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Found 2 results

  1. Mine-imator log, please paste this into your bug report! 6:21:07 PM version: 1.0.4 (official) 6:21:07 PM gm_version: 1.4.1542 6:21:07 PM build date: 11/19/2015 12:33:35 PM 6:21:07 PM YYC: yes 6:21:07 PM LAA: no 6:21:07 PM OS: Windows_NT 6:21:07 PM USERDOMAIN: LEE 6:21:07 PM USERNAME: Matthew 6:21:07 PM USERPROFILE: C:\Users\Matthew 6:21:07 PM APPDATA: C:\Users\Matthew\AppData\Roaming 6:21:07 PM video_adapter_0_name: Intel(R) HD Graphics 6:21:07 PM video_adapter_0_driver_version_high: 655378 6:21:07 PM video_adapter_0_device_name: \\.\DISPLAY1 6:21:07 PM video_adapter_0_driver_version_low: 659636 6:21:07 PM os_version: 393218 6:21:07 PM os_is_network_connected: yes 6:21:07 PM os_get_language: en 6:21:07 PM os_get_region: US 6:21:07 PM working_directory: C:\Users\Matthew\Mine-imator\ 6:21:07 PM file_directory: C:\Users\Matthew\AppData\Roaming\Mine_imator\ 6:21:07 PM Old log found 6:21:07 PM DLL init 6:21:07 PM file.dll 6:21:07 PM gzunzip.dll 6:21:07 PM movie.dll 6:21:07 PM Movie init 6:21:07 PM window.dll 6:21:08 PM texture.dll 6:21:08 PM Texture init 6:21:09 PM exe_directory: C:\Users\Matthew\Mine-imator\ 6:21:09 PM Trying to save files 6:21:09 PM surface_save OK 6:21:09 PM texture_create OK 6:21:09 PM file_delete_dll OK 6:21:09 PM Shader init 6:21:09 PM shaders_are_supported: yes 6:21:09 PM shader_high_ssao_blur compiled: yes 6:21:09 PM shader_high_ssao compiled: yes 6:21:09 PM shader_high_ssao_depth_normal compiled: yes 6:21:09 PM shader_high_light_apply compiled: yes 6:21:09 PM shader_high_light_night compiled: yes 6:21:09 PM shader_high_light_point compiled: yes 6:21:09 PM shader_high_light_spot compiled: yes 6:21:09 PM shader_high_light_sun compiled: yes 6:21:09 PM shader_high_fog_apply compiled: yes 6:21:09 PM shader_high_fog compiled: yes 6:21:09 PM shader_high_dof compiled: yes 6:21:09 PM shader_high_aa compiled: yes 6:21:09 PM shader_replace compiled: yes 6:21:09 PM shader_draw_texture compiled: yes 6:21:09 PM shader_depth compiled: yes 6:21:09 PM shader_color_fog_lights compiled: yes 6:21:09 PM shader_color_fog compiled: yes 6:21:09 PM shader_blend_fog compiled: yes 6:21:09 PM shader_blend compiled: yes 6:21:09 PM shader_border compiled: yes 6:21:09 PM Create vertex format 6:21:09 PM Render init 6:21:09 PM Ground model init 6:21:09 PM Character models init 6:21:09 PM Windows init 6:21:09 PM Lists init 6:21:09 PM Load language file: C:\Users\Matthew\Mine-imator\Other\Languages\english.txt 6:21:09 PM Make transitions 6:21:09 PM linear 6:21:09 PM instant 6:21:09 PM easeinquad 6:21:09 PM easeoutquad 6:21:09 PM easeinoutquad 6:21:09 PM easeincubic 6:21:09 PM easeoutcubic 6:21:09 PM easeinoutcubic 6:21:09 PM easeinquart 6:21:09 PM easeoutquart 6:21:09 PM easeinoutquart 6:21:09 PM easeinquint 6:21:09 PM easeoutquint 6:21:09 PM easeinoutquint 6:21:09 PM easeinsine 6:21:09 PM easeoutsine 6:21:09 PM easeinoutsine 6:21:09 PM easeinexpo 6:21:09 PM easeoutexpo 6:21:09 PM easeinoutexpo 6:21:09 PM easeincirc 6:21:09 PM easeoutcirc 6:21:09 PM easeinoutcirc 