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Mastereaglezzz

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Posts posted by Mastereaglezzz

  1. Hey, I have a question for some people. Does anyone know how to make a weapons rig or know where to get one? I need better weapons other than just the ordinary minecraft ones. 1 of these or more would be greatly appreciated. The list is below:

    Medevil Weapons/Shields

    Or guns of any type.

     

    Thats all I need currently. If you can help let me know. Or if you know who has these let me know and send me a link to the site or thread.

     

    Thanks for your time!

  2. When ever I spawn in a sign or a wall sign it is just invisible. I cant really explain it though. I just spawned it in and nothing was there. How do I fix this? Do I need the textures for it? I have been confused a bit since the latest update.

  3. Mine-imator log, please paste this into your bug report!

    No clue what this is...

     


    5:18:53 PM version: 1.0.2 (official 2)
    5:18:53 PM gm_version: 1.4.1514
    5:18:53 PM build date: 11/7/2015 11:55:33 AM
    5:18:53 PM YYC: yes
    5:18:53 PM OS: Windows_NT
    5:18:53 PM USERDOMAIN: Nick-PC
    5:18:53 PM USERNAME: Nick
    5:18:53 PM USERPROFILE: C:\Users\Nick
    5:18:53 PM APPDATA: C:\Users\Nick\AppData\Roaming
    5:18:53 PM video_adapter_0_name: Intel(R) G41 Express Chipset
    5:18:53 PM video_adapter_0_driver_version_high: 524303
    5:18:53 PM video_adapter_0_device_name: \\.\DISPLAY1
    5:18:53 PM video_adapter_0_driver_version_low: 658229
    5:18:53 PM os_version: 393217
    5:18:53 PM os_is_network_connected: yes
    5:18:53 PM os_get_language: en
    5:18:53 PM os_get_region: US
    5:18:53 PM working_directory: C:\Users\Nick\Mine-imator\
    5:18:53 PM file_directory: C:\Users\Nick\AppData\Roaming\Mine_imator\
    5:18:53 PM DLL init
    5:18:53 PM file.dll
    5:18:53 PM gzunzip.dll
    5:18:54 PM movie.dll
    5:18:54 PM Movie init
    5:18:54 PM window.dll
    5:18:54 PM texture.dll
    5:18:54 PM Texture init
    5:18:54 PM exe_directory: C:\Users\Nick\Mine-imator\
    5:18:54 PM Trying to save files
    5:18:54 PM Files saved
    5:18:54 PM Shader init
    5:18:54 PM shaders_are_supported: yes
    5:18:54 PM shader_high_ssao_blur compiled: yes
    5:18:54 PM shader_high_ssao compiled: yes
    5:18:54 PM shader_high_ssao_depth_normal compiled: yes
    5:18:54 PM shader_high_light_apply compiled: yes
    5:18:54 PM shader_high_light_night compiled: yes
    5:18:54 PM shader_high_light_point compiled: yes
    5:18:54 PM shader_high_light_spot compiled: yes
    5:18:54 PM shader_high_light_sun compiled: yes
    5:18:54 PM shader_high_fog_apply compiled: yes
    5:18:54 PM shader_high_fog compiled: yes
    5:18:54 PM shader_high_dof compiled: yes
    5:18:54 PM shader_high_aa compiled: yes
    5:18:54 PM shader_replace compiled: yes
    5:18:54 PM shader_draw_texture compiled: yes
    5:18:54 PM shader_depth compiled: yes
    5:18:54 PM shader_color_fog_lights compiled: yes
    5:18:54 PM shader_color_fog compiled: yes
    5:18:54 PM shader_blend_fog compiled: yes
    5:18:54 PM shader_blend compiled: yes
    5:18:54 PM shader_border compiled: yes
    5:18:54 PM Create vertex format
    5:18:54 PM Render init
    5:18:54 PM Ground model init
    5:18:54 PM Character models init
    5:18:56 PM Windows init
    5:18:56 PM Lists init
    5:18:56 PM Load language file: C:\Users\Nick\Mine-imator\Other\Languages\english.txt
    5:18:56 PM Make transitions
    5:18:57 PM Globals init
    5:18:57 PM Opening pack from folder: C:\Users\Nick\Mine-imator\Other\Textures\
    5:19:00 PM Found key_file: C:\Users\Nick\Mine-imator\Other\key.file
    5:19:01 PM Loading settings: C:\Users\Nick\Mine-imator\Other\settings.file
    5:19:01 PM load_format: 2
    5:19:01 PM Load language file: C:\Users\Nick\Mine-imator\Languages\english.txt
    5:19:01 PM Adding missing words
    5:19:01 PM Loading recent: C:\Users\Nick\Mine-imator\Other\recent.file
