar to particle menu. "Well how will rendering/playing it go?" -That's simple! It will play right where it left off, and if it hit the end of that tab and doesn't detect anymore key points after it changes to the next tab otherwise it's the same! "What about the library?" -Well, it might be added to the library, but until the folders in the library get added it might be obsolete "What about objects in the tabs?" -Well ony the one that place into the currently selected tab gets place into that tab, while in another tab the objects are still the same. "In what order will the animation play the tabs?" -From the first tab to the last user created tab. So what you think? I think it would be great for short, trailers, and SO MUCH MORE!
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