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mi5513c0mm4nd

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About mi5513c0mm4nd

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    The Cynical Buzzkill
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  • Birthday 11/24/2000

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  • Member Title
    The Cynical Buzzkill
  • Gender
    Male
  • Minecraft username
    mi5513c0mm4nd
  1. Whenever I tried to make a running animation towards the next keyframe, my Mine-imator would crash. Log: Mine-imator log, please paste this into your bug report! 18:55:04 version: 1.0.4 (official) 18:55:04 gm_version: 1.4.1542 18:55:04 build date: 11/19/2015 14:33:35 18:55:04 YYC: yes 18:55:04 LAA: no 18:55:04 OS: Windows_NT 18:55:04 USERDOMAIN: KIM-PC 18:55:04 USERNAME: David 18:55:04 USERPROFILE: C:\Users\David 18:55:04 APPDATA: C:\Users\David\AppData\Roaming 18:55:04 video_adapter_0_name: Intel(R) HD Graphics Family 18:55:04 video_adapter_0_driver_version_high: 655378 18:55:04 video_adapter_0_device_name: \\.\DISPLAY1 18:55:04 video_adapter_0_driver_version_low: 987296 18:55:04 os_version: 393218 18:55:04 os_is_network_connected: yes 18:55:04 os_get_language: en 18:55:04 os_get_region: US 18:55:04 working_directory: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\ 18:55:04 file_directory: C:\Users\David\AppData\Roaming\Mine_imator\ 18:55:04 DLL init 18:55:04 file.dll 18:55:04 gzunzip.dll 18:55:04 movie.dll 18:55:05 Movie init 18:55:05 window.dll 18:55:05 texture.dll 18:55:05 Texture init 18:55:05 exe_directory: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\ 18:55:05 Trying to save files 18:55:05 surface_save OK 18:55:05 texture_create OK 18:55:05 file_delete_dll OK 18:55:05 Shader init 18:55:05 shaders_are_supported: yes 18:55:05 shader_high_ssao_blur compiled: yes 18:55:05 shader_high_ssao compiled: yes 18:55:05 shader_high_ssao_depth_normal compiled: yes 18:55:05 shader_high_light_apply compiled: yes 18:55:05 shader_high_light_night compiled: yes 18:55:05 shader_high_light_point compiled: yes 18:55:05 shader_high_light_spot compiled: yes 18:55:05 shader_high_light_sun compiled: yes 18:55:05 shader_high_fog_apply compiled: yes 18:55:05 shader_high_fog compiled: yes 18:55:05 shader_high_dof compiled: yes 18:55:05 shader_high_aa compiled: yes 18:55:05 shader_replace compiled: yes 18:55:05 shader_draw_texture compiled: yes 18:55:05 shader_depth compiled: yes 18:55:05 shader_color_fog_lights compiled: yes 18:55:05 shader_color_fog compiled: yes 18:55:05 shader_blend_fog compiled: yes 18:55:05 shader_blend compiled: yes 18:55:05 shader_border compiled: yes 18:55:05 Create vertex format 18:55:05 Render init 18:55:05 Ground model init 18:55:05 Character models init 18:55:05 Windows init 18:55:05 Lists init 18:55:05 Load language file: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\Languages\english.txt 18:55:05 Make transitions 18:55:05 linear 18:55:05 instant 18:55:05 easeinquad 18:55:05 easeoutquad 18:55:05 easeinoutquad 18:55:05 easeincubic 18:55:05 easeoutcubic 18:55:05 easeinoutcubic 18:55:05 easeinquart 18:55:05 easeoutquart 18:55:05 easeinoutquart 18:55:05 easeinquint 18:55:05 easeoutquint 18:55:05 easeinoutquint 18:55:05 easeinsine 18:55:05 easeoutsine 18:55:05 easeinoutsine 18:55:05 easeinexpo 18:55:05 easeoutexpo 18:55:05 easeinoutexpo 18:55:05 easeincirc 18:55:05 easeoutcirc 18:55:05 easeinoutcirc 18:55:05 easeinelastic 18:55:05 easeoutelastic 18:55:05 easeinoutelastic 18:55:05 easeinback 18:55:05 easeoutback 18:55:05 easeinoutback 18:55:05 easeinbounce 18:55:05 easeoutbounce 18:55:05 easeinoutbounce 18:55:05 linear 18:55:05 instant 18:55:06 easeinquad 18:55:06 easeoutquad 