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gameboycjp

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About gameboycjp

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    gameboycjp
  1. Me too. Hopefully Captain Abyss adds a download soon.
  2. Can you add your own skins? Anyway, love it! Wish there was a download.
  3. I've got a error code, I will paste. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: second index out of bounds request 0,8 maximum size is 1 ############################################################################################ Now I've gotten a log too. Mine-imator log, please paste this into your bug report! 6:32:56 PM version: 1.0.2 (official 2) 6:32:56 PM gm_version: 1.4.1514 6:32:56 PM build date: 11/7/2015 10:55:33 AM 6:32:56 PM YYC: yes 6:32:56 PM OS: Windows_NT 6:32:56 PM USERDOMAIN: GAMEBOYZ 6:32:56 PM USERNAME: gameboycjp 6:32:56 PM USERPROFILE: C:\Users\gameboycjp 6:32:56 PM APPDATA: C:\Users\gameboycjp\AppData\Roaming 6:32:56 PM video_adapter_0_name: Intel(R) HD Graphics Family 6:32:56 PM video_adapter_0_driver_version_high: 655378 6:32:56 PM video_adapter_0_device_name: \\.\DISPLAY1 6:32:56 PM video_adapter_0_driver_version_low: 987296 6:32:56 PM os_version: 393218 6:32:56 PM os_is_network_connected: yes 6:32:56 PM os_get_language: en 6:32:56 PM os_get_region: US 6:32:56 PM working_directory: C:\Users\gameboycjp\Mine-imator\ 6:32:56 PM file_directory: C:\Users\gameboycjp\AppData\Roaming\Mine_imator\ 6:32:56 PM Old log found 6:32:56 PM DLL init 6:32:56 PM file.dll 6:32:56 PM gzunzip.dll 6:32:56 PM movie.dll 6:32:56 PM Movie init 6:32:56 PM window.dll 6:32:56 PM texture.dll 6:32:56 PM Texture init 6:32:58 PM exe_directory: C:\Users\gameboycjp\Mine-imator\ 6:32:58 PM Trying to save files 6:32:58 PM Files saved 6:32:58 PM Shader init 6:32:58 PM shaders_are_supported: yes 6:32:58 PM shader_high_ssao_blur compiled: yes 6:32:58 PM shader_high_ssao compiled: yes 6:32:58 PM shader_high_ssao_depth_normal compiled: yes 6:32:58 PM shader_high_light_apply compiled: yes 6:32:58 PM shader_high_light_night compiled: yes 6:32:58 PM shader_high_light_point compiled: yes 6:32:58 PM shader_high_light_spot compiled: yes 6:32:58 PM shader_high_light_sun compiled: yes 6:32:58 PM shader_high_fog_apply compiled: yes 6:32:58 PM shader_high_fog compiled: yes 6:32:58 PM shader_high_dof compiled: yes 6:32:58 PM shader_high_aa compiled: yes 6:32:58 PM shader_replace compiled: yes 6:32:58 PM shader_draw_texture compiled: yes 6:32:58 PM shader_depth compiled: yes 6:32:58 PM shader_color_fog_lights compiled: yes 6:32:58 PM shader_color_fog compiled: yes 6:32:58 PM shader_blend_fog compiled: yes 6:32:58 PM shader_blend compiled: yes 6:32:58 PM shader_border compiled: yes 6:32:58 PM Create vertex format 6:32:58 PM Render init 6:32:58 PM Ground model init 6:32:58 PM Character models init 6:32:58 PM Windows init 6:32:58 PM Lists init 6:32:58 PM Load language file: C:\Users\gameboycjp\Mine-imator\Other\Languages\english.txt 6:32:58 PM Make transitions 6:32:58 PM Globals init 6:32:58 PM Opening pack from folder: C:\Users\gameboycjp\Mine-imator\Other\Textures\ 6:32:58 PM Found key_file: C:\Users\gameboycjp\Mine-imator\Other\key.file 6:32:59 PM Loading settings: C:\Users\gameboycjp\Mine-imator\Other\settings.file 6:32:59 PM load_format: 2 6:32:59 PM Startup OK 6:32:59 PM Resetting project 6:32:59 PM Destroying instances 6:32:59 PM Project resetted 6:32:59 PM Show popup: startup 6:33:09 PM Opening project: C:\Users\gameboycjp\Mine-imator\Projects\Test\Test.mproj 6:33:09 PM load_folder: C:\Users\gameboycjp\Mine-imator\Projects\Test 6:33:09 PM load_format: 10 6:33:09 PM Resetting project 6:33:09 PM Destroying instances 6:33:09 PM Project resetted 6:33:09 PM save_folder: C:\Users\gameboycjp\Mine-imator\Projects\Test 6:33:09 PM Templates: 0 6:33:09 PM Timelines: 0 6:33:09 PM Resources: 0 6:33:09 PM Get template iids 6:33:09 PM Get particle type iids 6:33:09 PM Get keyframe iids 6:33:09 PM Get timeline iids 6:33:09 PM Update program 6:33:09 PM Project loaded 6:33:12 PM Action: action_bench_create 6:33:12 PM Created: char 6:33:15 PM Action: action_tl_select 6:33:15 PM Action: action_tl_keyframe_create 6:33:17 PM Action: action_tl_select 6:33:17 PM Action: action_tl_keyframe_create 6:33:18 PM Action: action_tl_select 6:33:19 PM Action: action_tl_keyframe_select 6:33:19 PM Action: action_tl_keyframes_move_done 6:33:20 PM Action: action_tl_import_loop 6:33:20 PM Templates: 0 6:33:20 PM Timelines: 0 6:33:20 PM Resources: 0 6:33:20 PM Get template iids 6:33:20 PM Get particle type iids 6:33:20 PM Get keyframe iids 6:33:20 PM Get timeline iids 6:33:20 PM Templates: 0 6:33:20 PM Timelines: 0 6:33:20 PM Resources: 0 6:33:20 PM Get template iids 6:33:20 PM Get particle type iids 6:33:20 PM Get keyframe iids 6:33:20 PM Get timeline iids 6:33:20 PM Update program 6:33:21 PM Action: action_tl_select 6:33:22 PM Action: action_tl_keyframe_select 6:33:22 PM Action: action_tl_keyframes_move_done 6:33:23 PM Action: action_tl_import_loop
  4. Ya, my computer has Intel Integrated Graphics. It only has enough power for standard use, like web, movies, youtube. It apparently works with Minecraft (on lower settings). Based on my experience, I don't think it's lack of power...
  5. Been having the same problem, hope _Davve_ gets to this soon.
  6. The 1.0.0 demo update has up's and down's, and so far, I have one problem. David, you would get many users/testers for that demo if is was 32-bit, and I will use 1.0.0 demo a lot after this gets fixed.
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