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darkcowman

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About darkcowman

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    darkcowman
  1. When I open up a fairly small animation I get this error... I've been able to open much larger animations using 1.0.0 so idk why this would would give me a stack overflow, since it is considerably smaller and contains fewer types of items.
  2. When Mine-imator is reopening an animation, if the program can't locate a .schematic file (for whatever reason, say it is missing from the folder) mine-imator should substitute the missing file for a very small default schematic file, already built in to the program. That way if your animation would not open due to a very large schematic file loaded in, you could easily remove that file directly from the animation's saved folder, without having to load it up into mine-imator. I don't know if anyone else has gone into a panic induced struggle to reopen one of their animation because they filled it with too many large schematics, but I think this would be a very beneficial improvement, none the less. *lol ignore the misspelled title
  3. 1.0.0 is just amazing I reopened my old animation and what used to be a very rigid fly around was so smooooth.
  4. If you have multiple schematic files, each over 10k mine-imator will not re-open the file.
  5. This would be a very minor addition; however think that it would be a nice feature to have when animating. When you are positioning something, most people first use the arrow sliders to move an object a substantial distance and then switch to the coordinate grid to position the object further, so that it lines up precisely with other objects (on the 1-1 grid). Once you move the object using the arrow sliders the square on the coordinate grid moves to its new position, out of view. It would be nice if there was a button added that would allow you to quickly find the square for the object's new position, on the grid, so that you don't have to repeatedly scroll in and out looking for it. A very minor change, but a time saver
  6. Oh, I had no idea you could right click to input exact values for rotation. I guess you learn something new every day
  7. Yeah a couple of text boxes to quickly specify the x, y, and z coordinates for the next point, on a movement path. It would be cool though to specify a specific rotation value as well as coordinate values. It's hard with the current rotation adjustment wheels to perfectly line up objects at 90, 180, 270 degree angles. (Also I find that even when they read a specific angle value, they are sometimes a little bit off).
  8. You should try "audacity." Its a free program which allows you to compile multiple audio tracks into one file, and then export it as a single mp3 file. This would allow you to just add one audio file to one large windows movie maker file.
  9. It would basically allow you to quickly position your character for things like walking/running animations, when you have to move each key frame a certain distance away.
  10. Instead of just moving items, blocks, schematics etc. on the Cartesian plane/coordinate grid, it would be much easier to specify the direction and distance to move objects, by typing them in.
  11. I see, so instead of just being limited to a specific "ease in" and "ease out" parabolic path you could customize your own.
  12. You need to leave large gaps in between key frames, so you have room to specify more points of movement. If you move the key frames together you lose those points, and the movement in your animation turns out very block or stiff.
  13. darkcowman

    Tempo

    I'm sorry if I am being repetitive by suggesting something that someone has already brought up. I quickly skimmed through previous posts and couldn't find one. The tempo has a maximum value of "50," which I was hoping could be increased to a value of "100" or more. When animating, every so often, I like to play through my animation at the tempo it is actually going to run at, or close to; however if key frames are set up between intervals of 20 the animation will play very slowly. This increase would make it easier to create animations with much more detail, in terms of the movement of objects.
  14. I don't think you guys understand what I am getting at. I cannot reload my animation in mine-imator because their are too many large schematics in the animation. The whole reason I am trying to delete these schematics is so I actually reload my animation, in mine-imator.
  15. I have already tried deleting schematics from the folder and re-opening the animation. I have also already tried opening up the .mani file and cutting out the parts which reference the specific schematics. Neither ways have worked.
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