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Hayes

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About Hayes

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  1. When I render anything in Mine Imator 2.0 it crashes I didn't mess around with any settings Logs: 11:18:59 AM Mine-imator version 2.0.0 (2023.03.01) 11:18:59 AM Platform: Windows x64 11:18:59 AM Executable: 64-bit 11:18:59 AM OS: Windows 10 Version 2009 11:18:59 AM working_directory: C:/Users/Hayes/Mine-imator2/ 11:18:59 AM user_directory: C:/Users/Hayes/Mine-imator2/Data/ 11:18:59 AM DPI: 96 11:18:59 AM OpenMP max threads: 8 11:18:59 AM Found temporary folder C:/Users/Hayes/AppData/Roaming/Mine-imator/ 11:18:59 AM Minecraft saves: C:/Users/Hayes/AppData/Roaming/.minecraft/saves 11:18:59 AM Graphics device: AMD Radeon RX 6400 11:18:59 AM Load resources 11:19:00 AM Resources loaded 11:19:00 AM Initialize OpenAL 11:19:00 AM Audio is supported 11:19:00 AM Create vertex format 11:19:00 AM Shader init 11:19:00 AM shaders_are_supported: yes 11:19:00 AM shader_clip compiled: yes 11:19:00 AM shader_tonemap compiled: yes 11:19:00 AM shader_high_indirect_blur compiled: yes 11:19:00 AM shader_high_raytrace_resolve compiled: yes 11:19:00 AM shader_high_raytrace compiled: yes 11:19:00 AM shader_high_subsurface_scatter compiled: yes 11:19:00 AM shader_high_subsurface compiled: yes 11:19:00 AM shader_high_material compiled: yes 11:19:00 AM shader_high_depth_normal compiled: yes 11:19:00 AM shader_high_samples_unpack compiled: yes 11:19:00 AM shader_high_samples_add compiled: yes 11:19:00 AM shader_high_lighting_apply compiled: yes 11:19:00 AM shader_distort compiled: yes 11:19:00 AM shader_ca compiled: yes 11:19:00 AM shader_noise compiled: yes 11:19:00 AM shader_vignette compiled: yes 11:19:00 AM shader_color_correction compiled: yes 11:19:00 AM shader_blur compiled: yes 11:19:00 AM shader_add compiled: yes 11:19:00 AM shader_high_bloom_threshold compiled: yes 11:19:00 AM shader_color_glow compiled: yes 11:19:00 AM shader_high_ssao compiled: yes 11:19:00 AM shader_high_light_sun compiled: yes 11:19:00 AM shader_high_light_spot compiled: yes 11:19:00 AM shader_high_light_point_shadowless compiled: yes 11:19:00 AM shader_high_light_point compiled: yes 11:19:00 AM shader_high_fog_apply compiled: yes 11:19:00 AM shader_high_fog compiled: yes 11:19:00 AM shader_high_dof_coc_blur compiled: yes 11:19:00 AM shader_high_dof_coc compiled: yes 11:19:00 AM shader_high_dof compiled: yes 11:19:00 AM shader_replace_alpha compiled: yes 11:19:00 AM shader_replace compiled: yes 11:19:00 AM shader_draw_texture compiled: yes 11:19:00 AM shader_depth_point compiled: yes 11:19:00 AM shader_depth_ortho compiled: yes 11:19:00 AM shader_depth compiled: yes 11:19:00 AM shader_color_fog_lights compiled: yes 11:19:00 AM shader_color_fog compiled: yes 11:19:00 AM shader_color_camera compiled: yes 11:19:00 AM shader_border compiled: yes 11:19:00 AM shader_blend compiled: yes 11:19:00 AM shader_alpha_test compiled: yes 11:19:00 AM shader_alpha_fix compiled: yes 11:19:00 AM Loading legacy file 11:19:00 AM Make transitions 11:19:00 AM Transitions OK 11:19:00 AM Loading language file: C:/Users/Hayes/Mine-imator2/Data/Languages/english.milanguage 11:19:00 AM Windows startup 11:19:00 AM Found key_file: C:/Users/Hayes/Mine-imator2/Data/key.midata 11:19:00 AM Loading settings: