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Found 2 results

  1. I need that thing to be deployable, because i have too many rigs. Sorry for my bad english :l
  2. I have an idea, it's to put some instances as keyframes that change in time. For example steve finds a sword on the ground (not locked to his hand), then he picks it up (locked to the hand) and then he throws it (locked again). Instead of making three different animations of putting the sword's position in his hand at each arm movement. What do you think?
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