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EvanTheSkrub

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  1. Same Thing Happened to me Seems like we both have the issue :/
  2. So When I Start Up MI it says it has a runtime error ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:08:39 PM version: 1.0.6 8:08:39 PM gm_version: 1.4.1749 8:08:39 PM build date: 3/12/2016 9:10:39 AM 8:08:39 PM YYC: yes 8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\ 8:08:39 PM file_directory: C:\Users\Dakota\AppData\Roaming\Mine_imator\ 8:08:39 PM OS: Windows 8:08:39 PM os_version: 393218 8:08:39 PM os_is_network_connected: yes 8:08:39 PM os_get_language: en 8:08:39 PM os_get_region: US 8:08:39 PM USERDOMAIN: DAKOTA-PC 8:08:39 PM USERNAME: Dakota 8:08:39 PM USERPROFILE: C:\Users\Dakota 8:08:39 PM APPDATA: C:\Users\Dakota\AppData\Roaming 8:08:39 PM NUMBER_OF_PROCESSORS: 2 8:08:39 PM PROCESSOR_ARCHITECTURE: x86 8:08:39 PM PROCESSOR_IDENTFIER: 8:08:39 PM PROCESSOR_LEVEL: 6 8:08:39 PM PROCESSOR_REVISION: 170a 8:08:39 PM video_adapter_0_name: ATI Radeon HD 4800 Series 8:08:39 PM video_adapter_0_driver_version_high: 524305 8:08:39 PM video_adapter_0_device_name: \\.\DISPLAY1 8:08:39 PM video_adapter_0_driver_version_low: 656489 8:08:39 PM Old log found 8:08:39 PM Library init 8:08:39 PM Data\file.dll 8:08:39 PM Data\movie.dll 8:08:39 PM Movie init 8:08:39 PM Data\window.dll 8:08:39 PM Data\texture.dll 8:08:39 PM Texture init 8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\ 8:08:39 PM Trying to save files 8:08:40 PM surface_save OK 8:08:40 PM texture_create OK 8:08:40 PM file_delete_lib OK 8:08:40 PM Shader init 8:08:40 PM shaders_are_supported: yes 8:08:40 PM shader_high_ssao_blur compiled: yes 8:08:40 PM shader_high_ssao compiled: yes 8:08:40 PM shader_high_ssao_depth_normal compiled: yes 8:08:40 PM shader_high_light_apply compiled: yes 8:08:40 PM shader_high_light_night compiled: yes 8:08:40 PM shader_high_light_point compiled: yes 8:08:40 PM shader_high_light_spot compiled: yes 8:08:40 PM shader_high_light_sun compiled: yes 8:08:40 PM shader_high_fog_apply compiled: yes 8:08:40 PM shader_high_fog compiled: yes 8:08:40 PM shader_high_dof compiled: yes 8:08:40 PM shader_high_aa compiled: yes 8:08:40 PM shader_replace compiled: yes 8:08:40 PM shader_draw_texture compiled: yes 8:08:40 PM shader_depth compiled: yes 8:08:40 PM shader_color_fog_lights compiled: yes 8:08:40 PM shader_color_fog compiled: yes 8:08:40 PM shader_blend_fog compiled: yes 8:08:40 PM shader_blend compiled: yes 8:08:40 PM shader_border compiled: yes 8:08:40 PM Create vertex format 8:08:40 PM Render init 8:08:40 PM Ground model init 8:08:40 PM Character models init 8:08:40 PM Windows init 8:08:40 PM Lists init 8:08:40 PM Load language file: C:\Users\Dakota\Mine-imator\Data\Languages\english.txt 8:08:40 PM Make transitions 8:08:41 PM Transitions OK 8:08:41 PM Globals init 8:08:41 PM Opening pack from folder: C:\Users\Dakota\Mine-imator\Data\Textures\ 8:08:41 PM mob_texture 8:08:41 PM block_texture 8:08:44 PM colormap_grass_texture 8:08:44 PM colormap_foliage_texture 8:08:44 PM item_texture 8:08:44 PM particles_texture 8:08:44 PM block_preview_texture 8:08:44 PM sun_texture 8:08:44 PM moonphases_texture 8:08:44 PM moon_texture
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