C:/Users/Hayes/Mine-imator2/Data/settings.midata 11:19:00 AM load_format: 29 11:19:00 AM Loading languages: C:/Users/Hayes/Mine-imator2/Data/languages.midata 11:19:00 AM load_format: undefined 11:19:00 AM Render init 11:19:00 AM Loading Minecraft assets version: 1.19.3 11:19:00 AM Archive already unzipped, re-using: C:/Users/Hayes/AppData/Roaming/Mine-imator/Minecraft_unzip/1.19.3/assets/minecraft/ 11:19:01 AM Model textures: load 11:19:01 AM Model textures: done 11:19:01 AM Block textures: diffuse, load static 11:19:02 AM Block textures: diffuse, load animated 11:19:03 AM Block textures, blocksize: diffuse, 16 11:19:03 AM Block textures: static block surface 11:19:03 AM Block textures: static block preview 11:19:03 AM Block textures: diffuse, animated block surfaces 11:19:03 AM Block textures: diffuse, animated frames 11:19:03 AM Block textures: animated block preview 11:19:03 AM Block textures: find static block depths 11:19:03 AM Block textures: find animated block depths 11:19:03 AM Block textures: diffuse, done 11:19:03 AM Block textures all: done 11:19:03 AM Item textures: diffuse, load 11:19:03 AM Item textures: surface 11:19:03 AM Item textures: diffuse, done 11:19:03 AM Particle textures: load 11:19:04 AM Particle textures: legacy sheets 11:19:04 AM Particle textures: done 11:19:13 AM Loaded assets successfully 11:19:13 AM Moved 1591 sprites to texture pages: 0.125791s 11:19:13 AM Ground vbuffer init 11:19:13 AM Resetting project 11:19:13 AM Destroying instances 11:19:13 AM Project resetted 11:19:14 AM Using the latest assets 11:19:35 AM Opening project: C:/Users/Hayes/Mine-imator2/Projects/New project/New project.miproject 11:19:35 AM load_format: 34 11:19:35 AM Resetting project 11:19:35 AM Destroying instances 11:19:35 AM Project resetted 11:19:35 AM save_folder: C:/Users/Hayes/Mine-imator2/Projects/New project 11:19:35 AM load_folder: C:/Users/Hayes/Mine-imator2/Projects/New project 11:19:35 AM load_format: 34 11:19:35 AM Project loaded 11:19:35 AM Updating recent list 11:19:39 AM Action: action_project_render_settings 11:19:41 AM Action: action_project_render_settings 11:19:41 AM load_format: 34 11:19:41 AM Loaded render settings: C:/Users/Hayes/Mine-imator2/Data/Render/performance.mirender 11:19:41 AM Action: action_project_render_settings 11:19:55 AM Action Set variable: action_project_render_indirect, 0, 1, 1 11:20:53 AM Open world C:/Users/Hayes/AppData/Roaming/.minecraft/saves/Ships Stuff 16_5/region 11:20:54 AM Region(-1, 0) read 1024 chunks: 0.0852481s 11:20:54 AM Region(-2, 0) read 1024 chunks: 0.0857439s 11:21:15 AM Region(-1, 0) read 1024 chunks: 0.0597564s 11:21:15 AM Region(-2, 0) read 1024 chunks: 0.0586946s 11:21:15 AM Action: action_res_import_world 11:21:15 AM Add resource: fromworld 11:21:15 AM filename: Sets World 11:21:15 AM Action Load resource: action_bench_scenery, 11:21:16 AM Download skulls... 11:21:17 AM Write block mesh cache: 0.0166314s 11:21:17 AM Action: action_bench_create 11:21:17 AM Created: scenery 11:21:22 AM Compress block mesh cache: 5.6533677s 11:21:25 AM [FATAL ERROR] Direct3D error: GPU device instance suspended: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. in CppProject::GraphicsApiHandler::SetLODBias:337
  2. Version: Mine-Imator 2.0 pre release 5 I put 2 iron blocks one on the bottom one on the top and these lines appeared.
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