6:21:09 PM easeinelastic 6:21:09 PM easeoutelastic 6:21:09 PM easeinoutelastic 6:21:09 PM easeinback 6:21:09 PM easeoutback 6:21:09 PM easeinoutback 6:21:09 PM easeinbounce 6:21:09 PM easeoutbounce 6:21:10 PM easeinoutbounce 6:21:10 PM linear 6:21:10 PM instant 6:21:10 PM easeinquad 6:21:10 PM easeoutquad 6:21:10 PM easeinoutquad 6:21:10 PM easeincubic 6:21:10 PM easeoutcubic 6:21:10 PM easeinoutcubic 6:21:10 PM easeinquart 6:21:10 PM easeoutquart 6:21:10 PM easeinoutquart 6:21:10 PM easeinquint 6:21:10 PM easeoutquint 6:21:10 PM easeinoutquint 6:21:10 PM easeinsine 6:21:10 PM easeoutsine 6:21:10 PM easeinoutsine 6:21:10 PM easeinexpo 6:21:10 PM easeoutexpo 6:21:10 PM easeinoutexpo 6:21:10 PM easeincirc 6:21:10 PM easeoutcirc 6:21:10 PM easeinoutcirc 6:21:10 PM easeinelastic 6:21:10 PM easeoutelastic 6:21:10 PM easeinoutelastic 6:21:10 PM easeinback 6:21:10 PM easeoutback 6:21:10 PM easeinoutback 6:21:10 PM easeinbounce 6:21:10 PM easeoutbounce 6:21:10 PM easeinoutbounce 6:21:10 PM Transitions OK 6:21:10 PM Globals init 6:21:10 PM Opening pack from folder: C:\Users\Matthew\Mine-imator\Other\Textures\ 6:21:10 PM mob_texture 6:21:10 PM block_texture 6:21:11 PM colormap_grass_texture 6:21:11 PM colormap_foliage_texture 6:21:11 PM item_texture 6:21:11 PM particles_texture 6:21:11 PM block_preview_texture 6:21:11 PM sun_texture 6:21:11 PM moonphases_texture 6:21:11 PM moon_texture 6:21:11 PM clouds_texture 6:21:11 PM Pack opened 6:21:11 PM Found key_file: C:\Users\Matthew\Mine-imator\Other\key.file 6:21:12 PM Loading settings: C:\Users\Matthew\Mine-imator\Other\settings.file 6:21:12 PM load_format: 3 6:21:12 PM Loading recent: C:\Users\Matthew\Mine-imator\Other\recent.file 6:21:12 PM Loading closed alerts: C:\Users\Matthew\Mine-imator\Other\alerts.file 6:21:12 PM Startup OK 6:21:12 PM Resetting project 6:21:12 PM Destroying instances 6:21:12 PM Project resetted 6:21:12 PM Show popup: startup 6:21:13 PM Opening project: C:\Users\Matthew\Mine-imator\Projects\+++\+++.mproj 6:21:13 PM load_folder: C:\Users\Matthew\Mine-imator\Projects\+++ 6:21:13 PM load_format: 10 6:21:13 PM Resetting project 6:21:13 PM Destroying instances 6:21:13 PM Project resetted 6:21:13 PM save_folder: C:\Users\Matthew\Mine-imator\Projects\+++ 6:21:13 PM load_iid_offset: 0 6:21:13 PM Templates: 2 6:21:13 PM Timelines: 8 6:21:13 PM Resources: 2 6:21:13 PM Get template iids 6:21:13 PM Get particle type iids 6:21:13 PM Get keyframe iids 6:21:13 PM Get timeline iids 6:21:13 PM Update program 6:21:13 PM Project loaded 6:21:23 PM Action: action_bench_create 6:21:23 PM Created: char 6:21:24 PM Action: action_tl_select 6:21:37 PM Action: action_tl_deselect_all 6:21:37 PM Action: action_tl_select 6:21:38 PM Action: action_tl_select 6:21:44 PM Action: action_tl_select 6:21:54 PM Action: action_tl_deselect_all 6:22:06 PM Action: action_bench_create 6:22:06 PM Created: item 6:22:08 PM Action: action_tl_select 6:22:19 PM Action: action_tl_select 6:22:20 PM Action: action_tl_select 6:22:47 PM Action: action_tl_select 6:22:51 PM Action: action_tl_select 6:22:54 PM Action: action_tl_select
