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fearlessDreamer

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Posts posted by fearlessDreamer

  1. On 12/06/2016 at 0:04 PM, Marten said:

    This is a topic from 2 years ago. I'm surprised you're willing to download this rig and that you have to make a reply about the download link not working.

    No fricks given, my good friend.

  2. The title says it all, but if you want I can give you the log

    ___ Mine-imator log ___
    In your bug report, include this full log, along with instructions how to recreate the bug.
    If the issue concerns a specific animation, upload its folder as a .zip.
    9:32:09 PM version: 1.0.6
    9:32:09 PM gm_version: 1.4.1749
    9:32:09 PM build date: 12/03/2016 9:10:39 AM
    9:32:09 PM YYC: yes
    9:32:09 PM working_directory: C:\Users\FinKid\Mine-imator\Mine-imator NEW\
    9:32:09 PM file_directory: C:\Users\FinKid\AppData\Roaming\Mine_imator\
    9:32:09 PM OS: Windows
    9:32:09 PM os_version: 393217
    9:32:09 PM os_is_network_connected: yes
    9:32:09 PM os_get_language: en
    9:32:09 PM os_get_region: CA
    9:32:09 PM USERDOMAIN: FinKid-PC
    9:32:09 PM USERNAME: FinKid
    9:32:09 PM USERPROFILE: C:\Users\FinKid
    9:32:09 PM APPDATA: C:\Users\FinKid\AppData\Roaming
    9:32:09 PM NUMBER_OF_PROCESSORS: 2
    9:32:09 PM PROCESSOR_ARCHITECTURE: x86
    9:32:09 PM PROCESSOR_IDENTFIER: 
    9:32:09 PM PROCESSOR_LEVEL: 6
    9:32:09 PM PROCESSOR_REVISION: 170a
    9:32:09 PM video_adapter_0_name: Mobile Intel(R) 4 Series Express Chipset Family
    9:32:09 PM video_adapter_0_driver_version_high: 524303
    9:32:09 PM video_adapter_0_device_name: \\.\DISPLAY1
    9:32:09 PM video_adapter_0_driver_version_low: 657446
    9:32:09 PM Library init
    9:32:09 PM Data\file.dll
    9:32:09 PM Data\movie.dll
    9:32:09 PM Movie init
    9:32:09 PM Data\window.dll
    9:32:09 PM Data\texture.dll
    9:32:09 PM Texture init
    9:32:09 PM working_directory: C:\Users\FinKid\Mine-imator\Mine-imator NEW\
    9:32:09 PM Trying to save files
    9:32:09 PM surface_save OK
    9:32:09 PM texture_create OK
    9:32:09 PM file_delete_lib OK
    9:32:09 PM Shader init
    9:32:09 PM shaders_are_supported: yes
    9:32:09 PM shader_high_ssao_blur compiled: yes
    9:32:09 PM shader_high_ssao compiled: yes
    9:32:09 PM shader_high_ssao_depth_normal compiled: yes
    9:32:09 PM shader_high_light_apply compiled: yes
    9:32:09 PM shader_high_light_night compiled: yes
    9:32:09 PM shader_high_light_point compiled: yes
    9:32:09 PM shader_high_light_spot compiled: yes
    9:32:09 PM shader_high_light_sun compiled: yes
    9:32:09 PM shader_high_fog_apply compiled: yes
    9:32:09 PM shader_high_fog compiled: yes
    9:32:09 PM shader_high_dof compiled: yes
    9:32:09 PM shader_high_aa compiled: yes
    9:32:09 PM shader_replace compiled: yes
    9:32:09 PM shader_draw_texture compiled: yes
    9:32:09 PM shader_depth compiled: yes
    9:32:09 PM shader_color_fog_lights compiled: yes
    9:32:09 PM shader_color_fog compiled: yes
    9:32:09 PM shader_blend_fog compiled: yes
    9:32:09 PM shader_blend compiled: yes
    9:32:09 PM shader_border compiled: yes
    9:32:09 PM Create vertex format
    9:32:09 PM Render init
    9:32:09 PM Ground model init
    9:32:09 PM Character models init
    9:32:09 PM Windows init
    9:32:09 PM Lists init
    9:32:09 PM Load language file: C:\Users\FinKid\Mine-imator\Mine-imator NEW\Data\Languages\english.txt
    9:32:09 PM Make transitions
    9:32:10 PM Transitions OK
    9:32:10 PM Globals init
    9:32:10 PM Opening pack from folder: C:\Users\FinKid\Mine-imator\Mine-imator NEW\Data\Textures\
    9:32:10 PM mob_texture
    9:32:10 PM block_texture
    9:32:11 PM colormap_grass_texture
    9:32:11 PM colormap_foliage_texture
    9:32:11 PM item_texture
    9:32:11 PM particles_texture
    9:32:11 PM block_preview_texture
    9:32:11 PM sun_texture
    9:32:11 PM moonphases_texture
    9:32:11 PM moon_texture
    9:32:11 PM clouds_texture
    9:32:11 PM Pack opened
    9:32:11 PM Found key_file: C:\Users\FinKid\Mine-imator\Mine-imator NEW\Data\key.file
    9:32:11 PM Loading settings: C:\Users\FinKid\Mine-imator\Mine-imator NEW\Data\settings.file
    9:32:11 PM load_format: 4
    9:32:11 PM Loading recent: C:\Users\FinKid\Mine-imator\Mine-imator NEW\Data\recent.file
    9:32:11 PM Loading closed alerts: C:\Users\FinKid\Mine-imator\Mine-imator NEW\Data\alerts.file
    9:32:11 PM Startup OK
    9:32:11 PM Resetting project
    9:32:11 PM Destroying instances
    9:32:11 PM Project resetted
    9:32:11 PM Show popup: startup
    9:32:12 PM HTTP: []
    9:32:28 PM Creating project: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig
    9:32:28 PM Resetting project
    9:32:28 PM Destroying instances
    9:32:28 PM Project resetted
    9:32:28 PM Saving project: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig\John Rig.mproj
    9:32:28 PM load_folder: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig
    9:32:28 PM save_folder: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig
    9:32:28 PM Project saved
    9:32:28 PM Show alert: Project created!, Imported files will be copied into the project folder., 0
    9:32:42 PM Action: asset_open
    9:32:42 PM Opening asset: C:\Users\FinKid\Mine-imator\Rigs\Zuexs' CasmicStudios ASR v2.0\Zuexs' CasmicStudios ASR v2.0.mani
    9:32:42 PM load_folder: C:\Users\FinKid\Mine-imator\Rigs\Zuexs' CasmicStudios ASR v2.0
    9:32:42 PM load_format: 4
    9:32:42 PM save_folder: 4
    9:32:42 PM Opening mani
    9:32:42 PM Update program
    9:32:42 PM Asset loaded
    9:32:48 PM Action Set variable: action_lib_name, Rigged Character 1, J, 1
    9:32:56 PM Add resource: skin
    9:32:56 PM filename: JohnnyTuber Rigged.png
    9:32:56 PM filename_out: JohnnyTuber Rigged.png
    9:32:56 PM load_folder: C:\Users\FinKid\Desktop
    9:32:56 PM save_folder: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig
    9:32:57 PM Action Load resource: action_lib_char_skin, C:\Users\FinKid\Desktop\JohnnyTuber Rigged.png
    9:33:01 PM Action: action_tl_select
    9:33:04 PM Action: action_tl_select
    9:33:06 PM Action: action_tl_select
    9:33:09 PM Action: action_tl_frame_pos
    9:33:20 PM Action: action_tl_select
    9:33:21 PM Action: action_tl_frame_pos
    9:33:22 PM Action: action_tl_frame_pos
    9:33:23 PM Action: action_tl_frame_pos
    9:33:25 PM Action: action_tl_frame_rot
    9:33:28 PM Action: action_tl_frame_pos
    9:33:31 PM Undo: tl_value_set
    9:33:31 PM Undo: tl_value_set
    9:33:31 PM Undo: tl_value_set
    9:33:33 PM Undo: tl_value_set
    9:33:34 PM Undo: tl_value_set
    9:33:35 PM Action: action_tl_frame_rot
    9:33:42 PM Action: action_tl_frame_pos
    9:33:52 PM Action: action_tl_select
    9:33:53 PM Action: action_tl_select
    9:33:56 PM Show popup: colorpicker
    9:33:58 PM Action: action_tl_frame_mixcolor
    9:34:02 PM Action: action_tl_frame_mixpercent
    9:34:05 PM Action: action_tl_deselect_all
    9:34:06 PM Action: action_tl_deselect_all
    9:34:07 PM Action: action_tl_deselect_all
    9:34:08 PM Action: action_tl_deselect_all
    9:34:21 PM Saving project: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig\John Rig.mproj
    9:34:21 PM load_folder: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig
    9:34:21 PM save_folder: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig
    9:34:21 PM Project saved
    9:34:21 PM Show alert: Project saved!, , 78
    9:34:23 PM Show popup: open
    9:35:36 PM Saving project: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig\John Rig.mproj
    9:35:36 PM load_folder: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig
    9:35:36 PM save_folder: C:\Users\FinKid\Mine-imator\Mine-imator\Projects\John Rig
    Immediately after that Crashed

