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Fazuya1171

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  1. <<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:53:38 PM version: 1.0.6 ( 'Community Build' 1.0.3) 4:53:38 PM gm_version: 1.4.1749 4:53:38 PM build date: 6/16/2017 11:59:36 AM 4:53:38 PM YYC: yes 4:53:38 PM working_directory: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\ 4:53:38 PM file_directory: C:\Users\TOSHIBA\AppData\Roaming\Mine_imator__Community_Build_\ 4:53:38 PM OS: Windows 4:53:38 PM os_version: 393217 4:53:38 PM os_is_network_connected: yes 4:53:38 PM os_get_language: en 4:53:38 PM os_get_region: US 4:53:38 PM USERDOMAIN: TOSHIBA-PC 4:53:38 PM USERNAME: TOSHIBA 4:53:38 PM USERPROFILE: C:\Users\TOSHIBA 4:53:38 PM APPDATA: C:\Users\TOSHIBA\AppData\Roaming 4:53:38 PM NUMBER_OF_PROCESSORS: 4 4:53:38 PM PROCESSOR_ARCHITECTURE: x86 4:53:38 PM PROCESSOR_IDENTFIER: 4:53:38 PM PROCESSOR_LEVEL: 6 4:53:38 PM PROCESSOR_REVISION: 2a07 4:53:38 PM video_adapter_0_name: NVIDIA GeForce GT 525M 4:53:38 PM video_adapter_0_driver_version_high: 524305 4:53:38 PM video_adapter_0_device_name: \\.\DISPLAY1 4:53:38 PM video_adapter_0_driver_version_low: 793101 4:53:38 PM Old log found 4:53:38 PM Library init 4:53:38 PM Data\file.dll 4:53:38 PM Data\movie.dll 4:53:39 PM Movie init 4:53:39 PM Data\window.dll 4:53:39 PM Data\texture.dll 4:53:39 PM Texture init 4:53:41 PM working_directory: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\ 4:53:42 PM Trying to save files 4:53:42 PM surface_save OK 4:53:42 PM texture_create OK 4:53:42 PM file_delete_lib OK 4:53:42 PM Shader init 4:53:42 PM shaders_are_supported: yes 4:53:42 PM shader_bloom compiled: yes 4:53:42 PM shader_high_ssao_blur compiled: yes 4:53:42 PM shader_high_ssao compiled: yes 4:53:42 PM shader_high_ssao_depth_normal compiled: yes 4:53:42 PM shader_high_light_apply compiled: yes 4:53:42 PM shader_high_light_night compiled: yes 4:53:42 PM shader_high_light_point compiled: yes 4:53:42 PM shader_high_light_spot compiled: yes 4:53:42 PM shader_high_light_sun compiled: yes 4:53:42 PM shader_high_fog_apply compiled: yes 4:53:42 PM shader_high_fog compiled: yes 4:53:42 PM shader_high_dof compiled: yes 4:53:42 PM shader_high_aa compiled: yes 4:53:42 PM shader_replace compiled: yes 4:53:42 PM shader_draw_texture compiled: yes 4:53:42 PM shader_depth compiled: yes 4:53:42 PM shader_color_fog_lights compiled: yes 4:53:42 PM shader_color_fog compiled: yes 4:53:42 PM shader_blend_fog compiled: yes 4:53:42 PM shader_blend compiled: yes 4:53:42 PM shader_border compiled: yes 4:53:42 PM Create vertex format 4:53:42 PM Render init 4:53:42 PM Ground model init 4:53:42 PM Character models init 4:53:42 PM Windows init 4:53:42 PM Lists init 4:53:42 PM Load language file: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\Languages\english.txt 4:53:43 PM Make transitions 4:53:43 PM Transitions OK 4:53:43 PM Globals init 4:53:43 PM Opening pack from folder: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\Textures\ 4:53:43 PM mob_texture 4:53:45 PM block_texture 4:53:48 PM colormap_grass_texture 4:53:48 PM colormap_foliage_texture 4:53:48 PM item_texture 4:53:48 PM particles_texture 4:53:48 PM block_preview_texture 4:53:48 PM sun_texture 4:53:48 PM moonphases_texture 4:53:48 PM moon_texture 4:53:48 PM