  2. Every single time, whenever I try to make an animation OR a picture, it crashes!! And every time I lose everything that I have been trying so hard to make. This is the error: 2:29:57 PM version: 1.0.4 (official) 2:29:57 PM gm_version: 1.4.1542 2:29:57 PM build date: 19-Nov-15 11:33:35 PM 2:29:57 PM YYC: yes 2:29:57 PM LAA: no 2:29:57 PM OS: Windows_NT 2:29:57 PM USERDOMAIN: VOVAS-COMPUTER 2:29:57 PM USERNAME: Vova 2:29:57 PM USERPROFILE: C:\Users\Vova 2:29:57 PM APPDATA: C:\Users\Vova\AppData\Roaming 2:29:57 PM video_adapter_0_name: Intel(R) HD Graphics Family 2:29:57 PM video_adapter_0_driver_version_high: 655378 2:29:57 PM video_adapter_0_device_name: \\.\DISPLAY1 2:29:57 PM video_adapter_0_driver_version_low: 987296 2:29:57 PM os_version: 393218 2:29:57 PM os_is_network_connected: yes 2:29:57 PM os_get_language: en 2:29:57 PM os_get_region: US 2:29:57 PM working_directory: C:\Users\Vova\Mine-imator\ 2:29:57 PM file_directory: C:\Users\Vova\AppData\Roaming\Mine_imator\ 2:29:57 PM DLL init 2:29:57 PM file.dll 2:29:57 PM gzunzip.dll 2:29:57 PM movie.dll 2:29:58 PM Movie init 2:29:58 PM window.dll 2:29:58 PM texture.dll 2:29:58 PM Texture init 2:29:58 PM exe_directory: C:\Users\Vova\Mine-imator\ 2:29:58 PM Trying to save files 2:29:58 PM surface_save OK 2:29:58 PM texture_create OK 2:29:58 PM file_delete_dll OK 2:29:58 PM Shader init 2:29:58 PM shaders_are_supported: yes 2:29:58 PM shader_high_ssao_blur compiled: yes 2:29:58 PM shader_high_ssao compiled: yes 2:29:58 PM shader_high_ssao_depth_normal compiled: yes 2:29:58 PM shader_high_light_apply compiled: yes 2:29:58 PM shader_high_light_night compiled: yes 2:29:58 PM shader_high_light_point compiled: yes 2:29:58 PM shader_high_light_spot compiled: yes 2:29:58 PM shader_high_light_sun compiled: yes 2:29:58 PM shader_high_fog_apply compiled: yes 2:29:58 PM shader_high_fog compiled: yes 2:29:58 PM shader_high_dof compiled: yes 2:29:58 PM shader_high_aa compiled: yes 2:29:58 PM shader_replace compiled: yes 2:29:58 PM shader_draw_texture compiled: yes 2:29:59 PM shader_depth compiled: yes 2:29:59 PM shader_color_fog_lights compiled: yes 2:29:59 PM shader_color_fog compiled: yes 2:29:59 PM shader_blend_fog compiled: yes 2:29:59 PM shader_blend compiled: yes 2:29:59 PM shader_border compiled: yes 2:29:59 PM Create vertex format 2:29:59 PM Render init 2:29:59 PM Ground model init 2:29:59 PM Character models init 2:29:59 PM Windows init 2:29:59 PM Lists init 2:29:59 PM Load language file: C:\Users\Vova\Mine-imator\Other\Languages\english.txt 2:29:59 PM Make transitions 2:29:59 PM linear 2:29:59 PM instant 2:29:59 PM easeinquad 2:29:59 PM easeoutquad 2:29:59 PM easeinoutquad 2:29:59 PM easeincubic 2:29:59 PM easeoutcubic 2:29:59 PM easeinoutcubic 2:29:59 PM easeinquart 2:29:59 PM easeoutquart 2:29:59 PM easeinoutquart 2:29:59 PM easeinquint 2:29:59 PM easeoutquint 2:29:59 PM easeinoutquint 2:29:59 PM easeinsine 2:29:59 PM easeoutsine 2:30:00 PM easeinoutsine 2:30:00 PM easeinexpo 2:30:00 PM easeoutexpo 2:30:00 PM easeinoutexpo 2:30:00 PM easeincirc 