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MOJANG_AB

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    exboot32

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  1. We Come from China We Build in Minecraft We Are SoarCraft Alliance Have you dreamed about erecting with more teams? Have you dreamed about playing with teams that come from around the world? Have you dreamed about gaming with Chinese players? Founded on Apr 20, 2015 as a branch team of SoarTeam, we aims at enabling teams from all over the world to discuss, build and make progresses by cooperating on building. l A management system of maturity, enables everyone to find his belonging l Servers that supports everyone to build every building, allows you to perform your constructing techniques wherever l An annual mega-game of Minecraft building arts to vote out our best buildings l SoarTeam helpdesk, a strong team that can help in from technology to peripheral without forcing you to know about technology details Who we need l Fine awareness of teamship, ability to communicate with team members l fair level of building and constructing l fine tendencies and teamship within original team l 5 at least complete building, in order to display your talents l no discrimination l cooperating ability, since it’s of great importance l abide by the alliance’s management, no excessive individualism How to join If you want to join us, mail to admin@soaryun.com Title: [ Team Name ] – [ Country ] – [ Leader’s ID ] – [ Apply for SoarCraft ] body: Team Name 1. self-introduce of the team(founding time, style, etc.) 2. purpose of joining SoarCraft 3. expectations of SoarCraft 4. Works(with video or picture demostrations) 5. Contact details of leader 6. Team member name list We’re expecting every Minecraft architecture. About SoarTeam: SoarTeam began in 2011, the Internet started now involves animation, electronic music, games and other fields. Please appreciate our co-operating works
  2. Please use the "pcfreetime.com" making GIF.
  3. Haha!You look forward to better work!
  4. Mine-imator log, please paste this into your bug report! 21:22:12 version: 1.0.5 21:22:12 gm_version: 1.4.1690 21:22:12 build date: 2016/1/14 4:11:39 21:22:12 YYC: yes 21:22:12 LAA: yes 21:22:12 working_directory: E:\Mine-imator CN\ 21:22:12 file_directory: C:\Users\SoarTeam\AppData\Roaming\Mine_imator\ 21:22:12 OS: Windows_NT 21:22:12 os_version: 393217 21:22:12 os_is_network_connected: yes 21:22:12 os_get_language: zh 21:22:12 os_get_region: CN 21:22:12 USERDOMAIN: SoarTeam-QYun 21:22:12 USERNAME: SoarTeam 21:22:12 USERPROFILE: C:\Users\SoarTeam 21:22:12 APPDATA: C:\Users\SoarTeam\AppData\Roaming 21:22:12 NUMBER_OF_PROCESSORS: 4 21:22:12 PROCESSOR_ARCHITECTURE: x86 21:22:12 PROCESSOR_IDENTFIER: 21:22:12 PROCESSOR_LEVEL: 6 21:22:12 PROCESSOR_REVISION: 2a07 21:22:12 video_adapter_0_name: NVIDIA GeForce GTS 450 21:22:12 video_adapter_0_driver_version_high: 655378 21:22:12 video_adapter_0_device_name: \\.\DISPLAY1 21:22:12 video_adapter_0_driver_version_low: 858440 21:22:12 DLL init 21:22:12 file.dll 21:22:12 movie.dll 21:22:12 Movie init 21:22:12 window.dll 21:22:12 texture.dll 21:22:12 Texture init 21:22:12 exe_directory: E:\Mine-imator CN\ 21:22:12 Trying to save files 21:22:12 surface_save OK 21:22:12 texture_create OK 21:22:12 file_delete_dll OK 21:22:12 Shader init 21:22:12 shaders_are_supported: yes 21:22:12 shader_high_ssao_blur compiled: yes 21:22:12 shader_high_ssao compiled: yes 21:22:12 shader_high_ssao_depth_normal compiled: yes 21:22:12 shader_high_light_apply compiled: yes 21:22:12 shader_high_light_night compiled: yes 21:22:12 shader_high_light_point compiled: yes 21:22:12 shader_high_light_spot compiled: yes 21:22:12 shader_high_light_sun compiled: yes 21:22:12 shader_high_fog_apply compiled: yes 21:22:12 shader_high_fog compiled: yes 21:22:12 shader_high_dof compiled: yes 21:22:12 shader_high_aa compiled: yes 21:22:12 shader_replace compiled: yes 21:22:12 shader_draw_texture compiled: yes 21:22:12 shader_depth compiled: yes 21:22:12 shader_color_fog_lights compiled: yes 21:22:12 shader_color_fog compiled: yes 21:22:12 shader_blend_fog compiled: yes 21:22:12 shader_blend compiled: yes 21:22:12 shader_border compiled: yes 21:22:12 Create vertex format 21:22:12 Render init 21:22:12 Ground model init 21:22:12 Character models init 21:22:12 Windows init 21:22:12 Lists init 21:22:12 Load language file: E:\Mine-imator CN\Data\Languages\english.txt 21:22:12 Make transitions 21:22:12 Transitions OK 21:22:12 Globals init 21:22:12 Opening pack from folder: E:\Mine-imator CN\Data\Textures\ 21:22:12 mob_texture 21:22:12 block_texture 21:22:13 colormap_grass_texture 21:22:13 colormap_foliage_texture 21:22:13 item_texture 21:22:13 particles_texture 21:22:13 block_preview_texture 21:22:13 sun_texture 21:22:13 moonphases_texture 21:22:13 moon_texture 21:22:13 clouds_texture 21:22:13 Pack opened Mine-imator log, please paste this into your bug report! 