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Showing results for tags 'fnaf'.
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Always credit me and Trainguy for the original design. (Foxy is my own design since he didnt make a Foxy) If you wanna edit or do something with these models ask for permission first. (except for renders and animations lol) Happy 7th anniversary FNaF! ? DOWNLOAD
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DOWNLOAD RIG: https://www.mediafire.com/file/vybt3hzpgu45ya3/INTO+THE+PIT+MINE+IAMTOR.rar/file
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- mine imator
- fnaf
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- 3 replies
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- mine imator
- fnaf
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new animation coming
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Five Nights at Hanwil's 5th anniversary is here! and The special part: My minecraft skin is revealed! You can read post on Game Jolt here.
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- cinema hanwil
- 5th anniversary
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Im not posting for a long time so this is my new render Map by AhmedAAK Rig by Ilham this is my improve of render
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Thanks you @Aayush Sajifor some fixes
- 1 reply
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- aayush
- freddy rig
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Venny, Chika and Roxanne found Gregory. If Gregory doesn't call Freddy... Gregory: Freddy, I need your help! Venny, Chika and Roxanne snatched me aside! Freddy: Don't worry buddy I'm coming! part 2?... PNG VERSION:
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Hello! These are some TJOC models i made, it's my favorite (besides JR'S) FNaF fangame, and i just really wanted to do models from the game, so here you go. I put all the effort i could into them, so i hope you enjoy using them! THE IGNITEDS: Freddy Bonnie Chica Foxy Golden Freddy THE FALLEN: Endo "B" Angel Endo "R" Blue Endo "C" Mouth Endo "F" Red CREATION: Creation ENDO: R: no wires/L: wires MEMORIES: BEDROOM: The Popgoes easter egg was replaced by the logo of a fangame named SOUPBOWL, made by Swooplezz. You can find it on Gamejolt:https://gamejolt.com/games/Soupbowl/708819 Only the bedroom is finished so far. Though i plan on making all of the other memories. Download link: https://www.mediafire.com/file/eu4khiaq72wieo3/TJOC_Models.zip/file
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man i haven't used mine imator for so long.. but i'm alive time for credits: fox girl by: @Fox Miner(thanks man) withered freddy by: ENDERLIGHT(yup that's right i have them ) facial rig by @SoundsDotZip(on me) map by @ShotU(and someone else but i don't remember sorry) as always rate it from 1 out 10 from now on i will rate myself 1 = not so proud(probably trash) and 10 = i'm so proud of it my rate is like 6,25 out of 10 it was meant to be also a teaser for my animation that me and her got teleported to fnaf stay tuned k?
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i might be a little late but Happy 8th anniversary Fnaf!! wowzers, 8 years i cannot believe fnaf is 8 years old now, ive sadly havent been with this game since the start but i have been in the fnaf fandom for a couple years now. security breach may have not been the best, but hopefully the movie can make up for it. but seriously, i love this game to BITS Animatronics by @ShotU, map by @JasmineChimes
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- five night at freddys
- fnaf1
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Burntrap and glamrock freddy by @Bonnie animation Map by Diamondgamer Official His link: https://www.youtube.com/@diamondgamerofficial4714
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And Am i should to make fnaf 6 scrap pack soon
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I'm repost here my nightmare puppet model and puppet model (just Mask)
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!!BEFORE DOWNLOADING!! Make sure you have WinRAR installed into your desktop so you can extract my Model Pack files. >Click Here< to download WinRAR. I'm proud to announce that my FNAF Model Pack Is out for everyone to use. This Model Pack contains 82 Animatronics, 12 Characters & 25 Props for you to choose from, all which have their own creepy/adorable styles. Don't get fooled though, they'll still try to kill you. ------------------------------------------------------------------------------------------------ -- Support + Contacts -- ---------------------------------------------------------------------------------------- -- Update Log -- ** This is only a Pre-Release, not everything's been added to this Model Pack yet as I've still got to make 80+ more models, but you can use the models I've made so far. ** Vv Click this button If you want to download the entire FNAF Model Pack vV Hope to see you soon
- 1 reply
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- tjoc:r
- modelbench
