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Sprinternet

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About Sprinternet

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    AyyItzBri

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  1. When I want to open Mine-imator, the message pop-ups and I got this message: I am sorry for those symbols: ******, but I dont have administartor's permission to say the name. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 17:59:52 version: 1.0.6 17:59:52 gm_version: 1.4.1749 17:59:52 build date: 12.03.2016. 15:10:39 17:59:52 YYC: yes 17:59:52 working_directory: C:\Users\******\Mine-imator\ 17:59:52 file_directory: C:\Users\******\AppData\Roaming\Mine_imator\ 17:59:52 OS: Windows 17:59:52 os_version: 393218 17:59:52 os_is_network_connected: yes 17:59:52 os_get_language: hr 17:59:52 os_get_region: HR 17:59:52 USERDOMAIN: ******PC 17:59:52 USERNAME: ****** 17:59:52 USERPROFILE: C:\Users\******** 17:59:52 APPDATA: C:\Users\******\AppData\Roaming 17:59:52 NUMBER_OF_PROCESSORS: 4 17:59:52 PROCESSOR_ARCHITECTURE: x86 17:59:52 PROCESSOR_IDENTFIER: 17:59:52 PROCESSOR_LEVEL: 6 17:59:52 PROCESSOR_REVISION: 3a09 17:59:52 video_adapter_0_name: Intel(R) HD Graphics 4000 17:59:52 video_adapter_0_driver_version_high: 655378 17:59:52 video_adapter_0_device_name: \\.\DISPLAY1 17:59:52 video_adapter_0_driver_version_low: 857330 17:59:52 Old log found 17:59:52 Library init 17:59:52 Data\file.dll 17:59:52 Data\movie.dll 17:59:52 Movie init 17:59:52 Data\window.dll 17:59:52 Data\texture.dll 17:59:52 Texture init 17:59:54 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 17:59:56 open_url: C:\Users\******\AppData\Roaming\Mine_imator\log_previous.txt 17:59:56 working_directory: C:\Users\******\Mine-imator\ 17:59:56 Trying to save files 17:59:56 surface_save OK 17:59:56 texture_create OK 17:59:56 file_delete_lib OK 17:59:56 Shader init 17:59:56 shaders_are_supported: yes 17:59:56 shader_high_ssao_blur compiled: yes 17:59:56 shader_high_ssao compiled: yes 17:59:56 shader_high_ssao_depth_normal compiled: yes 17:59:56 shader_high_light_apply compiled: yes 17:59:56 shader_high_light_night compiled: yes 17:59:56 shader_high_light_point compiled: yes 17:59:56 shader_high_light_spot compiled: yes 17:59:56 shader_high_light_sun compiled: yes 17:59:56 shader_high_fog_apply compiled: yes 17:59:56 shader_high_fog compiled: yes 17:59:56 shader_high_dof compiled: yes 17:59:56 shader_high_aa compiled: yes 17:59:56 shader_replace compiled: yes 17:59:56 shader_draw_texture compiled: yes 17:59:56 shader_depth compiled: yes 17:59:56 shader_color_fog_lights compiled: yes 17:59:56 shader_color_fog compiled: yes 17:59:56 shader_blend_fog compiled: yes 17:59:56 shader_blend compiled: yes 17:59:56 shader_border compiled: yes 17:59:56 Create vertex format 17:59:56 Render init 17:59:56 Ground model init 17:59:56 Character models init 17:59:56 Windows init 17:59:56 Lists init 17:59:56 Load language file: C:\Users\******\Mine-imator\Data\Languages\english.txt 17:59:56 Make transitions 17:59:57 Transitions OK 17:59:57 Globals init 17:59:57 Opening pack from folder: C:\Users\******\Mine-imator\Data\Textures\ 17:59:57 mob_texture 17:59:57 block_texture 18:00:12 colormap_grass_texture 18:00:13 colormap_foliage_texture 18:00:13 item_texture 18:00:13 particles_texture 18:00:14 block_preview_texture 18:00:14 block_preview_texture 18:00:14 sun_texture 18:00:14 sun_texture 18:00:14 moonphases_texture 18:00:14 moon_texture 18:00:14 clouds_texture 18:00:14 Pack opened 18:00:14 clouds_texture 18:00:14 Pack opened 18:00:15 Loading settings: C:\Users\******\Mine-imator\Data\settings.file 18:00:15 load_format: 4 18:00:15 Loading recent: C:\Users\******\Mine-imator\Data\recent.file 18:00:20 Loading closed alerts: C:\Users\******\Mine-imator\Data\alerts.file 18:00:20 Startup OK 18:00:20 Resetting project 18:00:20 Destroying instances 18:00:20 Project resetted 18:00:20 Show popup: startup
  2. She asked when you bend arm/leg it will become longer or better: If you change your bend from 0 to 130 on an arm, the arm will be longer, same as legs I'm sure you understand it now. Thanks
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