clouds_texture 4:53:48 PM Pack opened 4:53:48 PM Found key_file: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\key.file 4:53:49 PM Loading settings: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\settings.file 4:53:49 PM load_format: 21 4:53:49 PM Loading recent: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\recent.file 4:53:49 PM Loading closed alerts: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\alerts.file 4:53:50 PM Startup OK 4:53:50 PM Resetting project 4:53:50 PM Destroying instances 4:53:50 PM Project resetted 4:53:50 PM Show popup: startup 4:54:46 PM Opening project: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang\Obyek pedang.mproj 4:54:46 PM load_folder: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang 4:54:46 PM load_format: 23 4:54:46 PM Resetting project 4:54:46 PM Destroying instances 4:54:46 PM Project resetted 4:54:46 PM save_folder: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang 4:54:46 PM load_iid_offset: 0 4:54:46 PM Templates: 5 4:54:46 PM Timelines: 17 4:54:47 PM Resources: 0 4:54:47 PM Get template iids 4:54:47 PM Get particle type iids 4:54:47 PM Get keyframe iids 4:54:47 PM Get timeline iids 4:54:47 PM Build trees 4:54:47 PM Reset read positions 4:54:47 PM Update program 4:54:47 PM Project loaded 4:54:57 PM Action: action_tl_select 4:54:57 PM Action: action_tl_deselect_all 4:54:59 PM Action: action_tl_select 4:55:05 PM Action: action_tl_extend 4:55:05 PM Action: action_tl_extend 4:55:06 PM Action: action_tl_extend 4:55:09 PM Action: action_tl_deselect_all 4:55:20 PM Action: action_tl_select 4:55:20 PM Action: action_tl_select 4:55:23 PM Action: action_tl_extend 4:55:27 PM Action: action_tl_extend 4:55:31 PM Action: action_tl_parent 4:55:34 PM Action: action_tl_frame_pos 4:55:42 PM Action: action_tl_frame_pos 4:55:58 PM Action: action_tl_select 4:56:10 PM Action: action_tl_extend 4:56:11 PM Action: action_tl_select 4:56:20 PM Action: action_tl_frame_scale 4:56:24 PM Action: action_tl_deselect_all 4:56:33 PM 4:56:33 PM Action: action_bench_create 4:56:33 PM Created: cone 4:56:34 PM Action: action_tl_select 4:56:37 PM Action: action_tl_parent 4:56:42 PM Action: action_tl_frame_pos 4:56:48 PM Action: action_tl_frame_scale_all 4:56:51 PM Action: action_tl_frame_scale 4:56:56 PM Action: action_tl_frame_scale_all 4:57:02 PM Action: action_tl_frame_scale 4:57:10 PM Action: action_tl_frame_rot 4:57:15 PM Action: action_tl_frame_rot 4:57:19 PM Action: action_tl_frame_pos 4:57:30 PM Action: action_tl_frame_pos 4:57:38 PM Action: action_tl_frame_scale 4:57:40 PM Action: action_tl_frame_scale 4:57:44 PM Action: action_tl_frame_scale 4:57:46 PM Action: action_tl_frame_pos 4:57:55 PM Action: action_tl_deselect_all 4:57:58 PM Action: action_tl_select 4:57:58 PM Action: action_tl_select 4:58:02 PM Action: action_tl_frame_brightness 4:58:04 PM Action: action_tl_frame_mixpercent 4:58:06 PM Show popup: colorpicker 4:58:08 PM Action: action_tl_frame_rgbmul 4:58:12 PM Action: action_tl_deselect_all 4:58:26 PM 4:58:26 PM Action: action_bench_create 4:58:26 PM Created: surface 4:58:27 PM Action: action_tl_select 4:58:29 PM Action: action_tl_select 4:58:36 PM Action: action_tl_extend 4:58:36 PM Action: action_tl_parent 4:58:43 PM Action: action_tl_frame_pos 4:58:46 PM Action: action_tl_frame_rot 4:58:54 PM Action: action_tl_frame_rot 