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  1. man i haven't used mine imator for so long.. but i'm alive time for credits: fox girl by: @Fox Miner(thanks man) withered freddy by: ENDERLIGHT(yup that's right i have them ) facial rig by @SoundsDotZip(on me) map by @ShotU(and someone else but i don't remember sorry) as always rate it from 1 out 10 from now on i will rate myself 1 = not so proud(probably trash) and 10 = i'm so proud of it my rate is like 6,25 out of 10 it was meant to be also a teaser for my animation that me and her got teleported to fnaf stay tuned k?
  2. And Am i should to make fnaf 6 scrap pack soon
  3. I'm repost here my nightmare puppet model and puppet model (just Mask)
  4. i might be a little late but Happy 8th anniversary Fnaf!! wowzers, 8 years i cannot believe fnaf is 8 years old now, ive sadly havent been with this game since the start but i have been in the fnaf fandom for a couple years now. security breach may have not been the best, but hopefully the movie can make up for it. but seriously, i love this game to BITS Animatronics by @ShotU, map by @JasmineChimes
  5. Zyn

    FNaF 1 Pack

    Always credit me and Trainguy for the original design. (Foxy is my own design since he didnt make a Foxy) If you wanna edit or do something with these models ask for permission first. (except for renders and animations lol) Happy 7th anniversary FNaF! ? DOWNLOAD
  6. !!BEFORE DOWNLOADING!! Make sure you have WinRAR installed into your desktop so you can extract my Model Pack files. >Click Here< to download WinRAR. I'm proud to announce that my FNAF Model Pack Is out for everyone to use. This Model Pack contains 82 Animatronics, 12 Characters & 25 Props for you to choose from, all which have their own creepy/adorable styles. Don't get fooled though, they'll still try to kill you. ------------------------------------------------------------------------------------------------ -- Support + Contacts -- ---------------------------------------------------------------------------------------- -- Update Log -- ** This is only a Pre-Release, not everything's been added to this Model Pack yet as I've still got to make 80+ more models, but you can use the models I've made so far. ** Vv Click this button If you want to download the entire FNAF Model Pack vV Hope to see you soon
  7. 11:10:20 AM Mine-imator version 2.0 Pre-release 1 (2022-05-30) 11:10:20 AM OS: Windows 11:10:20 AM working_directory: C:/Users/Chris/Mine-imator/ 11:10:20 AM user_directory: C:/Users/Chris/Mine-imator/Data/ 11:10:20 AM OpenMP max threads: 16 11:10:20 AM Found temporary folder C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/ 11:10:20 AM OpenGL version: 4.3 11:10:20 AM Minecraft saves from C:/Users/Chris/AppData/Roaming/.minecraft/saves 11:10:20 AM DPI: 134,134 11:10:20 AM GLSL version 430 11:10:21 AM Create vertex format 11:10:21 AM Shader init 11:10:21 AM shaders_are_supported: yes 11:10:21 AM shader_distort compiled: yes 11:10:21 AM shader_ca compiled: yes 11:10:21 AM shader_high_light_desaturate compiled: yes 11:10:21 AM shader_noise compiled: yes 11:10:21 AM shader_vignette compiled: yes 11:10:21 AM shader_color_correction compiled: yes 11:10:21 AM shader_blur compiled: yes 11:10:21 AM shader_add compiled: yes 11:10:21 AM shader_high_bloom_threshold compiled: yes 11:10:21 AM shader_color_glow compiled: yes 11:10:21 AM shader_high_ssao_depth_normal compiled: yes 11:10:21 AM shader_high_ssao_blur compiled: yes 11:10:21 AM shader_high_ssao compiled: yes 11:10:21 AM shader_high_light_sun compiled: yes 11:10:21 AM shader_high_light_spot compiled: yes 11:10:21 AM shader_high_light_point_shadowless compiled: yes 11:10:21 AM shader_high_light_point compiled: yes 11:10:21 AM shader_high_light_night compiled: yes 11:10:21 AM shader_high_light_apply compiled: yes 11:10:21 AM shader_high_fog_apply compiled: yes 11:10:21 AM shader_high_fog compiled: yes 11:10:21 AM shader_high_dof_coc_blur compiled: yes 11:10:21 AM shader_high_dof_coc compiled: yes 11:10:21 AM shader_high_dof compiled: yes 11:10:21 AM shader_high_aa compiled: yes 11:10:21 AM shader_replace compiled: yes 11:10:21 AM shader_draw_texture compiled: yes 11:10:21 AM shader_depth_point compiled: yes 11:10:21 AM shader_depth compiled: yes 11:10:21 AM shader_color_fog_lights compiled: yes 11:10:21 AM shader_color_fog compiled: yes 11:10:21 AM shader_color_camera compiled: yes 11:10:21 AM shader_border compiled: yes 11:10:21 AM shader_blend compiled: yes 11:10:21 AM shader_alpha_test compiled: yes 11:10:21 AM shader_alpha_fix compiled: yes 11:10:21 AM Loading legacy file 11:10:21 AM Make transitions 11:10:21 AM Transitions OK 11:10:21 AM Loading language file: C:/Users/Chris/Mine-imator/Data/Languages/english.milanguage 11:10:21 AM Windows startup 11:10:21 AM Found key_file: C:/Users/Chris/Mine-imator/Data/key.midata 11:10:21 AM Loading settings: C:/Users/Chris/Mine-imator/Data/settings.midata 11:10:21 AM