21:22:44 version: 1.0.5 21:22:44 gm_version: 1.4.1690 21:22:44 build date: 2016/1/14 4:11:39 21:22:44 YYC: yes 21:22:44 LAA: yes 21:22:44 working_directory: E:\Mine-imator CN\ 21:22:44 file_directory: C:\Users\SoarTeam\AppData\Roaming\Mine_imator\ 21:22:44 OS: Windows_NT 21:22:44 os_version: 393217 21:22:44 os_is_network_connected: yes 21:22:44 os_get_language: zh 21:22:44 os_get_region: CN 21:22:44 USERDOMAIN: SoarTeam-QYun 21:22:44 USERNAME: SoarTeam 21:22:44 USERPROFILE: C:\Users\SoarTeam 21:22:44 APPDATA: C:\Users\SoarTeam\AppData\Roaming 21:22:44 NUMBER_OF_PROCESSORS: 4 21:22:44 PROCESSOR_ARCHITECTURE: x86 21:22:44 PROCESSOR_IDENTFIER: 21:22:44 PROCESSOR_LEVEL: 6 21:22:44 PROCESSOR_REVISION: 2a07 21:22:44 video_adapter_0_name: NVIDIA GeForce GTS 450 21:22:44 video_adapter_0_driver_version_high: 655378 21:22:44 video_adapter_0_device_name: \\.\DISPLAY1 21:22:44 video_adapter_0_driver_version_low: 858440 21:22:44 Old log found 21:22:44 DLL init 21:22:44 file.dll 21:22:44 movie.dll 21:22:44 Movie init 21:22:44 window.dll 21:22:44 texture.dll 21:22:44 Texture init 21:22:45 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 21:22:45 open_url: C:\Users\SoarTeam\AppData\Roaming\Mine_imator\log_previous.txt 21:22:45 exe_directory: E:\Mine-imator CN\ 21:22:45 Trying to save files 21:22:46 surface_save OK 21:22:46 texture_create OK 21:22:46 file_delete_dll OK 21:22:46 Shader init 21:22:46 shaders_are_supported: yes 21:22:46 shader_high_ssao_blur compiled: yes 21:22:46 shader_high_ssao compiled: yes 21:22:46 shader_high_ssao_depth_normal compiled: yes 21:22:46 shader_high_light_apply compiled: yes 21:22:46 shader_high_light_night compiled: yes 21:22:46 shader_high_light_point compiled: yes 21:22:46 shader_high_light_spot compiled: yes 21:22:46 shader_high_light_sun compiled: yes 21:22:46 shader_high_fog_apply compiled: yes 21:22:46 shader_high_fog compiled: yes 21:22:46 shader_high_dof compiled: yes 21:22:46 shader_high_aa compiled: yes 21:22:46 shader_replace compiled: yes 21:22:46 shader_draw_texture compiled: yes 21:22:46 shader_depth compiled: yes 21:22:46 shader_color_fog_lights compiled: yes 21:22:46 shader_color_fog compiled: yes 21:22:46 shader_blend_fog compiled: yes 21:22:46 shader_blend compiled: yes 21:22:46 shader_border compiled: yes 21:22:46 Create vertex format 21:22:46 Render init 21:22:46 Ground model init 21:22:46 Character models init 21:22:46 Windows init 21:22:46 Lists init 21:22:46 Load language file: E:\Mine-imator CN\Data\Languages\english.txt 21:22:46 Make transitions 21:22:46 Transitions OK 21:22:46 Globals init 21:22:46 Opening pack from folder: E:\Mine-imator CN\Data\Textures\ 21:22:46 mob_texture 21:22:46 block_texture 21:22:47 colormap_grass_texture 21:22:47 colormap_foliage_texture 21:22:47 item_texture 21:22:47 particles_texture 21:22:47 block_preview_texture 21:22:47 sun_texture 21:22:47 moonphases_texture 21:22:47 moon_texture 21:22:47 clouds_texture 21:22:47 Pack opened 21:22:49 Loading settings: E:\Mine-imator CN\Data\settings.file 21:22:49 load_format: 3 21:22:49 Loading recent: E:\Mine-imator CN\Data\recent.file 21:22:49 Loading closed alerts: E:\Mine-imator CN\Data\alerts.file 21:22:49 Startup OK 21:22:49 Resetting project 21:22:49 Destroying instances 21:22:49 Project resetted 21:22:49 Show popup: startup 21:22:50 HTTP: [{"id":7,"title":"Mine-imator 1.0.6","text":"New mobs, blocks and features","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/46014-mine-imator-106\/","saveclose":0}] See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.OverflowException: Value was either too large or too small for an unsigned byte. at System.Convert.ToByte(Char value) at import.frmMain.WriteString(FileStream fs, String val) at import.frmMain.SaveBlocks(Boolean schematic, String filename) at import.frmMain.btnDone_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- import Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///E:/Mine-imator%20CN/Data/import.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Attempting to read from outside the buffer, returning 0 ############################################################################################ OS : Windows_7 X64
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