2:30:00 PM easeoutcirc 2:30:00 PM easeinoutcirc 2:30:00 PM easeinelastic 2:30:00 PM easeoutelastic 2:30:00 PM easeinoutelastic 2:30:00 PM easeinback 2:30:00 PM easeoutback 2:30:00 PM easeinoutback 2:30:00 PM easeinbounce 2:30:00 PM easeoutbounce 2:30:00 PM easeinoutbounce 2:30:00 PM linear 2:30:00 PM instant 2:30:00 PM easeinquad 2:30:00 PM easeoutquad 2:30:00 PM easeinoutquad 2:30:00 PM easeincubic 2:30:00 PM easeoutcubic 2:30:00 PM easeinoutcubic 2:30:00 PM easeinquart 2:30:00 PM easeoutquart 2:30:00 PM easeinoutquart 2:30:00 PM easeinquint 2:30:00 PM easeoutquint 2:30:00 PM easeinoutquint 2:30:01 PM easeinsine 2:30:01 PM easeoutsine 2:30:01 PM easeinoutsine 2:30:01 PM easeinexpo 2:30:01 PM easeoutexpo 2:30:01 PM easeinoutexpo 2:30:01 PM easeincirc 2:30:01 PM easeoutcirc 2:30:01 PM easeinoutcirc 2:30:01 PM easeinelastic 2:30:01 PM easeoutelastic 2:30:01 PM easeinoutelastic 2:30:01 PM easeinback 2:30:01 PM easeoutback 2:30:01 PM easeinoutback 2:30:01 PM easeinbounce 2:30:01 PM easeoutbounce 2:30:01 PM easeinoutbounce 2:30:01 PM Transitions OK 2:30:01 PM Globals init 2:30:01 PM Opening pack from folder: C:\Users\Vova\Mine-imator\Other\Textures\ 2:30:01 PM mob_texture 2:30:02 PM block_texture 2:30:02 PM colormap_grass_texture 2:30:02 PM colormap_foliage_texture 2:30:02 PM item_texture 2:30:02 PM particles_texture 2:30:02 PM block_preview_texture 2:30:02 PM sun_texture 2:30:02 PM moonphases_texture 2:30:02 PM moon_texture 2:30:02 PM clouds_texture 2:30:02 PM Pack opened 2:30:02 PM Found key_file: C:\Users\Vova\Mine-imator\Other\key.file 2:30:03 PM Loading settings: C:\Users\Vova\Mine-imator\Other\settings.file 2:30:03 PM load_format: 3 2:30:03 PM Loading recent: C:\Users\Vova\Mine-imator\Other\recent.file 2:30:03 PM Loading closed alerts: C:\Users\Vova\Mine-imator\Other\alerts.file 2:30:03 PM Startup OK 2:30:03 PM Resetting project 2:30:03 PM Destroying instances 2:30:03 PM Project resetted 2:30:03 PM Show popup: startup 4:15:47 PM Creating project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:47 PM Resetting project 4:15:47 PM Destroying instances 4:15:47 PM Project resetted 4:15:47 PM Saving project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash.mproj 4:15:48 PM load_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:48 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:48 PM Project saved 4:15:48 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 4:15:55 PM execute: C:\Users\Vova\Mine-imator\Other\import.exe, C:\Users\Vova\Mine-imator\Other\export.blocks, 1 4:16:53 PM Add resource: schematic 4:16:53 PM filename: export.blocks 4:16:53 PM filename_out: export.blocks 4:16:53 PM load_folder: C:\Users\Vova\Mine-imator\Other 4:16:53 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:16:53 PM Action Load resource: action_bench_scenery, C:\Users\Vova\Mine-imator\Other\export.blocks 4:16:53 PM Loading schematic: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\export.blocks 4:16:53 PM sch_map: Animation Sets 4:16:53 PM Schematic size: 26, 37, 51 4:16:57 PM Action: action_bench_create 4:16:57 PM