4:58:56 PM Action: action_tl_deselect_all 4:58:58 PM Action: action_tl_select 4:58:59 PM Action: action_tl_select 4:59:01 PM Action: action_tl_frame_rot 4:59:04 PM Action: action_tl_frame_scale 4:59:07 PM Action: action_tl_frame_scale 4:59:10 PM Undo: tl_value_set 4:59:12 PM Action: action_tl_frame_scale 4:59:17 PM Action: action_tl_frame_pos 4:59:24 PM Action: action_tl_frame_scale 4:59:31 PM Action: action_tl_frame_pos 4:59:37 PM Action: action_tl_frame_mixpercent 4:59:47 PM Action: action_tl_select 4:59:54 PM Action: action_tl_frame_scale 4:59:58 PM Action: action_tl_frame_scale 5:00:04 PM Action: action_tl_frame_scale 5:00:08 PM Action: action_tl_frame_pos 5:00:11 PM Action: action_tl_select 5:00:13 PM Action: action_tl_frame_pos 5:00:16 PM Action: action_tl_deselect_all 5:00:37 PM Action: action_tl_select 5:00:46 PM Action: action_tl_deselect_all 5:00:57 PM 5:00:57 PM Action: action_bench_create 5:00:57 PM Created: item 5:00:58 PM Action: action_tl_select 5:00:59 PM Action: action_tl_select 5:01:05 PM Action: action_tl_parent 5:01:10 PM Action: action_tl_frame_pos 5:01:14 PM Action: action_tl_frame_scale 5:01:16 PM Action: action_tl_frame_scale 5:01:19 PM Action: action_tl_frame_scale 5:01:20 PM Action: action_tl_frame_scale 5:01:22 PM Action: action_tl_frame_scale 5:01:26 PM Action: action_tl_frame_pos 5:01:28 PM Action: action_tl_frame_rot 5:01:30 PM Undo: tl_value_set 5:01:33 PM Action: action_tl_frame_rot 5:01:39 PM Action: action_tl_frame_pos 5:01:42 PM Action: action_tl_frame_scale 5:01:49 PM Action: action_tl_frame_scale 5:01:51 PM Action: action_tl_frame_scale 5:01:59 PM Action: action_tl_frame_pos 5:02:02 PM Action: action_tl_frame_pos 5:02:04 PM Action: action_tl_frame_pos 5:02:12 PM Action: action_tl_frame_pos 5:02:18 PM Action: action_tl_frame_pos 5:02:20 PM Action: action_tl_frame_pos 5:02:30 PM Action: action_tl_frame_pos 5:02:38 PM Action: action_tl_frame_scale 5:02:55 PM Action: action_tl_frame_pos 5:03:12 PM Action: action_tl_select 5:03:23 PM Action: action_tl_frame_rot 5:03:31 PM Undo: tl_value_set 5:04:20 PM 5:04:20 PM Action: action_bench_create 5:04:20 PM Created: item 5:04:25 PM Action: action_tl_extend 5:04:26 PM Action: action_tl_extend 5:04:27 PM Action: action_tl_select 5:04:35 PM Action: action_tl_frame_pos 5:04:46 PM Backup: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang\Obyek pedang 5:04:47 PM Saving project: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang\Obyek pedang.mbackup1 5:04:47 PM load_folder: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang 5:04:47 PM save_folder: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang 5:04:47 PM Project saved 5:04:47 PM Backup saved 5:04:50 PM Action: action_tl_frame_scale_all 5:04:55 PM Action: action_tl_frame_rot 5:04:59 PM Action: action_tl_frame_pos 5:05:07 PM Action: action_tl_frame_pos 5:05:12 PM Action: action_tl_frame_pos 5:05:18 PM Action: action_tl_frame_pos 5:05:20 PM Action: action_tl_frame_pos 5:05:22 PM Action: action_tl_frame_pos 5:05:27 PM Action: action_tl_frame_rot 5:05:33 PM Action: action_tl_frame_pos 5:05:36 PM Action: action_tl_frame_pos
