Jump to content

Weasxl

Members
  • Posts

    70
  • Joined

  • Last visited

  • Posts

    70
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    Weasxl reacted to david for a status update, Expect the next Mine-imator update this Friday (the 13th) , including some bugfixes a   
    Expect the next Mine-imator update this Friday (the 13th), including some bugfixes and the new bending mechanics for body parts! Modelbench will also be updated on this day, allowing you to create new models that bend in all possible directions. Get hyped! 

  2. Upvote
    Weasxl reacted to Nimi for a status update, You may not know it, but the mod(Mine-imator Community Build) has caused me a lot of   
    You may not know it, but the mod(Mine-imator Community Build) has caused me a lot of stress over the past months. With it's rising popularity in the community, it made me(Not so much Emunator.) look like I knew everything about Mine-imator's code; Whether or not a feature would work, or how to fix any error. Due to the popularity of the mod, I sometimes regret going to Emunator and asking him about merging all of our mods and making a community build of Mine-imator. Almost everyday I get multiple reports of people having problems with the mod, and then having to take the time(that could be used to develop the next and final update) to help the users because they believe I know how to fix anything because I made most of the mod.(Most errors originating from the standard release of Mine-imator has.) With the large user base the mod has made, it's made the weight of the project a lot heavier on my shoulders, and making me responsible for any and all accidental damage the mod may have done to projects/ rigs.(Which I would very likely not know the cause of.) Since I can't transition the rest very well, I'll just list them.
    1.) I stopped taking suggestions due to wanting to focus more on the update and get what needed to be done, done. But as of right now, the mod is in a limbo state. Right now two features(that were not on the original to-do list for 1.1.0) are dragging the release further and further, and I have no idea how to implement such features.
    2.) 1.1.0 is going to be the final update for Mine-imator: Community Build/ Edition, as both Emunator and I have both agreed that it would considered a finished project after the update.
    3.) I honestly do not know when the update is going to be released. It's been pushed back so many times, from late December, to early January, to late January, ect. I do not see the mod being released anytime soon with it being in the condition it is now.
    4.) The mod will likely not be updated with new mobs and blocks in the future after 1.1.0 as I want to move onto other programming projects after the mod.
    5.) Please don't give others the impression that I know everything about Mine-imator and how to fix any issues/ errors. I likely know just as much as you do about them.
  3. Upvote
    Weasxl reacted to Pharien for a status update, "When you pass through the waters, I will be with you; and when you pass through the   
    "When you pass through the waters, I will be with you; and when you pass through the rivers, they will not sweep over you. When you walk through the fire, you will not be burned; the flames will not set you ablaze."
    Isaiah 43:2
    October, 2017
  4. Upvote
    Weasxl reacted to Pharien for a status update, Hey! Vsauce, Michael here... Where are your fingers?   
    Hey! Vsauce, Michael here...
    Where are your fingers?

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...