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11:10:20 AM Mine-imator version 2.0 Pre-release 1 (2022-05-30) 11:10:20 AM OS: Windows 11:10:20 AM working_directory: C:/Users/Chris/Mine-imator/ 11:10:20 AM user_directory: C:/Users/Chris/Mine-imator/Data/ 11:10:20 AM OpenMP max threads: 16 11:10:20 AM Found temporary folder C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/ 11:10:20 AM OpenGL version: 4.3 11:10:20 AM Minecraft saves from C:/Users/Chris/AppData/Roaming/.minecraft/saves 11:10:20 AM DPI: 134,134 11:10:20 AM GLSL version 430 11:10:21 AM Create vertex format 11:10:21 AM Shader init 11:10:21 AM shaders_are_supported: yes 11:10:21 AM shader_distort compiled: yes 11:10:21 AM shader_ca compiled: yes 11:10:21 AM shader_high_light_desaturate compiled: yes 11:10:21 AM shader_noise compiled: yes 11:10:21 AM shader_vignette compiled: yes 11:10:21 AM shader_color_correction compiled: yes 11:10:21 AM shader_blur compiled: yes 11:10:21 AM shader_add compiled: yes 11:10:21 AM shader_high_bloom_threshold compiled: yes 11:10:21 AM shader_color_glow compiled: yes 11:10:21 AM shader_high_ssao_depth_normal compiled: yes 11:10:21 AM shader_high_ssao_blur compiled: yes 11:10:21 AM shader_high_ssao compiled: yes 11:10:21 AM shader_high_light_sun compiled: yes 11:10:21 AM shader_high_light_spot compiled: yes 11:10:21 AM shader_high_light_point_shadowless compiled: yes 11:10:21 AM shader_high_light_point compiled: yes 11:10:21 AM shader_high_light_night compiled: yes 11:10:21 AM shader_high_light_apply compiled: yes 11:10:21 AM shader_high_fog_apply compiled: yes 11:10:21 AM shader_high_fog compiled: yes 11:10:21 AM shader_high_dof_coc_blur compiled: yes 11:10:21 AM shader_high_dof_coc compiled: yes 11:10:21 AM shader_high_dof compiled: yes 11:10:21 AM shader_high_aa compiled: yes 11:10:21 AM shader_replace compiled: yes 11:10:21 AM shader_draw_texture compiled: yes 11:10:21 AM shader_depth_point compiled: yes 11:10:21 AM shader_depth compiled: yes 11:10:21 AM shader_color_fog_lights compiled: yes 11:10:21 AM shader_color_fog compiled: yes 11:10:21 AM shader_color_camera compiled: yes 11:10:21 AM shader_border compiled: yes 11:10:21 AM shader_blend compiled: yes 11:10:21 AM shader_alpha_test compiled: yes 11:10:21 AM shader_alpha_fix compiled: yes 11:10:21 AM Loading legacy file 11:10:21 AM Make transitions 11:10:21 AM Transitions OK 11:10:21 AM Loading language file: C:/Users/Chris/Mine-imator/Data/Languages/english.milanguage 11:10:21 AM Windows startup 11:10:21 AM Found key_file: C:/Users/Chris/Mine-imator/Data/key.midata 11:10:21 AM Loading settings: C:/Users/Chris/Mine-imator/Data/settings.midata 11:10:21 AM load_format: 28 11:10:21 AM Loading language file: C:\Users\Chris\Mine-imator\Data\Languages\english.milanguage 11:10:21 AM Render init 11:10:21 AM Loading Minecraft assets version: 1.18 11:10:21 AM Archive already unzipped, re-using: C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/ 11:10:21 AM Model textures: load 11:10:22 AM Model textures: done 11:10:22 AM Block textures: load static 11:10:23 AM Block textures: load animated 11:10:23 AM Block textures, blocksize: 16 11:10:23 AM Block textures: static block surface 11:10:23 AM Block textures: static block preview 11:10:23 AM Block textures: animated block surfaces 11:10:23 AM Block textures: animated frames 11:10:23 AM Block textures: animated block preview 11:10:23 AM Block textures: find static block depths 11:10:23 AM Block textures: find animated block depths 11:10:23 AM Block textures: done 11:10:23 AM Item textures: load 11:10:23 AM Item textures: surface 11:10:23 AM Item textures: done 11:10:23 AM Particle textures: load 11:10:24 AM Particle textures: legacy sheets 11:10:24 AM Particle textures: done 11:10:27 AM Loaded assets successfully 11:10:27 AM Moved 410 sprites to texture pages: 0.0117116s 11:10:27 AM Ground vbuffer init 11:10:27 AM Resetting project 11:10:27 AM Destroying instances 11:10:27 AM Project resetted 11:10:27 AM Show popup: startup 11:10:27 AM Using the latest assets 11:10:30 AM Opening project: C:\Users\Chris\Mine-imator\Projects\look whos inside again _)/look whos inside again _).miproject 11:10:30 AM load_format: 33 11:10:30 AM Resetting project 11:10:30 AM Destroying instances 11:10:30 AM Project resetted 11:10:30 AM save_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:30 AM load_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:30 AM Project loaded 11:10:30 AM Saving settings: C:/Users/Chris/Mine-imator/Data/settings.midata 11:10:36 AM Action: asset_load 11:10:36 AM Opening legacy asset: C:/Users/Chris/Downloads/SpringTrap by Mr. Physioc/SpringTrap/Lagless Springtrap.object 11:10:36 AM load_format: 23 11:10:36 AM save_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:36 AM load_folder: C:/Users/Chris/Downloads/SpringTrap by Mr. Physioc/SpringTrap 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [FATAL ERROR] Unexpected type for id 79675 in App::Asset::Find:94 UH HELP?
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Trainguy withered freddy and chica models by @Rmarcell124 (they are private)
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I see you, Micheal.
- 3 replies
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- fnaf
- william afton
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WHY IS EVERYTHING MADE BY ME?!?! (Cuz nobody gives me anything) Btw if ya want any of the rigs I make.... Just ask and ill most likely give them to you... (But I doubt anybody would want them anyway)
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I finnaly completed the rig in 2 days! I am really tired and here is the model Please give credit while using. This was soo hard to make And I very stupidly forgot to save
- 4 replies
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- fnaf sb burntrap rig
- fnaf sb burntrap
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