  2. In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:55:05 PM version: 1.0.6 ( 'Community Build' 1.0.3) 6:55:05 PM gm_version: 1.4.1749 6:55:05 PM build date: 6/16/2017 11:59:36 AM 6:55:05 PM YYC: yes 6:55:05 PM working_directory: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build)\ 6:55:05 PM file_directory: C:\Users\TOSHIBA\AppData\Roaming\Mine_imator__Community_Build_\ 6:55:05 PM OS: Windows 6:55:05 PM os_version: 393217 6:55:05 PM os_is_network_connected: yes 6:55:05 PM os_get_language: en 6:55:05 PM os_get_region: US 6:55:05 PM USERDOMAIN: TOSHIBA-PC 6:55:05 PM USERNAME: TOSHIBA 6:55:05 PM USERPROFILE: C:\Users\TOSHIBA 6:55:05 PM APPDATA: C:\Users\TOSHIBA\AppData\Roaming 6:55:05 PM NUMBER_OF_PROCESSORS: 4 6:55:05 PM PROCESSOR_ARCHITECTURE: x86 6:55:05 PM PROCESSOR_IDENTFIER: 6:55:05 PM PROCESSOR_LEVEL: 6 6:55:05 PM PROCESSOR_REVISION: 2a07 6:55:05 PM video_adapter_0_name: NVIDIA GeForce GT 525M 6:55:05 PM video_adapter_0_driver_version_high: 524305 6:55:05 PM video_adapter_0_device_name: \\.\DISPLAY1 6:55:05 PM video_adapter_0_driver_version_low: 793101 6:55:05 PM Old log found 6:55:05 PM Library init 6:55:05 PM Data\file.dll 6:55:05 PM Data\movie.dll 6:55:05 PM Movie init 6:55:05 PM Data\window.dll 6:55:05 PM Data\texture.dll 6:55:05 PM Texture init 6:55:07 PM working_directory: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build)\ 6:55:07 PM Trying to save files 6:55:07 PM surface_save OK 6:55:07 PM texture_create OK 6:55:07 PM file_delete_lib OK 6:55:07 PM Shader init 6:55:07 PM shaders_are_supported: yes 6:55:07 PM shader_bloom compiled: yes 6:55:07 PM shader_high_ssao_blur compiled: yes 6:55:07 PM shader_high_ssao compiled: yes 6:55:07 PM shader_high_ssao_depth_normal compiled: yes 6:55:07 PM shader_high_light_apply compiled: yes 6:55:07 PM shader_high_light_night compiled: yes 6:55:07 PM shader_high_light_point compiled: yes 6:55:07 PM shader_high_light_spot compiled: yes 6:55:07 PM shader_high_light_sun compiled: yes 6:55:07 PM shader_high_fog_apply compiled: yes 6:55:07 PM shader_high_fog compiled: yes 6:55:07 PM shader_high_dof compiled: yes 6:55:07 PM shader_high_aa compiled: yes 6:55:07 PM shader_replace compiled: yes 6:55:07 PM shader_draw_texture compiled: yes 6:55:07 PM shader_depth compiled: yes 6:55:07 PM shader_color_fog_lights compiled: yes 6:55:07 PM shader_color_fog compiled: yes 6:55:07 PM shader_blend_fog compiled: yes 6:55:07 PM shader_blend compiled: yes 6:55:07 PM shader_border compiled: yes 6:55:07 PM Create vertex format 6:55:07 PM Render init 6:55:07 PM Ground model init 6:55:07 PM Character models init 6:55:07 PM Windows init 6:55:07 PM Lists init 6:55:07 PM Load language file: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build)\Data\Languages\english.txt 6:55:07 PM Make transitions 6:55:08 PM Transitions OK 6:55:08 PM Globals init 6:55:08 PM Opening pack from folder: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build)\Data\Textures\ 6:55:08 PM mob_texture 6:55:08 PM block_texture 6:55:08 PM colormap_grass_texture 6:55:08 PM colormap_foliage_texture 6:55:08 PM item_texture 6:55:08 PM particles_texture 6:55:08 PM block_preview_texture 6:55:08 PM sun_texture 6:55:08 PM moonphases_texture 6:55:08 PM moon_texture 6:55:09 PM clouds_texture 6:55:09 PM Pack opened 6:55:09 PM Found key_file: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build)\Data\key.file 6:55:09 PM Loading settings: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build)\Data\settings.file 6:55:09 PM load_format: 21 6:55:09 PM Loading