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Keep on Chucking

Beta Tester
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  • Posts

    2984
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  1. Upvote
    Keep on Chucking reacted to Wowman in Dev update #2: State of 0.7 and ridiculously large schematics   
    Happy 2014 to you too.
    but...can we atleast get another demo?
  2. Downvote
    Keep on Chucking reacted to Pandawadles in Dev update #2: State of 0.7 and ridiculously large schematics   
    Thanks Dave Don't rush yourself too much!
  3. Upvote
    Keep on Chucking reacted to david in Dev update #2: State of 0.7 and ridiculously large schematics   
    I know you guys can't wait to get your hands on the next full update (neither can I!), but sadly you won't be getting it this year.
    This has turned out to be a bigger project than imagined before.
    For starters, this will pretty much be a completely rewrite of the program. In order for new exciting stuff like shaders, particles and customizable interface to work, pretty much all the code (~20000 lines and counting) must be redone, more or less. Also remember that this is all done by one guy, who has to balance the work with school.
     
    Due to the scale of the update, I have decided to not call it 0.7, but 1.0.0. That's right, Mine-imator will be leaving Beta soon.
     
    So what can you expect in the full version of Mine-imator? I'm aiming to make the program on par with some of the professional animating tools out there. To do this, the flexibility of the program and visual quality of animations must improve. To accomplish this, I upgraded the project to GM:Studio for improved graphics, and purchased the YoYoCompiler which converts the program to C++, for much more efficient CPU tasks (more info here).
     
    This should make .schematic fans happy, since it allows much more blocks with faster loading times and rendering speed (framerate). The current Mine-imator version is embarrassingly slow at rendering blocks, and even a schematic as small as 100x100 blocks causes lag and decreases usability.
     
    Here are my tests with the new GM:Studio+YYC, compared to the old Mine-imator 0.6.2/0.7 Demo for various schematic sizes:
     
    100x100x32 (320000 blocks)
    Old: Loading time: 45 seconds, Framerate: 95%
    New: Loading time: 2 seconds, Framerate: 100%
     

     
    200x200x40 (1600000 blocks)
    Old: Loading time: 3 minutes, Framerate: 36%
    New: Loading time: 6 seconds, Framerate: 100%
     

     
    400x400x40 (6400000 blocks)
    Old: -crashed-
    New: Loading time: 17 seconds, Framerate: 96%-100%
     


     
    500x500x25 (6250000 blocks)
    Old: -crashed-
    New: Loading time: 15 seconds, Framerate: 90%
     
    500x500x50 (12500000 blocks)
    Old: -crashed-
    New: Loading time: 21 seconds, Framerate: 83%
     


     
    Happy new 2014 everyone! 
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