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About gameboycjp
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gameboycjp
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Soilders!(Download will be avaliable...?)
gameboycjp replied to Captain Abyss's topic in Wallpapers and art
Me too. Hopefully Captain Abyss adds a download soon. -
gameboycjp reacted to a post in a topic: Soilders!(Download will be avaliable...?)
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gameboycjp reacted to a post in a topic: Soilders!(Download will be avaliable...?)
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Soilders!(Download will be avaliable...?)
gameboycjp replied to Captain Abyss's topic in Wallpapers and art
Can you add your own skins? Anyway, love it! Wish there was a download. -
I've got a error code, I will paste. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: second index out of bounds request 0,8 maximum size is 1 ############################################################################################ Now I've gotten a log too. Mine-imator log, please paste this into your bug report! 6:32:56 PM version: 1.0.2 (official 2) 6:32:56 PM gm_version: 1.4.1514 6:32:56 PM build date: 11/7/2015 10:55:33 AM 6:32:56 PM YYC: yes 6:32:56 PM OS: Windows_NT 6:32:56 PM USERDOMAIN: GAMEBOYZ 6:32:56 PM USERNAME: gameboycjp 6:32:56 PM USERPROFILE: C:\Users\gameboycjp 6:32:56 PM APPDATA: C:\Users\gameboycjp\AppData\Roaming 6:32:56 PM video_adapter_0_name: Intel(R) HD Graphics Family 6:32:56 PM video_adapter_0_driver_version_high: 655378 6:32:56 PM video_adapter_0_device_name: \\.\DISPLAY1 6:32:56 PM video_adapter_0_driver_version_low: 987296 6:32:56 PM os_version: 393218 6:32:56 PM os_is_network_connected: yes 6:32:56 PM os_get_language: en 6:32:56 PM os_get_region: US 6:32:56 PM working_directory: C:\Users\gameboycjp\Mine-imator\ 6:32:56 PM file_directory: C:\Users\gameboycjp\AppData\Roaming\Mine_imator\ 6:32:56 PM Old log found 6:32:56 PM DLL init 6:32:56 PM file.dll 6:32:56 PM gzunzip.dll 6:32:56 PM movie.dll 6:32:56 PM Movie init 6:32:56 PM window.dll 6:32:56 PM texture.dll 6:32:56 PM Texture init 6:32:58 PM exe_directory: C:\Users\gameboycjp\Mine-imator\ 6:32:58 PM Trying to save files 6:32:58 PM Files saved 6:32:58 PM Shader init 6:32:58 PM shaders_are_supported: yes 6:32:58 PM shader_high_ssao_blur compiled: yes 6:32:58 PM shader_high_ssao compiled: yes 6:32:58 PM shader_high_ssao_depth_normal compiled: yes 6:32:58 PM shader_high_light_apply compiled: yes 6:32:58 PM shader_high_light_night compiled: yes 6:32:58 PM shader_high_light_point compiled: yes 6:32:58 PM shader_high_light_spot compiled: yes 6:32:58 PM shader_high_light_sun compiled: yes 6:32:58 PM shader_high_fog_apply compiled: yes 6:32:58 PM shader_high_fog compiled: yes 6:32:58 PM shader_high_dof compiled: yes 6:32:58 PM shader_high_aa compiled: yes 6:32:58 PM shader_replace compiled: yes 6:32:58 PM shader_draw_texture compiled: yes 6:32:58 PM shader_depth compiled: yes 6:32:58 PM shader_color_fog_lights compiled: yes 6:32:58 PM shader_color_fog compiled: yes 6:32:58 PM shader_blend_fog compiled: yes 6:32:58 PM shader_blend compiled: yes 6:32:58 PM shader_border compiled: yes 6:32:58 PM Create vertex format 6:32:58 PM Render init 6:32:58 PM Ground model init 6:32:58 PM Character models init 6:32:58 PM Windows init 6:32:58 PM Lists init 6:32:58 PM Load language file: C:\Users\gameboycjp\Mine-imator\Other\Languages\english.txt 6:32:58 PM Make transitions 6:32:58 PM Globals init 6:32:58 PM Opening pack from folder: C:\Users\gameboycjp\Mine-imator\Other\Textures\ 6:32:58 PM Found key_file: C:\Users\gameboycjp\Mine-imator\Other\key.file 6:32:59 PM Loading settings: C:\Users\gameboycjp\Mine-imator\Other\settings.file 6:32:59 PM load_format: 2 6:32:59 PM Startup OK 6:32:59 PM Resetting project 6:32:59 PM Destroying instances 6:32:59 PM Project resetted 6:32:59 PM Show popup: startup 6:33:09 PM Opening project: C:\Users\gameboycjp\Mine-imator\Projects\Test\Test.mproj 6:33:09 PM load_folder: C:\Users\gameboycjp\Mine-imator\Projects\Test 6:33:09 PM load_format: 10 6:33:09 PM Resetting project 6:33:09 PM Destroying instances 6:33:09 PM Project resetted 6:33:09 PM save_folder: C:\Users\gameboycjp\Mine-imator\Projects\Test 6:33:09 PM Templates: 0 6:33:09 PM Timelines: 0 6:33:09 PM Resources: 0 6:33:09 PM Get template iids 6:33:09 PM Get particle type iids 6:33:09 PM Get keyframe iids 6:33:09 PM Get timeline iids 6:33:09 PM Update program 6:33:09 PM Project loaded 6:33:12 PM Action: action_bench_create 6:33:12 PM Created: char 6:33:15 PM Action: action_tl_select 6:33:15 PM Action: action_tl_keyframe_create 6:33:17 PM Action: action_tl_select 6:33:17 PM Action: action_tl_keyframe_create 6:33:18 PM Action: action_tl_select 6:33:19 PM Action: action_tl_keyframe_select 6:33:19 PM Action: action_tl_keyframes_move_done 6:33:20 PM Action: action_tl_import_loop 6:33:20 PM Templates: 0 6:33:20 PM Timelines: 0 6:33:20 PM Resources: 0 6:33:20 PM Get template iids 6:33:20 PM Get particle type iids 6:33:20 PM Get keyframe iids 6:33:20 PM Get timeline iids 6:33:20 PM Templates: 0 6:33:20 PM Timelines: 0 6:33:20 PM Resources: 0 6:33:20 PM Get template iids 6:33:20 PM Get particle type iids 6:33:20 PM Get keyframe iids 6:33:20 PM Get timeline iids 6:33:20 PM Update program 6:33:21 PM Action: action_tl_select 6:33:22 PM Action: action_tl_keyframe_select 6:33:22 PM Action: action_tl_keyframes_move_done 6:33:23 PM Action: action_tl_import_loop
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Ya, my computer has Intel Integrated Graphics. It only has enough power for standard use, like web, movies, youtube. It apparently works with Minecraft (on lower settings). Based on my experience, I don't think it's lack of power...
- 8 replies
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- 1.0.1
- mine-imator
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Been having the same problem, hope _Davve_ gets to this soon.
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The 1.0.0 demo update has up's and down's, and so far, I have one problem. David, you would get many users/testers for that demo if is was 32-bit, and I will use 1.0.0 demo a lot after this gets fixed.
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