    5:19:02 PM Loading closed alerts: C:\Users\Nick\Mine-imator\Other\alerts.file
    5:19:02 PM Startup OK
    5:19:02 PM Resetting project
    5:19:02 PM Destroying instances
    5:19:02 PM Project resetted
    5:19:02 PM Show popup: startup
    5:23:06 PM Opening project: C:\Users\Nick\Mine-imator\Projects\Ship wreck\Ship wreck.mproj
    5:23:06 PM load_folder: C:\Users\Nick\Mine-imator\Projects\Ship wreck
    5:23:06 PM load_format: 10
    5:23:06 PM Resetting project
    5:23:06 PM Destroying instances
    5:23:06 PM Project resetted
    5:23:06 PM save_folder: C:\Users\Nick\Mine-imator\Projects\Ship wreck
    5:23:06 PM Templates: 6
    5:23:06 PM Timelines: 47
    5:23:06 PM Resources: 12
    5:23:06 PM Get template iids
    5:23:06 PM Get particle type iids
    5:23:06 PM Get keyframe iids
    5:23:06 PM Get timeline iids
    5:23:06 PM Update program
    5:23:07 PM Project loaded
    5:23:07 PM Loading schematic: C:\Users\Nick\Mine-imator\Projects\Ship wreck\Ship1.schematic
    5:23:09 PM Loading schematic: C:\Users\Nick\Mine-imator\Projects\Ship wreck\Ship2.schematic
    5:23:12 PM Loading schematic: C:\Users\Nick\Mine-imator\Projects\Ship wreck\Ship3.schematic
    5:24:20 PM Action: action_tl_select
    5:24:21 PM Action: action_tl_select
    5:24:22 PM Action: action_tl_extend
    5:24:25 PM Action: action_tl_select
    5:24:25 PM Action: action_tl_keyframe_create
    5:24:26 PM Action: action_tl_select
    5:24:26 PM Action: action_tl_select
    5:24:27 PM Action: action_tl_keyframe_create
    5:24:28 PM Action: action_tl_select
    5:24:28 PM Action: action_tl_keyframe_create
    5:24:29 PM Action: action_tl_select
    5:24:29 PM Action: action_tl_keyframe_create
    5:24:30 PM Action: action_tl_select
    5:24:30 PM Action: action_tl_keyframe_create
    5:24:30 PM Action: action_tl_select
    5:24:30 PM Action: action_tl_select
    5:24:33 PM Action: action_tl_select
    5:24:34 PM Action: action_tl_keyframe_create
    5:24:35 PM Action: action_tl_select
    5:24:35 PM Action: action_tl_keyframe_create
    5:24:36 PM Action: action_tl_select
    5:24:36 PM Action: action_tl_keyframe_create
    5:24:36 PM Action: action_tl_select
    5:24:37 PM Action: action_tl_keyframe_create
    5:24:38 PM Action: action_tl_select
    5:24:38 PM Action: action_tl_keyframe_create
    5:24:39 PM Action: action_tl_select
    5:24:39 PM Action: action_tl_keyframe_create
    5:24:39 PM Action: action_tl_select
    5:24:40 PM Action: action_tl_keyframe_create
    5:24:40 PM Action: action_tl_select
    5:24:40 PM Action: action_tl_keyframe_create
    5:24:41 PM Action: action_tl_select
    5:24:41 PM Action: action_tl_keyframe_create
    5:24:48 PM Action: action_tl_select
    5:24:48 PM Action: action_tl_keyframe_create
    5:24:48 PM Action: action_tl_keyframe_select
    5:24:49 PM Action: action_tl_keyframes_move_done
    5:24:49 PM Action: action_tl_select
    5:24:50 PM Action: action_tl_keyframe_create
    5:24:50 PM Action: action_tl_select
    5:24:50 PM Action: action_tl_keyframe_create
    5:24:51 PM Action: action_tl_select
    5:24:51 PM Action: action_tl_keyframe_create
    5:24:51 PM Action: action_tl_select
    5:24:51 PM Action: action_tl_keyframe_create
    5:24:52 PM Action: action_tl_select
    5:24:52 PM Action: action_tl_keyframe_create
    5:24:53 PM Action: action_tl_select
    5:24:53 PM Action: action_tl_keyframe_create
    5:24:54 PM Action: action_tl_select
    5:24:54 PM Action: action_tl_keyframe_create
    5:24:54 PM Action: action_tl_select
    5:24:55 PM Action: action_tl_keyframe_create
    5:24:55 PM Action: action_tl_select
    5:24:55 PM Action: action_tl_keyframe_create
    5:25:09 PM Action: action_tl_select
    5:25:21 PM Action: action_tl_select
    5:25:35 PM Action: action_tl_select
    5:25:38 PM Action: action_tl_select
    5:25:41 PM Action: action_tl_select
    5:25:43 PM Action: action_tl_select
    5:25:46 PM Action: action_tl_select
    5:25:48 PM Action: action_tl_select
    5:26:07 PM Action: action_tl_select