recent: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build)\Data\recent.file 6:55:09 PM Loading closed alerts: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build)\Data\alerts.file 6:55:09 PM Startup OK 6:55:09 PM Resetting project 6:55:09 PM Destroying instances 6:55:09 PM Project resetted 6:55:09 PM Show popup: startup 6:55:43 PM Opening project: D:\project mine-imator\Obyek Pedang\Obyek Pedang.mproj 6:55:43 PM load_folder: D:\project mine-imator\Obyek Pedang 6:55:43 PM load_format: 23 6:55:43 PM Resetting project 6:55:43 PM Destroying instances 6:55:43 PM Project resetted 6:55:43 PM save_folder: D:\project mine-imator\Obyek Pedang 6:55:43 PM load_iid_offset: 0 6:55:43 PM Templates: 11 6:55:43 PM Timelines: 30 6:55:43 PM Resources: 6 6:55:43 PM Get template iids 6:55:43 PM Get particle type iids 6:55:43 PM Get keyframe iids 6:55:43 PM Get timeline iids 6:55:43 PM Build trees 6:55:43 PM Reset read positions 6:55:43 PM Update program 6:55:43 PM Project loaded 6:55:50 PM Action: action_lib_remove 6:55:50 PM Action: action_lib_remove 6:55:50 PM Action: action_lib_remove 6:55:51 PM Action: action_lib_remove 6:55:56 PM Action Load resource: action_lib_char_skin, 6:56:09 PM Action: action_res_remove 6:56:09 PM Action: action_res_remove 6:56:10 PM Action: action_res_remove 6:56:10 PM Action: action_res_remove 6:56:11 PM Action: action_res_remove 6:56:14 PM Action: asset_open 6:56:14 PM Opening asset: C:\Users\TOSHIBA\Downloads\Compressed\RIG Romansyah Spesial 100k\RIG Romansyah\RIG Romansyah.mproj 6:56:14 PM load_folder: C:\Users\TOSHIBA\Downloads\Compressed\RIG Romansyah Spesial 100k\RIG Romansyah 6:56:14 PM load_format: 13 6:56:14 PM save_folder: 13 6:56:14 PM Opening mproj 6:56:14 PM load_iid_offset: 250 6:56:14 PM Templates: 40 6:56:14 PM Timelines: 112 6:56:14 PM Resources: 5 6:56:15 PM Get template iids 6:56:15 PM Get particle type iids 6:56:15 PM Get keyframe iids 6:56:15 PM Get timeline iids 6:56:15 PM Build trees 6:56:15 PM Reset read positions 6:56:15 PM Update program 6:56:15 PM Asset loaded 6:56:18 PM Action: action_res_remove 6:56:18 PM Action: action_res_remove 6:56:19 PM Action: action_res_remove 6:56:19 PM Action: action_res_remove 6:56:20 PM Action: action_res_remove 6:56:26 PM Action: action_tl_extend 6:56:29 PM Action: action_tl_extend 6:56:33 PM Action: action_tl_deselect_all 6:56:33 PM Action: action_tl_keyframes_select_area 6:56:57 PM Action: action_tl_select 6:56:58 PM Action: action_tl_deselect_all 6:57:01 PM Action: action_tl_keyframes_select_area 6:57:09 PM Action: action_tl_parent 6:57:18 PM Action: action_tl_select 6:57:19 PM Action: action_tl_remove 6:57:23 PM Action: action_tl_select 6:57:24 PM Action: action_tl_select 6:57:27 PM Show popup: colorpicker 6:57:28 PM Action: action_tl_frame_rgbmul 6:57:30 PM Action: action_tl_frame_mixpercent 6:57:34 PM Saving project: D:\project mine-imator\Obyek Pedang\Obyek Pedang.mproj 6:57:34 PM load_folder: D:\project mine-imator\Obyek Pedang 6:57:34 PM save_folder: D:\project mine-imator\Obyek Pedang 6:57:34 PM Project saved 6:57:34 PM Show alert: Project saved!, , 79 6:57:34 PM Action: action_tl_deselect_all 6:57:38 PM 6:57:38 PM Action: action_bench_create 6:57:38 PM Created: surface 6:57:40 PM Action: action_tl_select 6:57:41 PM Action: action_tl_frame_pos
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