Search the Community
Showing results for tags 'instances'.
-
How can you use many textures in a same model, to make variations, but without the need to rebuild the same model again using another texture? Tried to duplicate, but the items are grouped in the same "slot type", and if you change the texture on a second model, the first one change too.
-
Mina Imator 1.0.0 lacks the next tool
-
Heavenira here! The current rule of parenting something in Mine-imator isn't so sophisticated. When parenting something, it'll attach its properties to position, rotation, and scale. For example; let's say if I change the scale of a block to x2. All the objects attached to it will scale up by x2 as well. In the following photo, you'll see a difference with the interface. The interface of the previous photo is the default one. You'll see position, rotation, and scale with a parented symbol. If you look at alpha and overlay, it will have an unattached parented symbol. This means that if you change the parent's alpha or overlay, it will not affect the attached object. So I was thinking that you can toggle these parent symbols next to the property you want. This can help with the rigging glitch that you encounter when scaling something. Here's most of the examples. Overlay Position Rotation Scale I hope you'll aprove of this suggestion! Don't forget to leave a comment!