    5:26:21 PM Action: action_tl_keyframe_select
    5:26:21 PM Action: action_tl_keyframes_move_done
    5:26:22 PM Action: action_tl_keyframes_remove
    5:26:22 PM Action: action_tl_select
    5:26:23 PM Action: action_tl_keyframe_create
    5:26:51 PM Action: action_tl_select
    5:26:54 PM Action: action_tl_select
    5:27:18 PM Action: action_tl_select
    5:27:27 PM Action: action_tl_deselect_all
    5:28:10 PM Action: action_bench_create
    5:28:10 PM Created: item
    5:28:15 PM Action: action_tl_select
    5:28:16 PM Action: action_tl_keyframe_create
    5:28:30 PM Action: action_tl_parent
    5:28:36 PM Action: action_tl_extend
    5:28:40 PM Action: action_tl_extend
    5:29:42 PM Action: action_tl_select
    5:29:43 PM Action: action_tl_select
    5:29:49 PM Action: action_tl_deselect_all
    5:30:05 PM Action: action_tl_extend
    5:30:23 PM Action: action_tl_select
    5:30:24 PM Action: action_tl_keyframe_create
    5:30:25 PM Action: action_tl_keyframe_select
    5:30:25 PM Action: action_tl_keyframes_move_done
    5:30:26 PM Action: action_tl_keyframes_remove
    5:30:30 PM Action: action_tl_select
    5:30:31 PM Action: action_tl_keyframe_create
    5:30:32 PM Action: action_tl_select
    5:30:32 PM Action: action_tl_keyframe_create
    5:30:47 PM Action: action_tl_select
    5:30:49 PM Action: action_tl_select
    5:30:49 PM Action: action_tl_keyframe_create
    5:30:50 PM Action: action_tl_keyframe_select
    5:30:50 PM Action: action_tl_keyframes_move_done
    5:30:51 PM Action: action_tl_keyframes_remove
    5:30:51 PM Action: action_tl_select
    5:30:51 PM Action: action_tl_keyframe_create
    5:30:52 PM Action: action_tl_select
    5:30:52 PM Action: action_tl_keyframe_create
    5:31:08 PM Action: action_tl_select
    5:31:38 PM Action: action_tl_deselect_all
    5:31:53 PM Action: action_tl_select
    5:31:54 PM Action: action_tl_keyframe_create
    5:31:55 PM Action: action_tl_select
    5:31:55 PM Action: action_tl_keyframe_create
    5:31:56 PM Action: action_tl_select
    5:31:56 PM Action: action_tl_keyframe_create
    5:31:57 PM Action: action_tl_select
    5:31:57 PM Action: action_tl_keyframe_create
    5:31:57 PM Action: action_tl_select
    5:31:57 PM Action: action_tl_keyframe_create
    5:32:01 PM Action: action_tl_select
    5:32:01 PM Action: action_tl_keyframe_create
    5:32:02 PM Action: action_tl_select
    5:32:02 PM Action: action_tl_keyframe_create
    5:32:07 PM Action: action_tl_select
    5:32:07 PM Action: action_tl_keyframe_create
    5:32:15 PM Action: action_tl_keyframe_select
    5:32:16 PM Action: action_tl_keyframes_move_done
    5:32:16 PM Action: action_tl_keyframes_remove
    5:32:17 PM Action: action_tl_select
    5:32:17 PM Action: action_tl_keyframe_create
    5:32:18 PM Action: action_tl_keyframe_select
    5:32:18 PM Action: action_tl_keyframes_move_done
    5:32:19 PM Action: action_tl_keyframes_remove
    5:32:20 PM Action: action_tl_select
    5:32:20 PM Action: action_tl_keyframe_select
    5:32:20 PM Action: action_tl_keyframes_move_done
    5:32:24 PM Action: action_tl_select
    5:32:25 PM Action: action_tl_keyframe_create
    5:32:25 PM Action: action_tl_keyframe_select
    5:32:25 PM Action: action_tl_keyframes_move_done
    5:32:27 PM Action: action_tl_select
    5:32:27 PM Action: action_tl_keyframe_select
    5:32:28 PM Action: action_tl_keyframes_move_done
    5:32:30 PM Action: action_tl_import_loop
     

  4. Well! Im trying to do this animation but I cant select a block. All i can select is the "texture". Im trying to get the fire block but idk how... I cant put it to much more detail but if you think you can help lemme know! 

     

  5. this is my 2nd post. I have a bit of a issue of adding resoure packs to my animation. I looked at youtube videos and those did not help. but if you can tell me that would help alot. ty for reading this


    forgot to mention im in version 1.0.0 DEMO

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