Created: scenery 4:17:29 PM Action: action_bench_create 4:17:29 PM Created: camera 4:23:13 PM Show popup: downloadskin 4:23:22 PM Add resource: downloadskin 4:23:22 PM filename: FireMage.png 4:23:22 PM filename_out: FireMage.png 4:23:22 PM load_folder: C:\Users\Vova\Mine-imator\Skins 4:23:22 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:23:22 PM Action Load resource: action_bench_char_skin, C:\Users\Vova\Mine-imator\Skins\FireMage.png 4:23:23 PM Action: action_bench_create 4:23:23 PM Created: char 4:23:32 PM Action: action_tl_select 4:23:53 PM Action: action_tl_deselect_all 4:23:54 PM Action: action_tl_select 4:23:59 PM Action: action_tl_deselect_all 4:24:07 PM Action: action_tl_select 4:25:01 PM Action: action_tl_select 4:25:06 PM Action: action_tl_select 4:25:11 PM Action: action_tl_select 4:25:17 PM Action: action_tl_select 4:25:21 PM Action: action_tl_select 4:25:33 PM Action: action_tl_select 4:25:34 PM Action: action_tl_select 4:25:43 PM Action: action_tl_select 4:25:47 PM Backup: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash 4:25:47 PM Saving project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash.mbackup1 4:25:47 PM load_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:25:47 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:25:48 PM Project saved 4:25:48 PM Backup saved 4:25:59 PM Action: action_tl_select 4:26:04 PM Undo: tl_value_set 4:26:05 PM Action: action_tl_select 4:26:25 PM Action: action_bench_create 4:26:25 PM Created: item 4:26:31 PM Undo: tl_value_set 4:26:34 PM Action: action_tl_deselect_all 4:26:40 PM Action: action_tl_select 4:26:47 PM Undo: tl_value_set 4:27:19 PM Undo: tl_value_set 4:28:30 PM Undo: tl_value_set 4:29:19 PM Action: action_tl_select 4:29:20 PM Action: action_tl_select 4:29:34 PM Action: action_tl_select 4:29:35 PM Action: action_tl_select 4:29:45 PM Action: action_tl_select 4:29:46 PM Action: action_tl_select 4:29:46 PM Action: action_tl_select 4:29:54 PM Action: action_tl_select 4:29:54 PM Action: action_tl_select 4:29:58 PM Action: action_tl_select 4:30:02 PM Action: action_tl_select 4:30:06 PM Action: action_tl_select 4:30:08 PM Action: action_tl_select 4:30:14 PM Action: action_tl_select 4:30:17 PM Action: action_tl_select 4:30:20 PM Action: action_tl_select 4:30:22 PM Action: action_tl_deselect_all 4:30:23 PM Action: action_tl_select 4:30:31 PM Action: action_tl_select 4:30:35 PM Action: action_tl_deselect_all 4:30:37 PM Action: action_tl_select 4:30:41 PM Action: action_tl_deselect_all 4:31:28 PM Action Load resource: action_bench_char_skin, 4:31:34 PM Action: action_bench_create 4:31:34 PM Created: char 4:31:56 PM Action: action_tl_select 4:32:02 PM Undo: tl_value_set 4:32:04 PM Redo: tl_value_set 4:32:57 PM Action: action_tl_select 4:33:01 PM Action: action_tl_select 4:33:05 PM Action: action_tl_select Please fix this, because until this is fixed I think that it might actually be worth it spending a few hours using blender instead of seeing all your work disappear in front of your eyes.
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