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Rex350

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Everything posted by Rex350

  1. Thanks for replying. It helps me too much, promise.
  2. Rex350

    How do I make a gif?

    Export a Video then convert it as a GIF in internet.
  3. When I Put Rigs (.mani) it always crash, help me. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:14:51 PM mineimator_version: 1.1.2 2:14:51 PM gm_runtime: 2.1.2.172 2:14:51 PM YYC: yes 2:14:51 PM working_directory: C:\Users\rose\Mine-imator\ 2:14:51 PM file_directory: C:\Users\rose\AppData\Roaming\Mine_imator\ 2:14:51 PM OS: Windows 2:14:51 PM os_version: 655360 2:14:51 PM os_is_network_connected: yes 2:14:51 PM os_get_language: en 2:14:51 PM os_get_region: PH 2:14:51 PM USERDOMAIN: LAPTOP-3PV65CGS 2:14:51 PM USERNAME: rose 2:14:51 PM USERPROFILE: C:\Users\rose 2:14:51 PM APPDATA: C:\Users\rose\AppData\Roaming 2:14:51 PM NUMBER_OF_PROCESSORS: 4 2:14:51 PM PROCESSOR_ARCHITECTURE: x86 2:14:51 PM PROCESSOR_IDENTFIER: 2:14:51 PM PROCESSOR_LEVEL: 6 2:14:51 PM PROCESSOR_REVISION: 8e09 2:14:51 PM video_adapter_subsysid: 286199845 2:14:51 PM udid: 3b6baf69-683a-40a5-b57e-168863f46048 2:14:51 PM video_adapter_vendorid: 32902 2:14:51 PM video_d3d11_context: 06271664 2:14:51 PM video_d3d11_device: 0626EC3C 2:14:51 PM video_adapter_deviceid: 22806 2:14:51 PM video_adapter_sharedsystemmemory: 2078394368 2:14:51 PM video_adapter_revision: 2 2:14:51 PM video_adapter_description: Intel(R) HD Graphics 620 2:14:51 PM video_adapter_dedicatedsystemmemory: 0 2:14:51 PM video_adapter_dedicatedvideomemory: 134217728 2:14:51 PM Old log found 2:14:51 PM External library init 2:14:51 PM External library: Data\file.dll 2:14:51 PM External library: Data\movie.dll 2:14:51 PM External library: movie init 2:14:51 PM No texture library found, using sprite textures 2:14:51 PM External library: Data\window.dll 2:14:53 PM working_directory: C:\Users\rose\Mine-imator\ 2:14:53 PM Trying to save files 2:14:53 PM surface_save OK 2:14:53 PM texture_create OK 2:14:53 PM file_delete_lib OK 2:14:53 PM Create vertex format 2:14:53 PM Shader init 2:14:53 PM shaders_are_supported: yes 2:14:53 PM shader_high_ssao_depth_normal compiled: yes 2:14:53 PM shader_high_ssao_blur compiled: yes 2:14:53 PM shader_high_ssao compiled: yes 2:14:53 PM shader_high_light_sun compiled: yes 2:14:53 PM shader_high_light_spot compiled: yes 2:14:53 PM shader_high_light_point compiled: yes 2:14:53 PM shader_high_light_night compiled: yes 2:14:53 PM shader_high_light_apply compiled: yes 2:14:53 PM shader_high_fog_apply compiled: yes 2:14:53 PM shader_high_fog compiled: yes 2:14:53 PM shader_high_dof compiled: yes 2:14:53 PM shader_high_aa compiled: yes 2:14:53 PM shader_replace compiled: yes 2:14:53 PM shader_draw_texture compiled: yes 2:14:53 PM shader_depth_point compiled: yes 2:14:53 PM shader_depth compiled: yes 2:14:53 PM shader_color_fog_lights compiled: yes 2:14:53 PM shader_color_fog compiled: yes 2:14:53 PM shader_color_camera compiled: yes 2:14:53 PM shader_border compiled: yes 2:14:53 PM shader_blend compiled: yes 2:14:53 PM shader_alpha_test compiled: yes 2:14:53 PM shader_alpha_fix compiled: yes 2:14:53 PM Make transitions 2:14:53 PM Transitions OK 2:14:53 PM Loading language file: C:\Users\rose\Mine-imator\Data\Languages\english.milanguage 2:14:54 PM Windows startup 2:14:54 PM Found key_file: C:\Users\rose\Mine-imator\Data\key.midata 2:14:54 PM Loading settings: C:\Users\rose\Mine-imator\Data\settings.midata 2:14:54 PM load_format: 25 2:14:54 PM Render init 2:14:54 PM Loading Minecraft assets version: 1.12.2 2:14:54 PM Archive already unzipped, re-using: C:\Users\rose\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 2:14:54 PM Model textures: load 2:14:55 PM Model textures: done 2:14:55 PM Block textures: load static 2:14:55 PM Block textures: load animated 2:14:55 PM Block textures, blocksize: 16 2:14:55 PM Block textures: static block surface 2:14:55 PM Block textures: static block preview 2:14:55 PM Block textures: animated block surfaces 2:14:55 PM Block textures: animated frames 2:14:56 PM Block textures: animated block preview 2:14:56 PM Block textures: find static block depths 2:14:56 PM Block textures: find animated block depths 2:14:56 PM Block textures: done 2:14:56 PM Item textures: load 2:14:56 PM Item textures: surface 2:14:56 PM Item textures: done 2:14:59 PM Saving block previews: C:\Users\rose\Mine-imator\Data\blockpreview.midata 2:14:59 PM Loaded assets successfully 2:14:59 PM Ground vbuffer init 2:14:59 PM Resetting project 2:14:59 PM Destroying instances 2:14:59 PM Project resetted 2:14:59 PM Show popup: startup 2:14:59 PM Using the latest assets 2:15:04 PM Opening project: C:\Users\rose\Mine-imator\Projects\Youtube\Youtube.miproject 2:15:04 PM load_format: 26 2:15:04 PM Resetting project 2:15:04 PM Destroying instances 2:15:04 PM Project resetted 2:15:04 PM save_folder: C:\Users\rose\Mine-imator\Projects\Youtube 2:15:04 PM load_folder: C:\Users\rose\Mine-imator\Projects\Youtube 2:15:04 PM Project loaded 2:15:04 PM Saving settings: C:\Users\rose\Mine-imator\Data\settings.midata 2:15:32 PM Action: asset_load 2:15:32 PM Opening legacy asset: C:\Users\rose\Desktop\Games\JJ Files\Zuexs' CasmicStudios ASR v2.0\Zuexs' CasmicStudios ASR v2.0.mani 2:15:32 PM load_format: 4 2:15:32 PM save_folder: C:\Users\rose\Mine-imator\Projects\Youtube 2:15:32 PM load_folder: C:\Users\rose\Desktop\Games\JJ Files\Zuexs' CasmicStudios ASR v2.0 2:15:32 PM Asset loaded
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