18:55:06 easeinoutquad 18:55:06 easeincubic 18:55:06 easeoutcubic 18:55:06 easeinoutcubic 18:55:06 easeinquart 18:55:06 easeoutquart 18:55:06 easeinoutquart 18:55:06 easeinquint 18:55:06 easeoutquint 18:55:06 easeinoutquint 18:55:06 easeinsine 18:55:06 easeoutsine 18:55:06 easeinoutsine 18:55:06 easeinexpo 18:55:06 easeoutexpo 18:55:06 easeinoutexpo 18:55:06 easeincirc 18:55:06 easeoutcirc 18:55:06 easeinoutcirc 18:55:06 easeinelastic 18:55:06 easeoutelastic 18:55:06 easeinoutelastic 18:55:06 easeinback 18:55:06 easeoutback 18:55:06 easeinoutback 18:55:06 easeinbounce 18:55:06 easeoutbounce 18:55:06 easeinoutbounce 18:55:06 Transitions OK 18:55:06 Globals init 18:55:06 Opening pack from folder: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\Textures\ 18:55:06 mob_texture 18:55:06 block_texture 18:55:06 colormap_grass_texture 18:55:06 colormap_foliage_texture 18:55:06 item_texture 18:55:06 particles_texture 18:55:06 block_preview_texture 18:55:06 sun_texture 18:55:06 moonphases_texture 18:55:06 moon_texture 18:55:06 clouds_texture 18:55:06 Pack opened 18:55:06 Found key_file: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\key.file 18:55:07 Loading settings: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\settings.file 18:55:07 load_format: 3 18:55:07 Loading recent: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\recent.file 18:55:07 Loading closed alerts: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Other\alerts.file 18:55:07 Startup OK 18:55:07 Resetting project 18:55:07 Destroying instances 18:55:07 Project resetted 18:55:07 Show popup: startup 18:55:15 Opening project: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Projects\2\2.mproj 18:55:15 load_folder: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Projects\2 18:55:15 load_format: 10 18:55:15 Resetting project 18:55:15 Destroying instances 18:55:15 Project resetted 18:55:15 save_folder: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Projects\2 18:55:15 load_iid_offset: 0 18:55:15 Templates: 17 18:55:15 Timelines: 62 18:55:15 Resources: 7 18:55:15 Get template iids 18:55:15 Get particle type iids 18:55:15 Get keyframe iids 18:55:15 Get timeline iids 18:55:15 Update program 18:55:15 Project loaded 18:55:15 Loading schematic: G:\Stuff\David's\StuffByDavid Programs\Mine-imator\Projects\2\Graveyard.schematic 18:55:15 Schematic size: 42, 42, 15 18:55:47 Action: action_tl_select 18:56:11 Action: action_tl_select 18:56:18 Action: action_tl_select 18:56:23 Action: action_tl_keyframe_select 18:56:23 Action: action_tl_keyframes_move_done 18:56:25 Action: action_tl_import_loop 18:56:25 load_iid_offset: 800 18:56:25 Templates: 0 18:56:25 Timelines: 0 18:56:25 Resources: 0 18:56:25 Get template iids 18:56:25 Get particle type iids 18:56:25 Get keyframe iids 18:56:25 Get timeline iids
  2. Geez, I haven't touched either Minecraft or Mine-imator in forever...

  3. I'm happy to see the past progress throughout a year or so... Glad to see it come to a nice ending. But like Minecraft, it continues after that....
  4. Yes, but now it's less than 3 days Yes, he's trying to add new features to make it more awesome
  5. I hope not. Mineimator was made for easy animation, wasn't it?
  6. I prefer Sharp, it keeps the Blocky feel of Minecraft, but an option will benefit everyone.
  7. Hello guys, I'm mi5513c0mm4nd. I have a lot of hobbies, including programming, cubing, and, of course, animating. I started animating on my DS when I was 9, not very good then. I continued then using flash player, which couldn't help with my inexpirience either. Then I came across Mine-imator and it's helped me improve. I'm happy to be here.
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