load_format: 28 11:10:21 AM Loading language file: C:\Users\Chris\Mine-imator\Data\Languages\english.milanguage 11:10:21 AM Render init 11:10:21 AM Loading Minecraft assets version: 1.18 11:10:21 AM Archive already unzipped, re-using: C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/ 11:10:21 AM Model textures: load 11:10:22 AM Model textures: done 11:10:22 AM Block textures: load static 11:10:23 AM Block textures: load animated 11:10:23 AM Block textures, blocksize: 16 11:10:23 AM Block textures: static block surface 11:10:23 AM Block textures: static block preview 11:10:23 AM Block textures: animated block surfaces 11:10:23 AM Block textures: animated frames 11:10:23 AM Block textures: animated block preview 11:10:23 AM Block textures: find static block depths 11:10:23 AM Block textures: find animated block depths 11:10:23 AM Block textures: done 11:10:23 AM Item textures: load 11:10:23 AM Item textures: surface 11:10:23 AM Item textures: done 11:10:23 AM Particle textures: load 11:10:24 AM Particle textures: legacy sheets 11:10:24 AM Particle textures: done 11:10:27 AM Loaded assets successfully 11:10:27 AM Moved 410 sprites to texture pages: 0.0117116s 11:10:27 AM Ground vbuffer init 11:10:27 AM Resetting project 11:10:27 AM Destroying instances 11:10:27 AM Project resetted 11:10:27 AM Show popup: startup 11:10:27 AM Using the latest assets 11:10:30 AM Opening project: C:\Users\Chris\Mine-imator\Projects\look whos inside again _)/look whos inside again _).miproject 11:10:30 AM load_format: 33 11:10:30 AM Resetting project 11:10:30 AM Destroying instances 11:10:30 AM Project resetted 11:10:30 AM save_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:30 AM load_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:30 AM Project loaded 11:10:30 AM Saving settings: C:/Users/Chris/Mine-imator/Data/settings.midata 11:10:36 AM Action: asset_load 11:10:36 AM Opening legacy asset: C:/Users/Chris/Downloads/SpringTrap by Mr. Physioc/SpringTrap/Lagless Springtrap.object 11:10:36 AM load_format: 23 11:10:36 AM save_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:36 AM load_folder: C:/Users/Chris/Downloads/SpringTrap by Mr. Physioc/SpringTrap 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [FATAL ERROR] Unexpected type for id 79675 in App::Asset::Find:94 UH HELP?
  8. Trainguy withered freddy and chica models by @Rmarcell124 (they are private)
  9. WHY IS EVERYTHING MADE BY ME?!?! (Cuz nobody gives me anything) Btw if ya want any of the rigs I make.... Just ask and ill most likely give them to you... (But I doubt anybody would want them anyway)
  10. I finnaly completed the rig in 2 days! I am really tired and here is the model Please give credit while using. This was soo hard to make And I very stupidly forgot to save
  11. So I became little bit master at modeling so I present Pretty great I say to myself! Give credit while using Download : https://www.mediafire.com/file/753v5x1amkn4ibn/Endo.rar/file https://www.youtube.com/watch?v=0StcADuoiZw Next coming model : Bumblbee
  12. I'm very proud... Yup... I made this btw ( ;
  13. Hello Everyone Mephilis here! And I am Proudly Presenting you The First Official Port of a Model for the Five Nights at Fre ddy's Mod! This Port May Include Some Bugs and is in No Shape or Form Final! This Model is Only Release as a Form to Celebrate the 7th Anniversary of the 3rd Instalment of the Franchise! Need To Note that this model has 2 versions! Version 1 has some bending features for those who find that more convenient and Version 2 Is full on Rotation Due to Personal Preference! Image: Download: https://www.mediafire.com/file/yl79vdjyudbwylr/FNAF_Mod_Springtrap_Port.zip/file Credits: RashiBald for the Model! MephilisLive/mephilis12 For the Mod and the Port You Can Also Try The Previous Versions Of the Mod at: https://www.curseforge.com/minecraft/mc-mods/the-five-nights-at-freddys-mod
  14. blob model test it's just a test of my new model blob do fnaf security breach
  15. novo velho Eu só queria fazer um remake desse render antigo feito por mim bonnie animação meu imator
  16. Trying to make the fnaf 1 map for animation. Finally done with the dining area of fnaf 1 the lighting is not done yet tho...
  17. I made a springbonnie model! This model is based on my springtrap model. picture: https://imgur.com/a/qMkfSkI download file: https://drive.google.com/file/d/1kzVsL5SNJpIk88n4NEyB-S3J19scI7QF/view?usp=sharing texture: https://drive.google.com/file/d/10_JTIqIUBKy9ilzltvd4Zkppi7cgnw3l/view?usp=sharing If you use this model, reply me.
  18. @minecraftderpaul5 6, your burntrap rig suggestion is in progress.
  19. I made a model for "The Amalgamation", Inspired from the Amalgamation from ZAMination. And I didn't really make everything, I used parts from models by other creators. Pic: Download Endo parts by Zyn Withered heads by Far.bod.2
  20. It's not much, but...
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