No vid yet, but this is how it works;
There are things called Shader Prefabs that you use to apply effects to a block or object.
You simply parent these to the block/object.
Simple!
Or, for some, you simply move it about in your scene.
This is probably the most flexible shader system I have ever created.
Comparison:
4D Shaders is the only shader system where you can choose how you shade youranimations. Featuring 7 shading assets, this kit allows you to easily create professional-looking custom shading. From Intensifying shadows to smooth lighting effects, 4D Shaders can make the difference.
Here's a pic of the asset texture sheet:
I made this while I was waiting for feedback on my Monster Spawner Rig.
It uses
12 Blocks
Use the Pillar instance to move, rotate and scale this pillar rig!
Download it here:
https://onedrive.live.com/redir?resid=7C4A48CF81EED3C0%21890