  3. On 24/03/2016 at 10:43 AM, Emanatronic said:

     

    On 25/03/2016 at 6:44 AM, Matty said:

    So I've seen the rig, and it looks pretty bad...

    If you want people to like your topics, I suggest you use cubes, cylinders, items, etc

    Its OK to use scenery, as long as its retextured.

     

    On 24/03/2016 at 11:46 AM, Mimo FanGamer said:

    Yeah, it's not really a rig, it's just a schematic.

    Yeah, it's not really a rig, it's just a schematic.

     

    On 24/03/2016 at 11:24 AM, Ethan. said:

    Im disappointed.

    I expected this.

     

    On 24/03/2016 at 11:01 AM, Kaxx said:

    ok so I've seen the pics and here is my honest review

    -It isn't very good..

    -Minecraft blocks? Seriously? Ew.

    -I reccomend using cubes, cylinders, any stuff that isn't a block. Remember to get textures for them.

    -The turntable has no circles whatsoever. Uhh..

    -Make some surfaces as well, it'll give it more of a feel to it as that video you linked.

    sorry if I sound harsh, I'm not the best telling others constuctive critism

    It is my first rig. Please do not hate. It's a thing that DJ uses.

  4. 1 minute ago, CoolGabrijel said:

    I still don't get it (THIS IS WHY YA NEED PICTURES)

    What those DJs use for the epic bass drops AKA 

     this (not like this just a basic thing)

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