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Another Visual C++ Runtime error...


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So, uh...I've gotten that good ol' runtime error everyone just loves. 
If you want some context, I ran Mine-Imator off of an external hard drive on another computer just to do a quick render on the fly, and when I plopped my drive back into my PC and booted up Mine-Imator, it gave me this error! Oh, and I've already tried removing the Mine-Imator %appdata% directory, by the way.
l77CyvpqQgGIwWrdYR9nGw.png

Here's the log by the way.

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
9:19:20 PM version: 1.0.6
9:19:20 PM gm_version: 1.4.1749
9:19:20 PM build date: 3/12/2016 9:10:39 AM
9:19:20 PM YYC: yes
9:19:20 PM working_directory: D:\Computer.Backup\D Drive\Mine-imator 1.0.0 DEMO 5\Mine-imator\
9:19:20 PM file_directory: C:\Users\trekk\AppData\Roaming\Mine_imator\
9:19:20 PM OS: Windows
9:19:20 PM os_version: 393218
9:19:20 PM os_is_network_connected: yes
9:19:20 PM os_get_language: en
9:19:20 PM os_get_region: US
9:19:20 PM USERDOMAIN: DESKTOP-LTQLSBG
9:19:20 PM USERNAME: trekk
9:19:20 PM USERPROFILE: C:\Users\trekk
9:19:20 PM APPDATA: C:\Users\trekk\AppData\Roaming
9:19:20 PM NUMBER_OF_PROCESSORS: 4
9:19:20 PM PROCESSOR_ARCHITECTURE: x86
9:19:20 PM PROCESSOR_IDENTFIER: 
9:19:20 PM PROCESSOR_LEVEL: 6
9:19:20 PM PROCESSOR_REVISION: 4e03
9:19:20 PM video_adapter_0_name: Intel(R) HD Graphics 520
9:19:20 PM video_adapter_0_driver_version_high: 1376276
9:19:20 PM video_adapter_0_device_name: \\.\DISPLAY1
9:19:20 PM video_adapter_0_driver_version_low: 1053126
9:19:20 PM Old log found
9:19:20 PM Library init
9:19:20 PM Data\file.dll
9:19:20 PM Data\movie.dll
9:19:20 PM Movie init
9:19:20 PM Data\window.dll
9:19:20 PM Data\texture.dll
9:19:20 PM Texture init
9:19:21 PM working_directory: D:\Computer.Backup\D Drive\Mine-imator 1.0.0 DEMO 5\Mine-imator\
9:19:21 PM Trying to save files
9:19:21 PM surface_save OK
9:19:21 PM texture_create OK
9:19:21 PM file_delete_lib OK
9:19:21 PM Shader init
9:19:21 PM shaders_are_supported: yes
9:19:21 PM shader_high_ssao_blur compiled: yes
9:19:21 PM shader_high_ssao compiled: yes
9:19:21 PM shader_high_ssao_depth_normal compiled: yes
9:19:21 PM shader_high_light_apply compiled: yes
9:19:21 PM shader_high_light_night compiled: yes
9:19:21 PM shader_high_light_point compiled: yes
9:19:21 PM shader_high_light_spot compiled: yes
9:19:21 PM shader_high_light_sun compiled: yes
9:19:21 PM shader_high_fog_apply compiled: yes
9:19:21 PM shader_high_fog compiled: yes
9:19:21 PM shader_high_dof compiled: yes
9:19:21 PM shader_high_aa compiled: yes
9:19:21 PM shader_replace compiled: yes
9:19:21 PM shader_draw_texture compiled: yes
9:19:21 PM shader_depth compiled: yes
9:19:21 PM shader_color_fog_lights compiled: yes
9:19:21 PM shader_color_fog compiled: yes
9:19:21 PM shader_blend_fog compiled: yes
9:19:21 PM shader_blend compiled: yes
9:19:21 PM shader_border compiled: yes
9:19:21 PM Create vertex format
9:19:21 PM Render init
9:19:21 PM Ground model init
9:19:21 PM Character models init
9:19:21 PM Windows init
9:19:21 PM Lists init
9:19:21 PM Load language file: D:\Computer.Backup\D Drive\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\Languages\english.txt
9:19:21 PM Make transitions
9:19:22 PM Transitions OK
9:19:22 PM Globals init
9:19:22 PM Opening pack from folder: D:\Computer.Backup\D Drive\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\Textures\
9:19:22 PM mob_texture
9:19:22 PM block_texture
9:19:22 PM colormap_grass_texture
9:19:22 PM colormap_foliage_texture
9:19:22 PM item_texture
9:19:22 PM particles_texture
9:19:22 PM block_preview_texture
9:19:22 PM sun_texture
9:19:22 PM moonphases_texture
9:19:22 PM moon_texture
9:19:22 PM clouds_texture
9:19:22 PM Pack opened
9:19:22 PM Found key_file: D:\Computer.Backup\D Drive\Mine-imator 1.0.0 DEMO 5\Mine-imator\Data\key.file
 

Any help would be appreciated, thanks!

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